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OdinLinkTurretPawn Creation date: 2012-10-22 14:54 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object
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+-- Engine.Actor
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+-- Engine.Pawn
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+-- Engine.Vehicle
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+-- Onslaught.ONSWeaponPawn
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+-- WVHoverTankV3.HoverTankWeaponPawn
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+-- WVHoverTankV3.OdinLinkTurretPawn
| Constants Summary |
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| Inherited Contants from Onslaught.ONSWeaponPawn |
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| FilterFrames |
| Variables Summary | |
|---|---|
| int | NumSideSwitchConsiderations |
| Pawn | SwitchRequester |
| Inherited Variables from WVHoverTankV3.HoverTankWeaponPawn |
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| bTurnedOff |
| Functions Summary | ||
|---|---|---|
![]() | ConsiderSwitchingSides (Pawn Bot)) | |
![]() | vector | GetCameraLocationStart ())) |
![]() | Timer ())) | |
| Inherited Functions from WVHoverTankV3.HoverTankWeaponPawn |
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| AltFire, ClientKDriverLeave, ClientVehicleCeaseFire, KDriverEnter, KDriverLeave, ShouldTargetMissile, TurnOff, VehicleCeaseFire |
| Variables Detail |
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| Functions Detail |
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ConsiderSwitchingSides Source code
GetCameraLocationStart Source code
Timer Source code| Defaultproperties |
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defaultproperties
{
VehiclePositionString="in an Odin Link Turret"
VehicleNameString="Odin Link Turret"
EntryPosition = (X=0,Y=0,Z=0)
EntryRadius = 400.0
ExitPositions(0) = (X=0,Y=-250,Z=100)
ExitPositions(1) = (X=0,Y=250,Z=100)
ExitPositions(2) = (X=150,Y=-250,Z=100)
ExitPositions(3) = (X=150,Y=250,Z=100)
ExitPositions(4) = (X=-150,Y=-250,Z=100)
ExitPositions(5) = (X=-150,Y=250,Z=100)
GunClass=class'OdinLinkTurret'
CameraBone=Object85
FPCamPos=(X=0,Y=0,Z=0)
FPCamViewOffset=(X=0,Y=0,Z=20)
bFPNoZFromCameraPitch=False
TPCamLookAt=(X=0,Y=0,Z=100)
TPCamWorldOffset=(X=0,Y=0,Z=0)
TPCamDistance=100
DriverDamageMult=0.0
bDrawDriverInTP=False
}
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