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/****************************************************************************** BetrayalMercuryAltfire Creation date: 2011-03-13 16:28 Last change: $Id$ Copyright © 2011, Wormbo Website: http://www.koehler-homepage.de/Wormbo/ Feel free to reuse this code. Send me a note if you found it helpful or want to report bugs/provide improvements. Please ask for permission first, if you intend to make money off reused code. ******************************************************************************/ class BetrayalMercuryAltFire extends BetrayalMercuryFire; //============================================================================= // Imports //============================================================================= #exec audio import file=Sounds\MercBetrayalIgnite.wav function DoFireEffect() { local BetrayalGame Game; local Bot B; local BetrayalPRI PRI; Super.DoFireEffect(); Game = BetrayalGame(Level.Game); PRI = BetrayalPRI(Instigator.PlayerReplicationInfo); if (Game != None && PRI != None) { if (Instigator.Controller != None && Instigator.Controller.ShotTarget != None) B = Bot(Instigator.Controller.ShotTarget.Controller); if (B != None && Game.OnSameTeam(Instigator, B.Pawn) && BetrayalSquadAI(B.Squad) != None && (PRI.CurrentTeam.TeamPot >= PRI.RogueValue || Game.GoalScore > 0 && PRI.CurrentTeam.TeamPot >= Min(PRI.RogueValue, Game.GoalScore - Max(PRI.Score, B.PlayerReplicationInfo.Score)))) { //`log(Instigator.Controller.ShotTarget.Controller.PlayerReplicationInfo.PlayerName$" betray shooter"); BetrayalSquadAI(B.Squad).bBetrayTeam = true; BetrayalSquadAI(B.Squad).SetEnemy(B, Instigator); } } } //============================================================================= // Default values //============================================================================= defaultproperties { FireSound = Sound'MercBetrayalIgnite' TransientSoundVolume = 0.6 ProjectileClass = class'BetrayalMercuryBetrayMissile' } |
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