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//============================================================================= // Copyright 2003-2011 by Wormbo <wormbo@online.de> // // Damage type for direct mercury missile air hit without missile blowing up. //============================================================================= class BetrayalDamTypeMercuryAirPunchThrough extends BetrayalDamTypeMercuryAirHit abstract; /** No flame effects for punch through. */ static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth); //============================================================================= // Default properties //============================================================================= defaultproperties { DeathString = "%k drove a mercury missile through %o in mid-air." KDeathVel = 400.0 GibPerterbation = 0.5 GibModifier = 2.0 bFlaming = False } |
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