- Extends
- UTWeaponPickup
Core.Object
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+-- Engine.Actor
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+-- Engine.Pickup
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+-- Engine.WeaponPickup
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+-- XWeapons.UTWeaponPickup
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+-- XWeapons.RedeemerPickup
Inherited Functions from Engine.WeaponPickup |
AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
PrecacheHUDTextures[4] Source code
function float GetRespawnTime ( ) )
function PrebeginPlay ( ) )
function SetWeaponStay ( ) )
static function StaticPrecache (
LevelInfo L) )
UpdatePrecacheMaterials Source code
simulated function UpdatePrecacheMaterials ( ) )
UpdatePrecacheStaticMeshes Source code
simulated function UpdatePrecacheStaticMeshes ( ) )
defaultproperties
{
InventoryType=class'Redeemer'
PickupMessage="You got the Redeemer."
PickupSound=Sound'PickupSounds.FlakCannonPickup'
PickupForce="FlakCannonPickup"
MaxDesireability=+1.0
StaticMesh=StaticMesh'WeaponStaticMesh.RedeemerPickup'
DrawType=DT_StaticMesh
DrawScale=0.9
RespawnTime=120.0
bWeaponStay=false
PrecacheHUDTextures(0)=Material'2K4Hud.Redeemerinnerscope'
PrecacheHUDTextures(1)=Material'2K4Hud.Redeemerouteredge'
PrecacheHUDTextures(2)=Material'2K4Hud.Redeemerouterscope'
PrecacheHUDTextures(3)=Material'2K4Hud.Rdm_Altitude'
}
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Creation time: Do 14.8.2014 09:58:20.713 - Created with
UnCodeX