Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Decoration | +-- Gameplay.ScaledSprite | +-- XGame.PlayerLight
Variables Summary | |
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PlayerLight | |
float | ExtinguishTime |
Inherited Variables from Engine.Decoration |
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bDamageable, bPushable, bPushSoundPlaying, bSplash, contents, EffectWhenDestroyed, EndPushSound, FragMomentum, FragSkin, FragType, Health, LastAnchor, LastValidAnchorTime, NumFrags, numLandings, PushSound, SplashTime |
Functions Summary | ||
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BaseChange () |
Inherited Functions from Engine.Decoration |
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BaseChange, Bump, CanSplash, Destroyed, Drop, HitWall, Landed, NotReachableBy, PhysicsVolumeChange, TakeDamage, Timer, Trigger |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { bHardAttach=true bHidden=false DrawType=DT_Sprite Style=STY_Additive bStatic=false DrawScale=0.15 RemoteRole=ROLE_None bStasis=false bShouldBaseAtStartup=false Mass=0.0 bCollideActors=false ExtinguishTime=1.5 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |