Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.Ammo | +-- XWeapons.UTAmmoPickup | +-- XWeapons.BioAmmoPickup
Variables Summary |
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Inherited Variables from Engine.Ammo |
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AmmoAmount |
Functions Summary | ||
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PostBeginPlay ())) |
Inherited Functions from XWeapons.UTAmmoPickup |
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RespawnEffect |
Inherited Functions from Engine.Ammo |
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BotDesireability, DetourWeight, SpawnCopy, UpdateHUD |
Functions Detail |
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Defaultproperties |
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defaultproperties { InventoryType=class'BioAmmo' PrePivot=(Z=10.5) PickupMessage="You picked up some Bio-Rifle ammo" PickupSound=Sound'PickupSounds.FlakAmmoPickup' PickupForce="FlakAmmoPickup" AmmoAmount=20 MaxDesireability=0.320000 CollisionHeight=8.250000 StaticMesh=StaticMesh'WeaponStaticMesh.BioAmmoPickup' DrawType=DT_StaticMesh } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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