Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.WeaponDamageType | +-- XWeapons.DamTypeSniperHeadShot
Variables Summary | |
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sound | HeadHunter |
class<LocalMessage> | KillerMessage |
Inherited Variables from UnrealGame.WeaponDamageType |
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WeaponClass |
Functions Summary | ||
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GetHitEffects (out class<xEmitter> HitEffects[4], int VictemHealth )) | ||
IncrementKills (Controller Killer)) |
Inherited Functions from UnrealGame.WeaponDamageType |
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GetWeaponClass |
Inherited Functions from Engine.DamageType |
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DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { DeathString="%o's cranium was made extra crispy by %k's lightning gun." MaleSuicide="%o violated the laws of space-time and sniped himself." FemaleSuicide="%o violated the laws of space-time and sniped herself." DamageOverlayMaterial=Material'XGameShaders.PlayerShaders.LightningHit' DamageOverlayTime=0.9 bAlwaysSevers=true bSpecial=true WeaponClass=class'SniperRifle' KillerMessage=class'SpecialKillMessage' bCauseConvulsions=true } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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