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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ProjectileFire | +-- XWeapons.RedeemerFire
RedeemerGuidedFire
Variables Summary |
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Inherited Variables from XWeapons.ProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Enumerations Summary |
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Inherited Enumerations from Engine.WeaponFire |
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ESpreadStyle |
Functions Summary | ||
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float | MaxRange ())) | |
Projectile | SpawnProjectile (Vector Start, Rotator Dir)) |
Inherited Functions from XWeapons.ProjectileFire |
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DoFireEffect, GetFireStart, SpawnProjectile |
Functions Detail |
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Defaultproperties |
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defaultproperties { AmmoClass=class'RedeemerAmmo' AmmoPerFire=1 FireRate=1.0 ProjectileClass=class'XWeapons.RedeemerProjectile' ProjSpawnOffset=(X=100,Y=0,Z=0) FlashEmitterClass=None FireSound=Sound'WeaponSounds.redeemer_shoot' FireForce="redeemer_shoot" bSplashDamage=true bRecommendSplashDamage=true BotRefireRate=0.5 TransientSoundVolume=+1.0 ShakeOffsetMag=(X=-20.0,Y=0.00,Z=0.00) ShakeOffsetRate=(X=-1000.0,Y=0.0,Z=0.0) ShakeOffsetTime=2 ShakeRotMag=(X=0.0,Y=0.0,Z=0.0) ShakeRotRate=(X=0.0,Y=0.0,Z=0.0) ShakeRotTime=2 } |
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