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Betrayal.BetrayalDamTypeMercuryAirPunchThrough

Extends
BetrayalDamTypeMercuryAirHit
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.WeaponDamageType
         |   
         +-- Betrayal.BetrayalDamTypeMercuryDirectHit
            |   
            +-- Betrayal.BetrayalDamTypeMercuryAirHit
               |   
               +-- Betrayal.BetrayalDamTypeMercuryAirPunchThrough

Functions Summary
function GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth)
Inherited Functions from Betrayal.BetrayalDamTypeMercuryAirHit
IncrementKills
Inherited Functions from Betrayal.BetrayalDamTypeMercuryDirectHit
GetHitEffects


Functions Detail

GetHitEffects Source code

static function GetHitEffects ( out class<xEmitter> HitEffects[4], int VictimHealth )
No flame effects for punch through.


Defaultproperties

defaultproperties
{
	DeathString     = "%k drove a mercury missile through %o in mid-air."
	KDeathVel       = 400.0
	GibPerterbation = 0.5
	GibModifier     = 2.0
	bFlaming        = False
}

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Creation time: Do 14.8.2014 09:58:00.165 - Created with UnCodeX