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Core.Object
|
+-- XInterface.GUI
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+-- XInterface.GUIComponent
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+-- XInterface.GUIMultiComponent
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+-- XInterface.GUIPage
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+-- XInterface.UT2K3GUIPage
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+-- XInterface.UT2DeferChangeRes
| Variables Summary |
|---|
| Inherited Variables from XInterface.GUIPage |
|---|
| Background, BackgroundColor, BackgroundRStyle, bAllowedAsLast, bCaptureInput, bCheckResolution, bDisconnectOnOpen, bPauseIfPossible, bPersistent, bRenderWorld, bRequire640x480, bRestorable, CloseSound, InactiveFadeColor, OpenSound, ParentPage, Timers |
| Functions Summary | ||
|---|---|---|
![]() | bool | InternalOnClick (GUIComponent Sender)) |
| Inherited Functions from XInterface.GUIPage |
|---|
| AllowOpen, ChangeHint, CheckResolution, Closed, Free, GetDataString, GetRestoreParams, HandleObject, HandleParameters, InitComponent, IsOpen, NotifyLevelChange, PlayCloseSound, PlayOpenSound, SetDataString, SetFocus |
| Functions Detail |
|---|
InternalOnClick Source code| Defaultproperties |
|---|
defaultproperties
{
Begin Object Class=GUIButton name=DialogBackground
WinWidth=1.0
WinHeight=1.0
WinTop=0
WinLeft=0
bAcceptsInput=false
bNeverFocus=true
StyleName="ListBox"
bBoundToParent=true
bScaleToParent=true
End Object
Controls(0)=GUIButton'DialogBackground'
Begin Object Class=GUIButton Name=OkButton
Caption="OK"
WinWidth=0.2
WinHeight=0.04
WinLeft=0.4
WinTop=0.55
OnClick=InternalOnClick
End Object
Controls(1)=GUIButton'OkButton'
Begin Object class=GUILabel Name=DialogText
Caption="The resolution you have chosen is lower than the minimum menu resolution."
TextALign=TXTA_Center
TextColor=(R=220,G=180,B=0,A=255)
TextFont="UT2MenuFont"
WinWidth=1
WinLeft=0
WinTop=0.4
WinHeight=32
End Object
Controls(2)=GUILabel'DialogText'
Begin Object class=GUILabel Name=DialogText2
Caption="It will be applied when you next enter gameplay."
TextALign=TXTA_Center
TextColor=(R=220,G=180,B=0,A=255)
TextFont="UT2MenuFont"
WinWidth=1
WinLeft=0
WinTop=0.45
WinHeight=32
End Object
Controls(3)=GUILabel'DialogText2'
WinLeft=0
WinTop=0.375
WinWidth=1
WinHeight=0.25
bRequire640x480=false
bCaptureInput=True
}
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