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XWeapons.LockerWeapon

Extends
Emitter
Modifiers
placeable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- XWeapons.LockerWeapon

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
function Reset ()
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Functions Detail

Reset Source code

simulated function Reset ( )


Defaultproperties

defaultproperties
{
    Begin Object Class=MeshEmitter Name=MeshEmitter0
        StaticMesh=WeaponStaticMesh.RocketLauncherPickup
        SpinParticles=True
        UniformSize=True
        TriggerDisabled=false
        AutomaticInitialSpawning=False
        MaxParticles=1
        StartLocationOffset=(X=24.000000)
        StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
        StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
        InitialParticlesPerSecond=50000.000000
    End Object
    Emitters(0)=MeshEmitter'MeshEmitter0'


    Begin Object Class=MeshEmitter Name=MeshEmitter1
        StaticMesh=WeaponStaticMesh.RocketLauncherPickup
        SpinParticles=True
        UniformSize=True
        TriggerDisabled=false
        AutomaticInitialSpawning=False
        MaxParticles=1
        StartLocationOffset=(X=24.000000)
        StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
        StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
        InitialParticlesPerSecond=50000.000000
    End Object
    Emitters(1)=MeshEmitter'MeshEmitter1'


    Begin Object Class=MeshEmitter Name=MeshEmitter2
        StaticMesh=WeaponStaticMesh.RocketLauncherPickup
        SpinParticles=True
        UniformSize=True
        TriggerDisabled=false
        AutomaticInitialSpawning=False
        MaxParticles=1
        StartLocationOffset=(X=24.000000)
        StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
        StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
        InitialParticlesPerSecond=50000.000000
    End Object
    Emitters(2)=MeshEmitter'MeshEmitter2'


    Begin Object Class=MeshEmitter Name=MeshEmitter3
        StaticMesh=WeaponStaticMesh.RocketLauncherPickup
        SpinParticles=True
        UniformSize=True
        TriggerDisabled=false
        AutomaticInitialSpawning=False
        MaxParticles=1
        StartLocationOffset=(X=24.000000)
        StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
        StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
        InitialParticlesPerSecond=50000.000000
    End Object
    Emitters(3)=MeshEmitter'MeshEmitter3'


    Begin Object Class=MeshEmitter Name=MeshEmitter4
        StaticMesh=WeaponStaticMesh.RocketLauncherPickup
        SpinParticles=True
        UniformSize=True
        TriggerDisabled=false
        AutomaticInitialSpawning=False
        MaxParticles=1
        StartLocationOffset=(X=24.000000)
        StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
        StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
        InitialParticlesPerSecond=50000.000000
    End Object
    Emitters(4)=MeshEmitter'MeshEmitter4'


    Begin Object Class=MeshEmitter Name=MeshEmitter5
        StaticMesh=WeaponStaticMesh.RocketLauncherPickup
        SpinParticles=True
        UniformSize=True
        TriggerDisabled=false
        AutomaticInitialSpawning=False
        MaxParticles=1
        StartLocationOffset=(X=24.000000)
        StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
        StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
        InitialParticlesPerSecond=50000.000000
    End Object
    Emitters(5)=MeshEmitter'MeshEmitter5'


    Begin Object Class=MeshEmitter Name=MeshEmitter6
        StaticMesh=WeaponStaticMesh.RocketLauncherPickup
        SpinParticles=True
        UniformSize=True
        TriggerDisabled=false
        AutomaticInitialSpawning=False
        MaxParticles=1
        StartLocationOffset=(X=24.000000)
        StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
        StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
        InitialParticlesPerSecond=50000.000000
    End Object
    Emitters(6)=MeshEmitter'MeshEmitter6'


    Begin Object Class=MeshEmitter Name=MeshEmitter7
        StaticMesh=WeaponStaticMesh.RocketLauncherPickup
        SpinParticles=True
        UniformSize=True
        TriggerDisabled=false
        AutomaticInitialSpawning=False
        MaxParticles=1
        StartLocationOffset=(X=24.000000)
        StartSpinRange=(Z=(Min=0.250000,Max=0.250000))
        StartSizeRange=(X=(Min=0.400000,Max=0.400000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
        InitialParticlesPerSecond=50000.000000
    End Object
    Emitters(7)=MeshEmitter'MeshEmitter7'


	bUnlit=false
    RemoteRole=ROLE_None
    bNoDelete=False
	bCollideActors=false
	bCollideWorld=false
	bBlockActors=false
    CullDistance=+7000.0
    bDeferRendering=False
}



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Creation time: Do 14.8.2014 09:58:13.549 - Created with UnCodeX