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OdinLinkTurretPawn Creation date: 2012-10-22 14:54 Last change: $Id$ Copyright © 2012, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements.
Core.Object | +-- Engine.Actor | +-- Engine.Pawn | +-- Engine.Vehicle | +-- Onslaught.ONSWeaponPawn | +-- WVHoverTankV3.HoverTankWeaponPawn | +-- WVHoverTankV3.OdinLinkTurretPawn
Constants Summary |
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Inherited Contants from Onslaught.ONSWeaponPawn |
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FilterFrames |
Variables Summary | |
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int | NumSideSwitchConsiderations |
Pawn | SwitchRequester |
Inherited Variables from WVHoverTankV3.HoverTankWeaponPawn |
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bTurnedOff |
Functions Summary | ||
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ConsiderSwitchingSides (Pawn Bot)) | ||
vector | GetCameraLocationStart ())) | |
Timer ())) |
Inherited Functions from WVHoverTankV3.HoverTankWeaponPawn |
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AltFire, ClientKDriverLeave, ClientVehicleCeaseFire, KDriverEnter, KDriverLeave, ShouldTargetMissile, TurnOff, VehicleCeaseFire |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { VehiclePositionString="in an Odin Link Turret" VehicleNameString="Odin Link Turret" EntryPosition = (X=0,Y=0,Z=0) EntryRadius = 400.0 ExitPositions(0) = (X=0,Y=-250,Z=100) ExitPositions(1) = (X=0,Y=250,Z=100) ExitPositions(2) = (X=150,Y=-250,Z=100) ExitPositions(3) = (X=150,Y=250,Z=100) ExitPositions(4) = (X=-150,Y=-250,Z=100) ExitPositions(5) = (X=-150,Y=250,Z=100) GunClass=class'OdinLinkTurret' CameraBone=Object85 FPCamPos=(X=0,Y=0,Z=0) FPCamViewOffset=(X=0,Y=0,Z=20) bFPNoZFromCameraPitch=False TPCamLookAt=(X=0,Y=0,Z=100) TPCamWorldOffset=(X=0,Y=0,Z=0) TPCamDistance=100 DriverDamageMult=0.0 bDrawDriverInTP=False } |
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