- Extends
- ONSArtilleryShellSmall
EradicatorShellChild
Creation date: 2011-08-24 10:49
Last change: $Id$
Copyright © 2011, Wormbo
Website: http://www.koehler-homepage.de/Wormbo/
Feel free to reuse this code. Send me a note if you found it helpful or want
to report bugs/provide improvements.
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Projectile
|
+-- OnslaughtBP.ONSMortarShell
|
+-- OnslaughtBP.ONSArtilleryShellSmall
|
+-- WVEradicatorV2.EradicatorShellChild
Inherited Functions from OnslaughtBP.ONSMortarShell |
Destroyed, Explode, ExplodeInAir, HitWall, Landed, PostBeginPlay, ProcessTouch, SpawnEffects, StartTimer, TakeDamage, Timer |
simulated function ExplodeInAir ( ) )
simulated function PostBeginPlay ( ) )
simulated function SpawnEffects (
vector HitLocation,
vector HitNormal) )
defaultproperties
{
Damage = 200.0;
DamageRadius = 500.0;
bProjTarget = False;
ImpactSound = Sound'ShellFragmentExplodeSound';
AmbientSound = None;
TransientSoundRadius = 500.0;
ExplosionEffectClass = class'EradicatorAirExplosion';
AirExplosionEffectClass = class'EradicatorAirExplosion';
}
|
Creation time: Do 14.8.2014 09:58:05.645 - Created with
UnCodeX