| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.WeaponDamageType
|
+-- XWeapons.DamTypeIonBlast
DamTypeStormCasterBlast
| Variables Summary |
|---|
| Inherited Variables from UnrealGame.WeaponDamageType |
|---|
| WeaponClass |
| Functions Summary |
|---|
| Inherited Functions from UnrealGame.WeaponDamageType |
|---|
| GetWeaponClass |
| Inherited Functions from Engine.DamageType |
|---|
| DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
| Defaultproperties |
|---|
defaultproperties
{
DeathString="%o was OBLITERATED by %k!"
MaleSuicide="%o was OBLITERATED"
FemaleSuicide="%o was OBLITERATED"
WeaponClass=class'Painter'
bDetonatesGoop=true
GibModifier=0
bSuperWeapon=true
bSkeletize=true
bArmorStops=false
DamageOverlayMaterial=Material'UT2004Weapons.ShockHitShader'
DamageOverlayTime=1.0
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||