| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.DamageType
|
+-- UnrealGame.WeaponDamageType
|
+-- Betrayal.BetrayalDamTypeMercuryDirectHit
|
+-- Betrayal.BetrayalDamTypeMercuryAirHit
|
+-- Betrayal.BetrayalDamTypeMercuryAirPunchThrough
| Functions Summary | ||
|---|---|---|
![]() | GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth) | |
| Inherited Functions from Betrayal.BetrayalDamTypeMercuryAirHit |
|---|
| IncrementKills |
| Inherited Functions from Betrayal.BetrayalDamTypeMercuryDirectHit |
|---|
| GetHitEffects |
| Functions Detail |
|---|
GetHitEffects Source codeNo flame effects for punch through.
| Defaultproperties |
|---|
defaultproperties
{
DeathString = "%k drove a mercury missile through %o in mid-air."
KDeathVel = 400.0
GibPerterbation = 0.5
GibModifier = 2.0
bFlaming = False
}
|
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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