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Core.Object | +-- Engine.WeaponFire | +-- XWeapons.ProjectileFire | +-- XWeapons.RocketMultiFire
ClassicRocketMultifire
Variables Summary | |
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byte | FlockIndex |
int | MaxLoad |
RocketMultiFire | |
float | LooseSpread |
float | TightSpread |
Inherited Variables from XWeapons.ProjectileFire |
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ProjPerFire, ProjSpawnOffset |
Enumerations Summary |
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Inherited Enumerations from Engine.WeaponFire |
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ESpreadStyle |
Functions Summary | ||
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DoFireEffect ())) | ||
InitEffects ())) | ||
ModeDoFire ())) | ||
ModeHoldFire ())) | ||
ModeTick (float dt)) | ||
PlayFireEnd ())) | ||
PlayFiring ())) | ||
PlayStartHold ())) | ||
ServerPlayLoading ())) | ||
Projectile | SpawnProjectile (Vector Start, Rotator Dir)) |
Inherited Functions from XWeapons.ProjectileFire |
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DoFireEffect, GetFireStart, SpawnProjectile |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { AmmoClass=class'RocketAmmo' AmmoPerFire=1 FireAnim=AltFire FireAnimRate=1.0 ProjectileClass=class'XWeapons.RocketProj' FlashEmitterClass=class'XEffects.RocketMuzFlash1st' SpreadStyle=SS_Line TightSpread=300 LooseSpread=1000 ProjSpawnOffset=(X=25,Y=6,Z=-6) FireSound=Sound'WeaponSounds.RocketLauncher.RocketLauncherFire' FireForce="RocketLauncherFire" FireRate=0.95 TweenTime=0.0 bFireOnRelease=true MaxHoldTime=2.3 bSplashDamage=true bRecommendSplashDamage=true BotRefireRate=0.6 WarnTargetPct=+0.9 bSplashJump=true ShakeOffsetMag=(X=-20.0,Y=0.00,Z=0.00) ShakeOffsetRate=(X=-1000.0,Y=0.0,Z=0.0) ShakeOffsetTime=2 ShakeRotMag=(X=0.0,Y=0.0,Z=0.0) ShakeRotRate=(X=0.0,Y=0.0,Z=0.0) ShakeRotTime=2 MaxLoad=3 } |
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