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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.ProjectileFire
|
+-- XWeapons.RocketMultiFire
ClassicRocketMultifire
| Variables Summary | |
|---|---|
| byte | FlockIndex |
| int | MaxLoad |
| RocketMultiFire | |
| float | LooseSpread |
| float | TightSpread |
| Inherited Variables from XWeapons.ProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.WeaponFire |
|---|
| ESpreadStyle |
| Functions Summary | ||
|---|---|---|
![]() | DoFireEffect ())) | |
![]() | InitEffects ())) | |
![]() | ModeDoFire ())) | |
![]() | ModeHoldFire ())) | |
![]() | ModeTick (float dt)) | |
![]() | PlayFireEnd ())) | |
![]() | PlayFiring ())) | |
![]() | PlayStartHold ())) | |
![]() | ServerPlayLoading ())) | |
![]() | Projectile | SpawnProjectile (Vector Start, Rotator Dir)) |
| Inherited Functions from XWeapons.ProjectileFire |
|---|
| DoFireEffect, GetFireStart, SpawnProjectile |
| Variables Detail |
|---|
| Functions Detail |
|---|
DoFireEffect Source code
InitEffects Source code
ModeDoFire Source code
ModeHoldFire Source code
ModeTick Source code
PlayFireEnd Source code
PlayFiring Source code
PlayStartHold Source code
ServerPlayLoading Source code
SpawnProjectile Source code| Defaultproperties |
|---|
defaultproperties
{
AmmoClass=class'RocketAmmo'
AmmoPerFire=1
FireAnim=AltFire
FireAnimRate=1.0
ProjectileClass=class'XWeapons.RocketProj'
FlashEmitterClass=class'XEffects.RocketMuzFlash1st'
SpreadStyle=SS_Line
TightSpread=300
LooseSpread=1000
ProjSpawnOffset=(X=25,Y=6,Z=-6)
FireSound=Sound'WeaponSounds.RocketLauncher.RocketLauncherFire'
FireForce="RocketLauncherFire"
FireRate=0.95
TweenTime=0.0
bFireOnRelease=true
MaxHoldTime=2.3
bSplashDamage=true
bRecommendSplashDamage=true
BotRefireRate=0.6
WarnTargetPct=+0.9
bSplashJump=true
ShakeOffsetMag=(X=-20.0,Y=0.00,Z=0.00)
ShakeOffsetRate=(X=-1000.0,Y=0.0,Z=0.0)
ShakeOffsetTime=2
ShakeRotMag=(X=0.0,Y=0.0,Z=0.0)
ShakeRotRate=(X=0.0,Y=0.0,Z=0.0)
ShakeRotTime=2
MaxLoad=3
}
|
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