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WVEradicatorV2.EradicatorShellChild

Extends
ONSArtilleryShellSmall

EradicatorShellChild Creation date: 2011-08-24 10:49 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- OnslaughtBP.ONSMortarShell
         |   
         +-- OnslaughtBP.ONSArtilleryShellSmall
            |   
            +-- WVEradicatorV2.EradicatorShellChild

Variables Summary
Inherited Variables from OnslaughtBP.ONSMortarShell
AirExplosionEffectClass, bExploded, ExplosionEffectClass, Glow, trail

Functions Summary
function ExplodeInAir ()))
function PostBeginPlay ()))
function SpawnEffects (vector HitLocation, vector HitNormal))
Inherited Functions from OnslaughtBP.ONSMortarShell
Destroyed, Explode, ExplodeInAir, HitWall, Landed, PostBeginPlay, ProcessTouch, SpawnEffects, StartTimer, TakeDamage, Timer


Functions Detail

ExplodeInAir Source code

simulated function ExplodeInAir ( ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

SpawnEffects Source code

simulated function SpawnEffects ( vector HitLocation, vector HitNormal) )


Defaultproperties

defaultproperties
{
	Damage = 200.0;
	DamageRadius = 500.0;
	bProjTarget = False;
	ImpactSound = Sound'ShellFragmentExplodeSound';
	AmbientSound = None;
	TransientSoundRadius = 500.0;
	ExplosionEffectClass = class'EradicatorAirExplosion';
	AirExplosionEffectClass = class'EradicatorAirExplosion';
}



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Creation time: Do 14.8.2014 09:58:05.645 - Created with UnCodeX