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WVPersesMAS.PersesArtilleryShellChild

Extends
ONSArtilleryShellSmall

WVPersesMAS.PersesArtilleryShellChild Creation date: 2013-12-17 22:24 Last change: $Id$ Copyright (c) 2013, Wormbo

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Projectile
      |   
      +-- OnslaughtBP.ONSMortarShell
         |   
         +-- OnslaughtBP.ONSArtilleryShellSmall
            |   
            +-- WVPersesMAS.PersesArtilleryShellChild

Variables Summary
Inherited Variables from OnslaughtBP.ONSMortarShell
AirExplosionEffectClass, bExploded, ExplosionEffectClass, Glow, trail

Functions Summary
function ExplodeInAir ()))
function PostBeginPlay ()))
function SpawnEffects (vector HitLocation, vector HitNormal))
event TakeDamage (int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType)
Inherited Functions from OnslaughtBP.ONSMortarShell
Destroyed, Explode, ExplodeInAir, HitWall, Landed, PostBeginPlay, ProcessTouch, SpawnEffects, StartTimer, TakeDamage, Timer


Functions Detail

ExplodeInAir Source code

simulated function ExplodeInAir ( ) )

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )

SpawnEffects Source code

simulated function SpawnEffects ( vector HitLocation, vector HitNormal) )

TakeDamage Source code

event TakeDamage ( int Damage, Pawn EventInstigator, vector HitLocation, vector Momentum, class<DamageType> DamageType )


Defaultproperties

defaultproperties
{
	Damage = 200.0;
	DamageRadius = 500.0;
	bProjTarget = False;
	ImpactSound = Sound'ShellFragmentExplodeSound';
	AmbientSound = None;
	TransientSoundRadius = 500.0;
	ExplosionEffectClass = class'PersesArtilleryAirExplosion';
	AirExplosionEffectClass = class'PersesArtilleryAirExplosion';
}

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Creation time: Do 14.8.2014 09:58:19.473 - Created with UnCodeX