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XGame.PlayerLight

Extends
ScaledSprite

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Decoration
      |   
      +-- Gameplay.ScaledSprite
         |   
         +-- XGame.PlayerLight

Variables Summary
PlayerLight
floatExtinguishTime
Inherited Variables from Engine.Decoration
bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime

Functions Summary
function BaseChange ()
Inherited Functions from Engine.Decoration
BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger


Variables Detail

PlayerLight

ExtinguishTime Source code

var(PlayerLight) float ExtinguishTime;


Functions Detail

BaseChange Source code

singular function BaseChange ( )


Defaultproperties

defaultproperties
{
	bHardAttach=true
    bHidden=false
    DrawType=DT_Sprite
    Style=STY_Additive
    bStatic=false
    DrawScale=0.15
	RemoteRole=ROLE_None


    bStasis=false
    bShouldBaseAtStartup=false
    Mass=0.0
    bCollideActors=false
    
    ExtinguishTime=1.5
}

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Creation time: Do 14.8.2014 09:58:20.121 - Created with UnCodeX