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xVoting.MatchConfig

Extends
Object
Modifiers
Config ( MatchConfig ) PerObjectConfig

Core.Object
|   
+-- xVoting.MatchConfig

Constants Summary
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
boolbTournamentMode
stringDefaultDemoRecFileName
stringDefaultGameClassString
stringDefaultMutatorsString
stringDefaultParameters
boolDefaultTournamentMode
stringDemoRecFileName
stringGameClassString
intGameIndex
array<CacheManager.GameRecord>GameTypes
LevelInfoLevel
stringlmsgDefaultNotAvailable
stringlmsgLoadingMatchProfile
stringlmsgRestoringDefaultProfile
MaplistManagerMapHandler
stringMapIndexList
array<CacheManager.MapRecord>Maps
stringMutatorIndexList
array<CacheManager.MutatorRecord>Mutators
stringParameters
PlayInfoPInfo
intRecordIndex
array<ProfileSetting>Settings
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
ProfileSetting
SettingName, SettingValue
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
functionbool ChangeSetting (string SettingName, string NewValue))
functionstring ConvertMapIndexes ()))
functionstring ConvertMutatorIndexes ()))
functionarray<string> GetCurrentMapArray ()))
functionarray<string> GetCurrentMutatorArray ()))
functionint GetGameCacheIndex (coerce string ClassName ))
functionint GetMapCacheIndex (string MapName))
functionint GetMutatorCacheIndex (coerce string ClassName ))
functionstring GetPrefix ()))
functionbool IncludeParam (string ParamName ))
function Init (LevelInfo Lv))
function LoadCurrentMutators ()))
function LoadCurrentSettings ()))
function LoadDefaultMaps ()))
function LoadDefaultMutators ()))
function LoadDefaults ()))
function LoadMapList ()))
function LoadPlayInfo ()))
function ReLoad (bool bReloadMapList))
function RestoreDefault (Actor Requestor))
function SaveDefault ()))
function SaveMaplist ()))
function SetGameClassString (string NewString ))
function StartMatch ()))
function UpdateRecordIndex ()))
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=


Variables Detail

bTournamentMode Source code

var bool bTournamentMode;

DefaultDemoRecFileName Source code

var config string DefaultDemoRecFileName;

DefaultGameClassString Source code

var config string DefaultGameClassString;

DefaultMutatorsString Source code

var config string DefaultMutatorsString;

DefaultParameters Source code

var config string DefaultParameters;

DefaultTournamentMode Source code

var config bool DefaultTournamentMode;

DemoRecFileName Source code

var string DemoRecFileName;

GameClassString Source code

var string GameClassString;

GameIndex Source code

var transient int GameIndex;

GameTypes Source code

var array<CacheManager.GameRecord> GameTypes;

Level Source code

var LevelInfo Level;

lmsgDefaultNotAvailable Source code

var localized string lmsgDefaultNotAvailable;

lmsgLoadingMatchProfile Source code

var localized string lmsgLoadingMatchProfile;

lmsgRestoringDefaultProfile Source code

var localized string lmsgRestoringDefaultProfile;

MapHandler Source code

var MaplistManager MapHandler;

MapIndexList Source code

var string MapIndexList;

Maps Source code

var array<CacheManager.MapRecord> Maps;

MutatorIndexList Source code

var string MutatorIndexList;

Mutators Source code

var array<CacheManager.MutatorRecord> Mutators;

Parameters Source code

var string Parameters;

PInfo Source code

var PlayInfo PInfo;

RecordIndex Source code

var transient int RecordIndex;

Settings Source code

var config array<ProfileSetting> Settings;


Structures Detail

ProfileSetting Source code

struct ProfileSetting
{
var string SettingName;
var string SettingValue;
};



Functions Detail

ChangeSetting Source code

function bool ChangeSetting ( string SettingName, string NewValue) )

ConvertMapIndexes Source code

function string ConvertMapIndexes ( ) )

ConvertMutatorIndexes Source code

function string ConvertMutatorIndexes ( ) )

GetCurrentMapArray Source code

function array<string> GetCurrentMapArray ( ) )

GetCurrentMutatorArray Source code

function array<string> GetCurrentMutatorArray ( ) )

GetGameCacheIndex Source code

function int GetGameCacheIndex ( coerce string ClassName ) )

GetMapCacheIndex Source code

function int GetMapCacheIndex ( string MapName) )

GetMutatorCacheIndex Source code

function int GetMutatorCacheIndex ( coerce string ClassName ) )

GetPrefix Source code

function string GetPrefix ( ) )

IncludeParam Source code

function bool IncludeParam ( string ParamName ) )

Init Source code

function Init ( LevelInfo Lv) )

LoadCurrentMutators Source code

function LoadCurrentMutators ( ) )

LoadCurrentSettings Source code

function LoadCurrentSettings ( ) )

LoadDefaultMaps Source code

function LoadDefaultMaps ( ) )

LoadDefaultMutators Source code

function LoadDefaultMutators ( ) )

LoadDefaults Source code

function LoadDefaults ( ) )

LoadMapList Source code

function LoadMapList ( ) )

LoadPlayInfo Source code

function LoadPlayInfo ( ) )

ReLoad Source code

function ReLoad ( bool bReloadMapList) )

RestoreDefault Source code

function RestoreDefault ( Actor Requestor) )

SaveDefault Source code

function SaveDefault ( ) )

SaveMaplist Source code

function SaveMaplist ( ) )

SetGameClassString Source code

function SetGameClassString ( string NewString ) )

StartMatch Source code

function StartMatch ( ) )

UpdateRecordIndex Source code

function UpdateRecordIndex ( ) )


Defaultproperties

defaultproperties
{
	lmsgLoadingMatchProfile="Match settings are being loaded now."
	lmsgRestoringDefaultProfile="Restoring default server profile."
	lmsgDefaultNotAvailable="Default Profile Not available."
}

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Creation time: Do 14.8.2014 09:58:13.987 - Created with UnCodeX