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XGame.UDamageRules

Extends
GameRules

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.GameRules
         |   
         +-- XGame.UDamageRules

Variables Summary
Inherited Variables from Engine.GameRules
NextGameRules
Inherited Variables from Engine.Info
BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup

Functions Summary
functionvector GetThrowVector (Controller Killer, xPawn Killed ))
functionbool HasUDamage (Controller Killed))
function ScoreKill (Controller Killer, Controller Killed))
function ThrowUDamage (Controller Killer, xPawn Killed ))
Inherited Functions from Engine.GameRules
AddGameRules, CheckEndGame, CheckScore, CriticalPlayer, FindPlayerStart, GetRules, GetServerDetails, HandleRestartGame, NetDamage, OverridePickupQuery, PreventDeath, PreventSever, ScoreKill, ScoreObjective
Inherited Functions from Engine.Info
AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel


Functions Detail

GetThrowVector Source code

function vector GetThrowVector ( Controller Killer, xPawn Killed ) )

HasUDamage Source code

function bool HasUDamage ( Controller Killed) )

ScoreKill Source code

function ScoreKill ( Controller Killer, Controller Killed) )

ThrowUDamage Source code

function ThrowUDamage ( Controller Killer, xPawn Killed ) )



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Creation time: Do 14.8.2014 09:58:25.694 - Created with UnCodeX