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/****************************************************************************** BetrayalSpecialKillMessage Creation date: 2011-03-13 18:08 Last change: $Id$ Copyright (c) 2011, Wormbo ******************************************************************************/ class BetrayalSpecialKillMessage extends SpecialKillMessage abstract; //============================================================================= // Imports //============================================================================= #exec audio import file=Sounds\Impressive.wav //============================================================================= // Localization //============================================================================= var localized string DecapitationByString; var localized string ImpressiveString; var localized string EagleEyeString; //============================================================================= // Properties //============================================================================= var Sound ImpressiveAnnouncement; /** Return special kill message string. */ static function string GetString(optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) { switch (MessageSwitch) { case 0: if (RelatedPRI_1 != None) return Repl(default.DecapitationByString, "%k", RelatedPRI_1.PlayerName, true); return default.DecapitationString; case 1: return default.EagleEyeString; default: return Repl(default.ImpressiveString, "%n", MessageSwitch, true); } } /** Play corresponding announcement. */ static function ClientReceive(PlayerController P, optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) { Super(LocalMessage).ClientReceive(P, MessageSwitch, RelatedPRI_1, RelatedPRI_2, OptionalObject); switch (MessageSwitch) { case 0: P.PlayRewardAnnouncement('HeadShot', 1); break; case 1: P.PlayRewardAnnouncement('EagleEye', 1); break; default: P.PlayAnnouncement(default.ImpressiveAnnouncement, 1); } } /** Increased font size for multi hits on 3 or more players. */ static function int GetFontSize(int MessageSwitch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer) { if (MessageSwitch > 2) return 1; return 0; } //============================================================================= // Default properties //============================================================================= defaultproperties { bFadeMessage = True bIsSpecial = True bIsUnique = True bIsPartiallyUnique = True Lifetime = 3 bBeep = False DrawColor = (R=255,G=0,B=0,A=255) StackMode = SM_Down PosY = 0.10 DecapitationByString = "Head Shot by %k !!" ImpressiveString = "%n Hits, Impressive!" EagleEyeString = "Eagle Eye!" } |
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