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XWeapons.DamTypeSniperHeadShot

Extends
WeaponDamageType
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.WeaponDamageType
         |   
         +-- XWeapons.DamTypeSniperHeadShot

Variables Summary
soundHeadHunter
class<LocalMessage>KillerMessage
Inherited Variables from UnrealGame.WeaponDamageType
WeaponClass
Inherited Variables from Engine.DamageType
bAlwaysGibs, bAlwaysSevers, bArmorStops, bBulletHit, bCauseConvulsions, bCausedByWorld, bCausesBlood, bDelayedDamage, bDetonatesGoop, bDirectDamage, bExtraMomentumZ, bFastInstantHit, bFlaming, bInstantHit, bKUseOwnDeathVel, bKUseTearOffMomentum, bLeaveBodyEffect, bLocationalHit, bNeverSevers, bRagdollBullet, bRubbery, bSkeletize, bSpecial, bSuperWeapon, bThrowRagdoll, bVehicleHit, DamageDesc, DamageEffect, DamageKick, DamageOverlayMaterial, DamageOverlayTime, DamageThreshold, DamageWeaponName, DeathOverlayMaterial, DeathOverlayTime, DeathString, FemaleSuicide, FlashFog, FlashScale, GibModifier, GibPerterbation, KDamageImpulse, KDeathUpKick, KDeathVel, LowDetailEffect, LowDetailEmitter, LowGoreDamageEffect, LowGoreDamageEmitter, LowGoreDamageSounds, MaleSuicide, PawnDamageEffect, PawnDamageEmitter, PawnDamageSounds, VehicleDamageScaling, VehicleMomentumScaling, ViewFlash, ViewFog

Functions Summary
function GetHitEffects (out class<xEmitter> HitEffects[4], int VictemHealth ))
function IncrementKills (Controller Killer))
Inherited Functions from UnrealGame.WeaponDamageType
GetWeaponClass
Inherited Functions from Engine.DamageType
DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage


Variables Detail

HeadHunter Source code

var sound HeadHunter;

KillerMessage Source code

var class<LocalMessage> KillerMessage;


Functions Detail

GetHitEffects Source code

static function GetHitEffects ( out class<xEmitter> HitEffects[4], int VictemHealth ) )

IncrementKills Source code

static function IncrementKills ( Controller Killer) )


Defaultproperties

defaultproperties
{
    DeathString="%o's cranium was made extra crispy by %k's lightning gun."
	MaleSuicide="%o violated the laws of space-time and sniped himself."
	FemaleSuicide="%o violated the laws of space-time and sniped herself."


    DamageOverlayMaterial=Material'XGameShaders.PlayerShaders.LightningHit'
    DamageOverlayTime=0.9


    bAlwaysSevers=true
    bSpecial=true


    WeaponClass=class'SniperRifle'
    KillerMessage=class'SpecialKillMessage'
    
    bCauseConvulsions=true
}



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Creation time: Do 14.8.2014 09:58:03.667 - Created with UnCodeX