- Extends
- xPlayerReplicationInfo
- Modifiers
- config ( User )
BetrayalPRI
Creation date: 2010-05-19 12:52
Last change: $Id$
Core.Object
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+-- Engine.Actor
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+-- Engine.Info
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+-- Engine.ReplicationInfo
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+-- Engine.PlayerReplicationInfo
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+-- UnrealGame.TeamPlayerReplicationInfo
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+-- XGame.xPlayerReplicationInfo
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+-- Betrayal.BetrayalPRI
Inherited Variables from UnrealGame.TeamPlayerReplicationInfo |
bFirstBlood, bHolding, combocount, Combos[5], DaredevilPoints, FlagReturns, FlagTouches, flakcount, headcount, LocalStatsScreenClass, MultiKills[7], ranovercount, Spree[6], Squad, Suicides, VehicleStatsArray, WeaponStatsArray |
Functions Summary |
| | AddBetrayalBy (int PlayerID))
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| | AddKillBy (int PlayerID))
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| bool | BetrayedLocalPlayer ()))
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| | ClientReplyPing (float Timestamp))
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| | Destroyed ()))
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| | DrawNameTexture (Canvas C, float Scale, Font Font, float MaxWidth, float MaxActualWidth, bool bVertical))
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| int | FindStatIndex (int PlayerID))
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| Material | GetStatsNameTexture (Font Font, float MaxWidth, bool bVertical))
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| int | GetTimeStamp ()))
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| float | GetTrustWorthiness ()))
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| bool | IsOnLocalTeam ()))
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| | LogMultiKills (float Reward, bool bEnemyKill))
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| | PostNetBeginPlay ()))
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| | RenderTexture (ScriptedTexture Tex))
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| | Reset ()))
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| | RogueExpired ()))
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| | RogueTimer ()))
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| int | ScoreValueFor (BetrayalPRI OtherPRI))
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| | ServerRequestPing (float Timestamp))
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| | ServerUpdatePing (float NewPing))
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| | SetRogueTimer (bool bAdditionalPenalty))
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| | Timer ()))
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| | UpdateVehicleStats (TeamPlayerReplicationInfo PRI, class<Vehicle> V, int newKills, int newDeaths, int newDeathsDriving))
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var int ActualNameHeight;
var int ActualNameWidth;
var int BestMultiHit;
var int BestMultiKillLevel;
var int BetrayalCount;
var int BetrayedCount;
var bool bIsRogue;
bPostRenderTraceSucceeded Source code
var bool bPostRenderTraceSucceeded;
var bool bReactivating;
var globalconfig bool bSwapTeamColors;
var bool bUseUnlagging;
var globalconfig bool bWantUnlagging;
var bool bWasOnTeam;
var string ClientID;
var
Sound CountdownSound;
var int EagleEyes;
var float GamePing;
var int Hits;
var float LastKillTime;
var deprecated array<float> LastPings;
var float LastPingTimeStamp;
var string LastPlayerName;
LastPostRenderTraceTime Source code
var float LastPostRenderTraceTime;
var float MaxNameWidth;
var int MultiHits;
var int MultiKillLevel;
var Font NameFont;
var int PaybackCount;
var globalconfig byte PingSmoothing;
var float RealPing;
var float RealPingDeviation;
var int RemainingRogueTime;
var int RepKills;
var byte RepPing;
var byte RepPingDeviation;
var int RetributionCount;
var int RogueTimePenalty;
var int RogueValue;
var int Shots;
var int TotalPotStolen;
function AddBetrayalBy ( int PlayerID) )
function AddKillBy ( int PlayerID) )
simulated function bool BetrayedLocalPlayer ( ) )
simulated function ClientReplyPing ( float Timestamp) )
simulated function Destroyed ( ) )
simulated function DrawNameTexture (
Canvas C,
float Scale,
Font Font,
float MaxWidth,
float MaxActualWidth,
bool bVertical) )
simulated function int FindStatIndex ( int PlayerID) )
simulated function
Material GetStatsNameTexture (
Font Font,
float MaxWidth,
bool bVertical) )
simulated function int GetTimeStamp ( ) )
function float GetTrustWorthiness ( ) )
simulated function bool IsOnLocalTeam ( ) )
function LogMultiKills ( float Reward, bool bEnemyKill) )
simulated function PostNetBeginPlay ( ) )
function Reset ( ) )
function RogueExpired ( ) )
function RogueTimer ( ) )
simulated function
int ScoreValueFor (
BetrayalPRI OtherPRI) )
function ServerRequestPing ( float Timestamp) )
function ServerUpdatePing ( float NewPing) )
function SetRogueTimer ( bool bAdditionalPenalty) )
simulated function Timer ( ) )
defaultproperties
{
RemainingRogueTime = -1000
RogueTimePenalty = 30
RogueValue = 6
CountdownSound = Sound'2K4MenuSounds.Generic.msfxDown'
bUseUnlagging = True
bWantUnlagging = True
PingSmoothing = 1
RealPing = -1
RealPingDeviation = 0.0
}
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Creation time: Do 14.8.2014 09:58:00.480 - Created with
UnCodeX