Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.WeaponDamageType | +-- Betrayal.BetrayalDamTypeMercuryDirectHit | +-- Betrayal.BetrayalDamTypeMercuryHeadHit | +-- Betrayal.BetrayalDamTypeMercuryAirHeadHit | +-- Betrayal.BetrayalDamTypeMercuryAirPunchThroughHead
Functions Summary | ||
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GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth) |
Inherited Functions from Betrayal.BetrayalDamTypeMercuryAirHeadHit |
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IncrementKills |
Inherited Functions from Betrayal.BetrayalDamTypeMercuryHeadHit |
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IncrementKills |
Functions Detail |
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No flame effects for punch through.
Defaultproperties |
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defaultproperties { DeathString = "%k drove a mercury missile thorugh %o's head in mid-air." KDeathVel = 400.0 bFlaming = False } |
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