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Betrayal.BetrayalDamTypeMercuryAirPunchThroughHead

Extends
BetrayalDamTypeMercuryAirHeadHit
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.WeaponDamageType
         |   
         +-- Betrayal.BetrayalDamTypeMercuryDirectHit
            |   
            +-- Betrayal.BetrayalDamTypeMercuryHeadHit
               |   
               +-- Betrayal.BetrayalDamTypeMercuryAirHeadHit
                  |   
                  +-- Betrayal.BetrayalDamTypeMercuryAirPunchThroughHead

Functions Summary
function GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth)
Inherited Functions from Betrayal.BetrayalDamTypeMercuryAirHeadHit
IncrementKills
Inherited Functions from Betrayal.BetrayalDamTypeMercuryHeadHit
IncrementKills


Functions Detail

GetHitEffects Source code

static function GetHitEffects ( out class<xEmitter> HitEffects[4], int VictimHealth )
No flame effects for punch through.


Defaultproperties

defaultproperties
{
	DeathString = "%k drove a mercury missile thorugh %o's head in mid-air."
	KDeathVel   = 400.0
	bFlaming    = False
}

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Creation time: Do 14.8.2014 09:58:00.172 - Created with UnCodeX