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WVHoverTankV3.OdinLinkTurretPawn

Extends
HoverTankWeaponPawn
Modifiers
CacheExempt

OdinLinkTurretPawn Creation date: 2012-10-22 14:54 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pawn
      |   
      +-- Engine.Vehicle
         |   
         +-- Onslaught.ONSWeaponPawn
            |   
            +-- WVHoverTankV3.HoverTankWeaponPawn
               |   
               +-- WVHoverTankV3.OdinLinkTurretPawn

Constants Summary
Inherited Contants from Onslaught.ONSWeaponPawn
FilterFrames

Variables Summary
intNumSideSwitchConsiderations
PawnSwitchRequester
Inherited Variables from WVHoverTankV3.HoverTankWeaponPawn
bTurnedOff
Inherited Variables from Onslaught.ONSWeaponPawn
AltFireImpulse, bCustomAiming, bHasAltFire, bHasAltFireImpulse, bHasFireImpulse, bHasOwnHealth, bHistoryWarmup, CameraBone, CameraHistory[FilterFrames], CrosshairColor, CrosshairTexture, CrosshairX, CrosshairY, CustomAim, DebugInfo, DestroyEffectClass, FireImpulse, Gun, GunClass, GunnerPos, GunnerRot, NextHistorySlot, PitchAccel, VehicleBase, YawAccel

Functions Summary
function ConsiderSwitchingSides (Pawn Bot))
functionvector GetCameraLocationStart ()))
function Timer ()))
Inherited Functions from WVHoverTankV3.HoverTankWeaponPawn
AltFire, ClientKDriverLeave, ClientVehicleCeaseFire, KDriverEnter, KDriverLeave, ShouldTargetMissile, TurnOff, VehicleCeaseFire
Inherited Functions from Onslaught.ONSWeaponPawn
AltFire, ApplyFireImpulse, AttachDriver, AttachFlag, AttachToVehicle, BaseChange, BeginPlay, CanAttack, ChargeBar, ChooseFireAt, ClientKDriverEnter, ClientKDriverLeave, ClientVehicleCeaseFire, Destroyed, DetachDriver, Died, DisplayDebug, DrawHUD, DriverDied, EncroachedBy, Fire, FireOnRelease, GetAimTarget, GetCameraLocationStart, GetMoveTargetFor, GetVehicleBase, HasUDamage, HasWeapon, IndependentVehicle, IsFiring, KDriverEnter, KDriverLeave, LimitPitch, NeedToTurn, PlaceExitingDriver, PossessedBy, PostNetBeginPlay, PostNetReceive, ProjectilePostRender2D, RefireRate, ServerChangeDriverPosition, SetTeamNum, SpecialCalcFirstPersonView, StaticPrecache, SwitchWeapon, TakeDamage, TeamChanged, TeamLink, TooCloseToAttack, TryToDrive, UpdateRocketAcceleration, VehicleCeaseFire


Variables Detail

NumSideSwitchConsiderations Source code

var int NumSideSwitchConsiderations;

SwitchRequester Source code

var Pawn SwitchRequester;


Functions Detail

ConsiderSwitchingSides Source code

function ConsiderSwitchingSides ( Pawn Bot) )

GetCameraLocationStart Source code

simulated function vector GetCameraLocationStart ( ) )

Timer Source code

function Timer ( ) )


Defaultproperties

defaultproperties
{
	VehiclePositionString="in an Odin Link Turret"
	VehicleNameString="Odin Link Turret"


	EntryPosition    = (X=0,Y=0,Z=0)
	EntryRadius      = 400.0
	ExitPositions(0) = (X=0,Y=-250,Z=100)
	ExitPositions(1) = (X=0,Y=250,Z=100)
	ExitPositions(2) = (X=150,Y=-250,Z=100)
	ExitPositions(3) = (X=150,Y=250,Z=100)
	ExitPositions(4) = (X=-150,Y=-250,Z=100)
	ExitPositions(5) = (X=-150,Y=250,Z=100)


	GunClass=class'OdinLinkTurret'
	CameraBone=Object85
	FPCamPos=(X=0,Y=0,Z=0)
	FPCamViewOffset=(X=0,Y=0,Z=20)
	bFPNoZFromCameraPitch=False
	TPCamLookAt=(X=0,Y=0,Z=100)
	TPCamWorldOffset=(X=0,Y=0,Z=0)
	TPCamDistance=100
	DriverDamageMult=0.0
	bDrawDriverInTP=False
}



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Creation time: Do 14.8.2014 09:58:16.159 - Created with UnCodeX