defaultproperties
{
Begin Object Class=MeshEmitter Name=MeshEmitter0
StaticMesh=WeaponStaticMesh.RocketLauncherPickup
SpinParticles=True
UniformSize=True
TriggerDisabled=false
AutomaticInitialSpawning=False
MaxParticles=1
StartLocationOffset=(X=24.000000)
StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
InitialParticlesPerSecond=50000.000000
End Object
Emitters(0)=MeshEmitter'MeshEmitter0'
Begin Object Class=MeshEmitter Name=MeshEmitter1
StaticMesh=WeaponStaticMesh.RocketLauncherPickup
SpinParticles=True
UniformSize=True
TriggerDisabled=false
AutomaticInitialSpawning=False
MaxParticles=1
StartLocationOffset=(X=24.000000)
StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
InitialParticlesPerSecond=50000.000000
End Object
Emitters(1)=MeshEmitter'MeshEmitter1'
Begin Object Class=MeshEmitter Name=MeshEmitter2
StaticMesh=WeaponStaticMesh.RocketLauncherPickup
SpinParticles=True
UniformSize=True
TriggerDisabled=false
AutomaticInitialSpawning=False
MaxParticles=1
StartLocationOffset=(X=24.000000)
StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
InitialParticlesPerSecond=50000.000000
End Object
Emitters(2)=MeshEmitter'MeshEmitter2'
Begin Object Class=MeshEmitter Name=MeshEmitter3
StaticMesh=WeaponStaticMesh.RocketLauncherPickup
SpinParticles=True
UniformSize=True
TriggerDisabled=false
AutomaticInitialSpawning=False
MaxParticles=1
StartLocationOffset=(X=24.000000)
StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
InitialParticlesPerSecond=50000.000000
End Object
Emitters(3)=MeshEmitter'MeshEmitter3'
Begin Object Class=MeshEmitter Name=MeshEmitter4
StaticMesh=WeaponStaticMesh.RocketLauncherPickup
SpinParticles=True
UniformSize=True
TriggerDisabled=false
AutomaticInitialSpawning=False
MaxParticles=1
StartLocationOffset=(X=24.000000)
StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
InitialParticlesPerSecond=50000.000000
End Object
Emitters(4)=MeshEmitter'MeshEmitter4'
Begin Object Class=MeshEmitter Name=MeshEmitter5
StaticMesh=WeaponStaticMesh.RocketLauncherPickup
SpinParticles=True
UniformSize=True
TriggerDisabled=false
AutomaticInitialSpawning=False
MaxParticles=1
StartLocationOffset=(X=24.000000)
StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
InitialParticlesPerSecond=50000.000000
End Object
Emitters(5)=MeshEmitter'MeshEmitter5'
Begin Object Class=MeshEmitter Name=MeshEmitter6
StaticMesh=WeaponStaticMesh.RocketLauncherPickup
SpinParticles=True
UniformSize=True
TriggerDisabled=false
AutomaticInitialSpawning=False
MaxParticles=1
StartLocationOffset=(X=24.000000)
StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
InitialParticlesPerSecond=50000.000000
End Object
Emitters(6)=MeshEmitter'MeshEmitter6'
Begin Object Class=MeshEmitter Name=MeshEmitter7
StaticMesh=WeaponStaticMesh.RocketLauncherPickup
SpinParticles=True
UniformSize=True
TriggerDisabled=false
AutomaticInitialSpawning=False
MaxParticles=1
StartLocationOffset=(X=24.000000)
StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
InitialParticlesPerSecond=50000.000000
End Object
Emitters(7)=MeshEmitter'MeshEmitter7'
bUnlit=false
RemoteRole=ROLE_None
bNoDelete=False
bCollideActors=false
bCollideWorld=false
bBlockActors=false
CullDistance=+7000.0
bDeferRendering=False
}
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