| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.ProjectileFire
|
+-- XWeapons.RedeemerFire
RedeemerGuidedFire
| Variables Summary |
|---|
| Inherited Variables from XWeapons.ProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.WeaponFire |
|---|
| ESpreadStyle |
| Functions Summary | ||
|---|---|---|
![]() | float | MaxRange ())) |
![]() | Projectile | SpawnProjectile (Vector Start, Rotator Dir)) |
| Inherited Functions from XWeapons.ProjectileFire |
|---|
| DoFireEffect, GetFireStart, SpawnProjectile |
| Functions Detail |
|---|
MaxRange Source code
SpawnProjectile Source code| Defaultproperties |
|---|
defaultproperties
{
AmmoClass=class'RedeemerAmmo'
AmmoPerFire=1
FireRate=1.0
ProjectileClass=class'XWeapons.RedeemerProjectile'
ProjSpawnOffset=(X=100,Y=0,Z=0)
FlashEmitterClass=None
FireSound=Sound'WeaponSounds.redeemer_shoot'
FireForce="redeemer_shoot"
bSplashDamage=true
bRecommendSplashDamage=true
BotRefireRate=0.5
TransientSoundVolume=+1.0
ShakeOffsetMag=(X=-20.0,Y=0.00,Z=0.00)
ShakeOffsetRate=(X=-1000.0,Y=0.0,Z=0.0)
ShakeOffsetTime=2
ShakeRotMag=(X=0.0,Y=0.0,Z=0.0)
ShakeRotRate=(X=0.0,Y=0.0,Z=0.0)
ShakeRotTime=2
}
|
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