defaultproperties
{
GameName = "Betrayal"
Description = "Cooperate to get bonus points. Betray your team to keep them."
Acronym = "BET"
GoalScore = 100
Build = "%%%%-%%-%% %%:%%"
Copyright = "Copyright 2003-2013 by Wormbo"
bBeamMultiHit = False
MaxUnlagTime = 0.25
bSpecialKillRewards = False
bRestorePlayerStats = True
bImprovedSlopeDodging = True
MutatorClass = "Betrayal.BetrayalMutator"
HUDType = "Betrayal.BetrayalHud"
ScoreBoardType = "Betrayal.BetrayalScoreboard"
DefaultPlayerClassName = "Betrayal.BetrayalPawn"
HUDSettingsMenu = "Betrayal.BetrayalClientSettingsMenu"
LocalStatsScreenClass = "Betrayal.BetrayalStatsScreen"
LoginMenuClass = "GUI2K4.UT2K4PlayerLoginMenu"
BetrayedSound = Sound'GameSounds.DDAverted'
DMSquadClass = class'BetrayalSquadAI'
GameReplicationInfoClass = class'BetrayalGRI'
AnnouncerMessageClass = class'BetrayalMessage'
DeathMessageClass = class'BetrayalDeathMessage'
lblMaxUnlagTime = "Max. Unlag Time"
descMaxUnlagTime = "Maximum shot unlag time."
lblBeamMultiHit = "Instagib Beam Multi-Hit"
descBeamMultiHit = "Whether the Instagib rifle shoots through players."
lblSpecialKillRewards = "Special Kill Rewards"
descSpecialKillRewards = "Adds an additional point for special kills, such as multiple hits per shot, head shots or nice mid-air hits."
lblRestorePlayerStats = "Restore Player Stats"
descRestorePlayerStats = "Save the player's stats of he/she becomes spectator or leaves the server and restore them on rejoin in the same match."
lblBrighterPlayerSkins = "Brighter Player Skins"
descBrighterPlayerSkins = "Slightly increases player skin brightness. (For the TAM-/UTComp-impaired players.)"
lblImprovedSlopeDodging = "Improved slope dodging"
descImprovedSlopeDodging = "Adjusts the dodging direction when dodging up a (walkable) slope."
RelevantDMLoadingHints = (1,2,3,7,9,11,12,13)
BetrayalHints[0] = "Shoot with %FIRE% to kill enemies, shoot with %ALTFIRE% to kill your teammates and take the team pot."
BetrayalHints[1] = "Try getting retribution on a former teammate who betrayed you. Doing so within 30 seconds after betrayal will award you additional points."
BetrayalHints[2] = "Make sure you hit with the first shot when trying to betray your team. Betraying shots have a different color, so your teammate will notice your intentions if you miss."
BetrayalHints[3] = "Don't betray your team right away. The few points in the team pot might not be worth the trouble of avoiding payback. Later betraying at the right time can decide the match very quickly, though."
BetrayalHints[4] = "The player beacons reflect your relation to that player and tell how much points you will get for killing him/her. Blue is for teammates, red is for a former teammate who betrayed you, green is for the former teammates who are seeking payback on you."
BetrayalHints[5] = "Be aware of your teammates' scores when they get closer to the goal score. You may need to betray them to prevent them from taking the pot to win the match."
BetrayalHints[6] = "You can access client-side Betrayal options via %MYMENU%."
BetrayalHints[7] = "You can access client-side Betrayal options via %MENU3SPN%."
BetrayalHints[8] = "You can access client-side Betrayal options via the standard HUD settings page."
BetrayalHints[9] = "After you betrayed your team, try to not give them a chance for retribution. When they succeed your score will decrease!"
LoadingScreenByNameText = "by `name"
LoadingScreenAtTimeText = "at `time"
GameDrawOps(0) = (Content="`bgmapimage",Height=1.0,Width=1.0,RenderStyle=1,DrawColor=(R=200,G=200,B=200,A=255))
GameDrawOps(1) = (Content="`random:2k4Menus.MainMenu.Char01,0,0,1024,768;2k4Menus.MainMenu.Char02,0,0,1024,768;2k4Menus.MainMenu.Char03,0,0,1024,768",Top=0.0,Left=0.0,Height=1.0,Width=1.0,RenderStyle=5,DrawColor=(R=255,G=255,B=255,A=255))
GameDrawOps(2) = (Content="`image:2k4Menus.MainMenu.2k4Logo",Top=0.0,Left=0.325,Height=0.25,Width=0.35,RenderStyle=5,DrawColor=(R=224,G=224,B=224,A=255))
GameDrawOps(3) = (Content="`mapimage",Top=0.25,Left=0.1,Height=0.4,Width=0.4,RenderStyle=1,DrawColor=(R=255,G=255,B=255,A=255))
GameDrawOps(4) = (Content="`image:2k4Menus.Controls.outlinesquare",Top=0.25,Left=0.1,Height=0.4,Width=0.4,RenderStyle=5,ImageStyle=3,DrawColor=(R=128,G=128,B=128,A=255))
GameDrawOps(5) = (Content="`{gamename}",Top=0.05,Left=0.0,Height=0.2,Width=0.6,RenderStyle=1,AlignH=1,AlignV=2,FontName="XInterface.UT2LargeFont",DrawColor=(R=255,G=255,B=255,A=255))
GameDrawOps(6) = (Content="`{maptitle}",Top=0.65,Left=0.0,Height=0.15,Width=0.6,RenderStyle=1,AlignH=1,FontName="XInterface.UT2LargeFont",DrawColor=(R=255,G=255,B=255,A=255))
GameDrawOps(7) = (Content="`gamehint",Top=0.8,Left=0.05,Height=0.18,Width=0.9,RenderStyle=1,AlignV=2,WrapText=True,FontName="GUI2K4.fntUT2k4SmallHeader",DrawColor=(R=255,G=255,B=255,A=255))
DemoDrawOps(0) = (Content="`bgmapimage",Height=1.0,Width=1.0,RenderStyle=1,DrawColor=(R=200,G=200,B=200,A=255))
DemoDrawOps(1) = (Content="`random:2k4Menus.MainMenu.Char01,0,0,1024,768;2k4Menus.MainMenu.Char02,0,0,1024,768;2k4Menus.MainMenu.Char03,0,0,1024,768",Top=0.0,Left=0.0,Height=1.0,Width=1.0,RenderStyle=5,DrawColor=(R=255,G=255,B=255,A=255))
DemoDrawOps(2) = (Content="`image:2k4Menus.MainMenu.2k4Logo",Top=0.0,Left=0.325,Height=0.25,Width=0.35,RenderStyle=5,DrawColor=(R=224,G=224,B=224,A=255))
DemoDrawOps(3) = (Content="`mapimage",Top=0.25,Left=0.1,Height=0.4,Width=0.4,RenderStyle=1,DrawColor=(R=255,G=255,B=255,A=255))
DemoDrawOps(4) = (Content="`image:2k4Menus.Controls.outlinesquare",Top=0.25,Left=0.1,Height=0.4,Width=0.4,RenderStyle=5,ImageStyle=3,DrawColor=(R=128,G=128,B=128,A=255))
DemoDrawOps(5) = (Content="`{gamename}`{lf}`{maptitle}",Top=0.05,Left=0.0,Height=0.2,Width=0.6,RenderStyle=1,AlignH=1,AlignV=2,FontName="XInterface.UT2LargeFont",DrawColor=(R=255,G=255,B=255,A=255))
DemoDrawOps(6) = (Content="`{demotype}`{lf}`{byplayer}`{lf}`{attime}",Top=0.65,Left=0.0,Height=0.3,Width=0.6,RenderStyle=1,AlignH=1,FontName="XInterface.UT2LargeFont",DrawColor=(R=255,G=255,B=255,A=255))
}
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