- Extends
- WIR_GameHandler_DM
Copyright (c) 2005-2007 by Wormbo
$Id$
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- WormbotReporter.WIR_ModHandler
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+-- WormbotReporter.WIR_GameHandler
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+-- WormbotReporter.WIR_GameHandler_DM
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+-- WormbotHandlerInvasion.WIR_GameHandler_Invasion
Inherited Variables from WormbotReporter.WIR_GameHandler |
bAnnounceOutOfLives, bReportKillingSprees, bReportLocations, bReportMultiKills, bReportSpecial, bReportWeapons, bScoreEndsRound, ColumnAlign, dataReportKills, dataReportPickups, descGameHandler, descReportKillingSprees, descReportKills, descReportLocations, descReportMultiKills, descReportPickups, descReportSpecial, descReportWeapons, descScoreReportDelay, GameHandler, lblGameHandler, lblReportKillingSprees, lblReportKills, lblReportLocations, lblReportMultiKills, lblReportPickups, lblReportSpecial, lblReportWeapons, lblScoreReportDelay, MsgClientMessage, MsgCurrentTeamScores, MsgGameEndFragLimit, MsgGameEndLastMan, MsgGameEndRoundLimit, MsgGameEndTeamScoreLimit, MsgGameEndTimeLimit, MsgGameFirstBlood, MsgGameInfo, MsgGameInProgress, MsgGameMaxLives, MsgGameOvertime, MsgGameScoreLimit, MsgGameStarted, MsgGameTimeLimit, MsgLastSecondSave, MsgPlayerScoredMultiKill, MsgScoreboard, MsgSpreeEndKill, MsgSpreeEndSuicideFemale, MsgSpreeEndSuicideMale, MsgSpreeEndTeamKill, MsgSpreeStart[6], ReportKills, ReportPickups, ScoreReportDelay, StringNameBomb, StringNameCore, StringNameFlag, StringNameFlags, StringPrefixOvertime, StringScoreTemplate, StringSuffixOvertime, StringSuffixWinnerPlayer, StringSuffixWinnerTeam, StringSuffixWinnerTeams, StringTableHeader, StringTableSeparator, StringTeamScore, StringTimeNotPlaying |
Inherited Functions from WormbotReporter.WIR_GameHandler |
AddRow, CriticalPlayer, FillPlayInfo, FormatPlayerName, GetClosestGameObjective, GetDescriptionText, GetGameInfoString, GetObjectiveName, GetObjectName, GetRemainingTime, HandleEndGame, HandleKill, HandleLocalizedMessage, HandleStringMessage, InOrder, MatchStarting, ReportScores |
var bool bLastInWave;
var localized string MsgGameWaveCurrent;
var localized string MsgGameWaveFirst;
var localized string MsgGameWaveNext;
var localized string MsgGameWaveOver;
MsgGameWaveOverTimeLimit Source code
var localized string MsgGameWaveOverTimeLimit;
var localized string MsgGameWaveStart;
MsgWaveProgressNotSpawning Source code
var localized string MsgWaveProgressNotSpawning;
MsgWaveProgressSpawning Source code
var localized string MsgWaveProgressSpawning;
function string GetGameInfoString ( ) )
function bool HandleEndRound ( out string Reason) )
HandleLocalizedMessage Source code
function bool HandleNewRound ( ) )
function PostBeginPlay ( ) )
function Tick ( float DeltaTime) )
function Timer ( ) )
defaultproperties
{
MsgGameWaveFirst = " First wave: [^B]%n[^B]"
MsgGameWaveNext = " Next wave: [^B]%n[^B]"
MsgGameWaveCurrent = " Current wave: [^B]%n[^B]"
MsgGameWaveOver = "[^B][%r] Wave %n completed, all monsters killed.[^B]"
MsgGameWaveOverTimeLimit = "[^B][%r] Wave %n completed, wave time over.[^B]"
MsgGameWaveStart = "[^B][%r] Wave %n has started.[^B]"
MsgWaveProgressSpawning = "[%r] [^B]%m[^B] monsters and still spawning for [^B]%t[^B] seconds, [^B]%p[^B] players alive"
MsgWaveProgressNotspawning = "[%r] [^B]%m[^B] monsters left and [^B]%p[^B] players alive, time to survive: [^B]%t[^B]"
HandlerGroup = "Wormbot (Invasion)"
ScoreReportDelay = 90
}
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Creation time: Do 14.8.2014 09:58:29.694 - Created with
UnCodeX