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WVEradicatorV2.EradicatorExplosion

Extends
Emitter

EradicatorExplosion Creation date: 2011-08-23 12:12 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- WVEradicatorV2.EradicatorExplosion

Direct Known Subclasses:

EradicatorExplosionBlue

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
	Skins(0) = Shader'EradicatorDeadRed'
	AutoDestroy = True
	bNoDelete = False


	Begin Object Class=MeshEmitter Name=Outriggers
		StaticMesh=StaticMesh'S_VH_SPMA_Dmg_04F'
		UseParticleColor=True
		UseCollision=True
		FadeOut=True
		RespawnDeadParticles=False
		SpinParticles=True
		UniformSize=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=-900.000000)
		DampingFactorRange=(X=(Min=0.200000,Max=0.300000),Y=(Min=0.200000,Max=0.300000),Z=(Min=0.200000,Max=0.300000))
		FadeOutStartTime=0.500000
		MaxParticles=4
		DetailMode=DM_High
		StartLocationShape=PTLS_Sphere
		SphereRadiusRange=(Min=1.000000,Max=1.000000)
		MeshSpawningStaticMesh=StaticMesh'DebrisParticleSpawns'
		MeshSpawning=PTMS_Linear
		MeshScaleRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.900000,Max=0.900000))
		UseRotationFrom=PTRS_Actor
		SpinsPerSecondRange=(X=(Max=2.000000),Y=(Max=2.000000),Z=(Max=2.000000))
		StartSpinRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
		StartSizeRange=(X=(Min=1.300000,Max=1.300000))
		InitialParticlesPerSecond=1000.000000
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=0.800000,Max=1.000000)
		StartVelocityRange=(X=(Min=-200.000000,Max=200.000000),Y=(Min=-200.000000,Max=200.000000),Z=(Min=300.000000,Max=500.000000))
		StartVelocityRadialRange=(Min=-500.000000,Max=-500.000000)
		GetVelocityDirectionFrom=PTVD_AddRadial
	End Object
	Emitters(6)=MeshEmitter'Outriggers'


	Begin Object Class=MeshEmitter Name=RightWheel
		StaticMesh=StaticMesh'S_VH_SPMA_Dmg_03F'
		UseParticleColor=True
		UseCollision=True
		FadeOut=True
		RespawnDeadParticles=False
		SpinParticles=True
		UniformSize=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=-900.000000)
		FadeOutStartTime=0.700000
		MaxParticles=1
		StartLocationRange=(X=(Min=56.000000,Max=56.000000),Y=(Min=120.000000,Max=120.000000),Z=(Min=8.000000,Max=8.000000))
		UseRotationFrom=PTRS_Actor
		SpinsPerSecondRange=(X=(Max=2.000000),Y=(Max=2.000000),Z=(Max=2.000000))
		StartSizeRange=(X=(Min=1.300000,Max=1.300000))
		InitialParticlesPerSecond=1000.000000
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=1.000000,Max=1.000000)
		StartVelocityRange=(X=(Max=500.000000),Y=(Min=400.000000,Max=800.000000),Z=(Min=200.000000,Max=500.000000))
	End Object
	Emitters(7)=MeshEmitter'RightWheel'


	Begin Object Class=MeshEmitter Name=LeftWheel
		StaticMesh=StaticMesh'S_VH_SPMA_Dmg_03F'
		UseParticleColor=True
		UseCollision=True
		FadeOut=True
		RespawnDeadParticles=False
		SpinParticles=True
		UniformSize=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=-900.000000)
		FadeOutStartTime=0.700000
		MaxParticles=1
		StartLocationRange=(X=(Min=56.000000,Max=56.000000),Y=(Min=-120.000000,Max=-120.000000),Z=(Min=8.000000,Max=8.000000))
		UseRotationFrom=PTRS_Actor
		SpinsPerSecondRange=(X=(Max=2.000000),Y=(Max=2.000000),Z=(Max=2.000000))
		StartSizeRange=(X=(Min=1.300000,Max=1.300000))
		InitialParticlesPerSecond=1000.000000
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=1.000000,Max=1.000000)
		StartVelocityRange=(X=(Max=500.000000),Y=(Min=-400.000000,Max=-800.000000),Z=(Min=200.000000,Max=500.000000))
	End Object
	Emitters(8)=MeshEmitter'LeftWheel'


	Begin Object Class=MeshEmitter Name=RightFender
		StaticMesh=StaticMesh'S_VH_SPMA_Dmg_02F'
		UseParticleColor=True
		UseCollision=True
		FadeOut=True
		RespawnDeadParticles=False
		SpinParticles=True
		UniformSize=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=-900.000000)
		DampingFactorRange=(X=(Min=0.100000,Max=0.300000),Y=(Min=0.100000,Max=0.300000),Z=(Min=0.100000,Max=0.300000))
		FadeOutStartTime=0.500000
		MaxParticles=1
		DetailMode=DM_High
		StartLocationRange=(X=(Min=64.000000,Max=64.000000),Y=(Min=132.000000,Max=132.000000),Z=(Min=16.000000,Max=16.000000))
		UseRotationFrom=PTRS_Actor
		SpinsPerSecondRange=(X=(Max=2.000000),Y=(Max=2.000000),Z=(Max=2.000000))
		StartSizeRange=(X=(Min=1.300000,Max=1.300000))
		InitialParticlesPerSecond=1000.000000
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=0.700000,Max=1.000000)
		StartVelocityRange=(X=(Max=500.000000),Y=(Min=400.000000,Max=800.000000),Z=(Min=500.000000,Max=800.000000))
	End Object
	Emitters(9)=MeshEmitter'RightFender'


	Begin Object Class=MeshEmitter Name=LeftFender
		StaticMesh=StaticMesh'S_VH_SPMA_Dmg_02F'
		UseParticleColor=True
		UseCollision=True
		FadeOut=True
		RespawnDeadParticles=False
		SpinParticles=True
		UniformSize=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=-900.000000)
		DampingFactorRange=(X=(Min=0.100000,Max=0.300000),Y=(Min=0.100000,Max=0.300000),Z=(Min=0.100000,Max=0.300000))
		FadeOutStartTime=0.500000
		MaxParticles=1
		DetailMode=DM_High
		StartLocationRange=(X=(Min=64.000000,Max=64.000000),Y=(Min=-132.000000,Max=-132.000000),Z=(Min=16.000000,Max=16.000000))
		UseRotationFrom=PTRS_Actor
		SpinsPerSecondRange=(X=(Max=2.000000),Y=(Max=2.000000),Z=(Max=2.000000))
		StartSizeRange=(X=(Min=1.300000,Max=1.300000))
		InitialParticlesPerSecond=1000.000000
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=0.700000,Max=1.000000)
		StartVelocityRange=(X=(Max=500.000000),Y=(Min=-400.000000,Max=-800.000000),Z=(Min=500.000000,Max=800.000000))
	End Object
	Emitters(10)=MeshEmitter'LeftFender'


	Begin Object Class=MeshEmitter Name=Turret
		StaticMesh=StaticMesh'S_VH_SPMA_Top'
		UseParticleColor=True
		UseCollision=True
		FadeOut=True
		RespawnDeadParticles=False
		SpinParticles=True
		UniformSize=True
		AutomaticInitialSpawning=False
		Acceleration=(Z=-900.000000)
		DampingFactorRange=(X=(Min=0.100000,Max=0.300000),Y=(Min=0.100000,Max=0.300000),Z=(Min=0.100000,Max=0.300000))
		FadeOutStartTime=0.700000
		MaxParticles=1
		StartLocationRange=(Z=(Min=128.000000,Max=128.000000))
		UseRotationFrom=PTRS_Actor
		SpinsPerSecondRange=(X=(Max=1.000000),Y=(Max=1.000000),Z=(Max=1.000000))
		StartSizeRange=(X=(Min=1.300000,Max=1.300000))
		InitialParticlesPerSecond=1000.000000
		DrawStyle=PTDS_AlphaBlend
		LifetimeRange=(Min=1.000000,Max=1.200000)
		StartVelocityRange=(X=(Min=-500.000000,Max=500.000000),Y=(Min=-500.000000,Max=500.000000),Z=(Min=1000.000000,Max=2000.000000))
	End Object
	Emitters(11)=MeshEmitter'Turret'
}



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Creation time: Do 14.8.2014 09:58:05.612 - Created with UnCodeX