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DamTypeHoverTankBeam Creation date: 2011-08-07 13:42 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.VehicleDamageType | +-- WVHoverTankV3.DamTypePoltergeistBeam
Variables Summary |
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Inherited Variables from UnrealGame.VehicleDamageType |
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VehicleClass |
Functions Summary | ||
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GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth)) |
Inherited Functions from Engine.DamageType |
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DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Functions Detail |
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Defaultproperties |
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defaultproperties { DeathString = "%o was fried by %k's heat ray." MaleSuicide = "%o fried himself." FemaleSuicide = "%o fried herself." VehicleClass = class'PoltergeistTank' bInstantHit = True bAlwaysSevers = True bDetonatesGoop = True bFlaming = True GibPerterbation = 0.5 GibModifier = 2.0 FlashFog = (X=800,Y=600,Z=240) VehicleDamageScaling = 1.5 VehicleMomentumScaling = 2.0 } |
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