| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.Ammo
|
+-- XWeapons.UTAmmoPickup
|
+-- XWeapons.BioAmmoPickup
| Variables Summary |
|---|
| Inherited Variables from Engine.Ammo |
|---|
| AmmoAmount |
| Functions Summary | ||
|---|---|---|
![]() | PostBeginPlay ())) | |
| Inherited Functions from XWeapons.UTAmmoPickup |
|---|
| RespawnEffect |
| Inherited Functions from Engine.Ammo |
|---|
| BotDesireability, DetourWeight, SpawnCopy, UpdateHUD |
| Functions Detail |
|---|
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties
{
InventoryType=class'BioAmmo'
PrePivot=(Z=10.5)
PickupMessage="You picked up some Bio-Rifle ammo"
PickupSound=Sound'PickupSounds.FlakAmmoPickup'
PickupForce="FlakAmmoPickup"
AmmoAmount=20
MaxDesireability=0.320000
CollisionHeight=8.250000
StaticMesh=StaticMesh'WeaponStaticMesh.BioAmmoPickup'
DrawType=DT_StaticMesh
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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