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DamTypeHoverTankBeam Creation date: 2011-08-07 13:42 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Engine.DamageType
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+-- UnrealGame.VehicleDamageType
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+-- WVHoverTankV3.DamTypePoltergeistBeam
| Variables Summary |
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| Inherited Variables from UnrealGame.VehicleDamageType |
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| VehicleClass |
| Functions Summary | ||
|---|---|---|
![]() | GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth)) | |
| Inherited Functions from Engine.DamageType |
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| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Functions Detail |
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GetHitEffects Source code| Defaultproperties |
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defaultproperties
{
DeathString = "%o was fried by %k's heat ray."
MaleSuicide = "%o fried himself."
FemaleSuicide = "%o fried herself."
VehicleClass = class'PoltergeistTank'
bInstantHit = True
bAlwaysSevers = True
bDetonatesGoop = True
bFlaming = True
GibPerterbation = 0.5
GibModifier = 2.0
FlashFog = (X=800,Y=600,Z=240)
VehicleDamageScaling = 1.5
VehicleMomentumScaling = 2.0
}
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