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WVPersesMAS.DamTypePersesNapalmGlob

Extends
VehicleDamageType
Modifiers
abstract

WVDraco.DamTypeDracoNapalmGlob Creation date: 2013-11-11 10:16 Last change: $Id$ Copyright (c) 2013, Wormbo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.VehicleDamageType
         |   
         +-- WVPersesMAS.DamTypePersesNapalmGlob

Variables Summary
Inherited Variables from UnrealGame.VehicleDamageType
VehicleClass
Inherited Variables from Engine.DamageType
bAlwaysGibs, bAlwaysSevers, bArmorStops, bBulletHit, bCauseConvulsions, bCausedByWorld, bCausesBlood, bDelayedDamage, bDetonatesGoop, bDirectDamage, bExtraMomentumZ, bFastInstantHit, bFlaming, bInstantHit, bKUseOwnDeathVel, bKUseTearOffMomentum, bLeaveBodyEffect, bLocationalHit, bNeverSevers, bRagdollBullet, bRubbery, bSkeletize, bSpecial, bSuperWeapon, bThrowRagdoll, bVehicleHit, DamageDesc, DamageEffect, DamageKick, DamageOverlayMaterial, DamageOverlayTime, DamageThreshold, DamageWeaponName, DeathOverlayMaterial, DeathOverlayTime, DeathString, FemaleSuicide, FlashFog, FlashScale, GibModifier, GibPerterbation, KDamageImpulse, KDeathUpKick, KDeathVel, LowDetailEffect, LowDetailEmitter, LowGoreDamageEffect, LowGoreDamageEmitter, LowGoreDamageSounds, MaleSuicide, PawnDamageEffect, PawnDamageEmitter, PawnDamageSounds, VehicleDamageScaling, VehicleMomentumScaling, ViewFlash, ViewFog

Functions Summary
function GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth))
Inherited Functions from Engine.DamageType
DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage


Functions Detail

GetHitEffects Source code

static function GetHitEffects ( out class<xEmitter> HitEffects[4], int VictimHealth) )


Defaultproperties

defaultproperties
{
	VehicleClass = class'PersesMAS'


	DeathString   = "%o was roasted by %k's Perses napalm."
	MaleSuicide   = "%o roasted himself."
	FemaleSuicide = "%o roasted herself."


	FlashFog       = (X=700.0,Y=100.0,Z=0.0)
	bFlaming       = true
	bDetonatesGoop = true
	bDelayedDamage = true


	VehicleDamageScaling   = 0.25
	VehicleMomentumScaling = 0.5
}

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Creation time: Do 14.8.2014 09:58:03.453 - Created with UnCodeX