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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ProjectileFire | +-- XWeapons.FlakFire
ClassicFlakFire
Variables Summary |
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Inherited Variables from XWeapons.ProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Enumerations Summary |
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Inherited Enumerations from Engine.WeaponFire |
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ESpreadStyle |
Functions Summary | ||
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InitEffects ())) |
Inherited Functions from XWeapons.ProjectileFire |
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DoFireEffect, GetFireStart, SpawnProjectile |
Functions Detail |
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Defaultproperties |
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defaultproperties { AmmoClass=class'FlakAmmo' AmmoPerFire=1 FireAnim=Fire FireAnimRate=0.95 FireEndAnim=None ProjectileClass=class'XWeapons.FlakChunk' ProjPerFire=9 ProjSpawnOffset=(X=25,Y=5,Z=-6) SpreadStyle=SS_Random Spread=1400 FlashEmitterClass=class'XEffects.FlakMuzFlash1st' FireSound=Sound'WeaponSounds.FlakCannon.FlakCannonFire' FireForce="FlakCannonFire" FireRate=0.8947 BotRefireRate=0.7 ShakeOffsetMag=(X=-20.0,Y=0.00,Z=0.00) ShakeOffsetRate=(X=-1000.0,Y=0.0,Z=0.0) ShakeOffsetTime=2 ShakeRotMag=(X=0.0,Y=0.0,Z=0.0) ShakeRotRate=(X=0.0,Y=0.0,Z=0.0) ShakeRotTime=2 } |
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