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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.ProjectileFire
|
+-- XWeapons.FlakFire
ClassicFlakFire
| Variables Summary |
|---|
| Inherited Variables from XWeapons.ProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.WeaponFire |
|---|
| ESpreadStyle |
| Functions Summary | ||
|---|---|---|
![]() | InitEffects ())) | |
| Inherited Functions from XWeapons.ProjectileFire |
|---|
| DoFireEffect, GetFireStart, SpawnProjectile |
| Functions Detail |
|---|
InitEffects Source code| Defaultproperties |
|---|
defaultproperties
{
AmmoClass=class'FlakAmmo'
AmmoPerFire=1
FireAnim=Fire
FireAnimRate=0.95
FireEndAnim=None
ProjectileClass=class'XWeapons.FlakChunk'
ProjPerFire=9
ProjSpawnOffset=(X=25,Y=5,Z=-6)
SpreadStyle=SS_Random
Spread=1400
FlashEmitterClass=class'XEffects.FlakMuzFlash1st'
FireSound=Sound'WeaponSounds.FlakCannon.FlakCannonFire'
FireForce="FlakCannonFire"
FireRate=0.8947
BotRefireRate=0.7
ShakeOffsetMag=(X=-20.0,Y=0.00,Z=0.00)
ShakeOffsetRate=(X=-1000.0,Y=0.0,Z=0.0)
ShakeOffsetTime=2
ShakeRotMag=(X=0.0,Y=0.0,Z=0.0)
ShakeRotRate=(X=0.0,Y=0.0,Z=0.0)
ShakeRotTime=2
}
|
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