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XWeapons.BioAmmoPickup

Extends
UTAmmoPickup

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Pickup
      |   
      +-- Engine.Ammo
         |   
         +-- XWeapons.UTAmmoPickup
            |   
            +-- XWeapons.BioAmmoPickup

Variables Summary
Inherited Variables from Engine.Ammo
AmmoAmount

Functions Summary
function PostBeginPlay ()))
Inherited Functions from XWeapons.UTAmmoPickup
RespawnEffect
Inherited Functions from Engine.Ammo
BotDesireability, DetourWeight, SpawnCopy, UpdateHUD


Functions Detail

PostBeginPlay Source code

simulated function PostBeginPlay ( ) )


Defaultproperties

defaultproperties
{
    InventoryType=class'BioAmmo'
	PrePivot=(Z=10.5)
    PickupMessage="You picked up some Bio-Rifle ammo"
    PickupSound=Sound'PickupSounds.FlakAmmoPickup'
    PickupForce="FlakAmmoPickup"  

    AmmoAmount=20


    MaxDesireability=0.320000
    CollisionHeight=8.250000


    StaticMesh=StaticMesh'WeaponStaticMesh.BioAmmoPickup'
    DrawType=DT_StaticMesh
}

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Creation time: Do 14.8.2014 09:58:00.663 - Created with UnCodeX