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BetrayalSpecialKillMessage Creation date: 2011-03-13 18:08 Last change: $Id$
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Info
|
+-- Engine.LocalMessage
|
+-- XGame.SpecialKillMessage
|
+-- Betrayal.BetrayalSpecialKillMessage
| Variables Summary | |
|---|---|
| string | DecapitationByString |
| string | EagleEyeString |
| Sound | ImpressiveAnnouncement |
| string | ImpressiveString |
| Inherited Variables from XGame.SpecialKillMessage |
|---|
| DecapitationString, HeadShotSound |
| Inherited Variables from Engine.LocalMessage |
|---|
| bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.LocalMessage |
|---|
| EStackMode |
| Functions Summary | ||
|---|---|---|
![]() | ClientReceive (PlayerController P, optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)) | |
![]() | int | GetFontSize (int MessageSwitch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer)) |
![]() | string | GetString (optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)) |
| Inherited Functions from XGame.SpecialKillMessage |
|---|
| ClientReceive, GetString |
| Inherited Functions from Engine.LocalMessage |
|---|
| AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage |
| Variables Detail |
|---|
| Functions Detail |
|---|
ClientReceive Source codePlay corresponding announcement.
GetFontSize Source codeIncreased font size for multi hits on 3 or more players.
GetString Source codeReturn special kill message string.
| Defaultproperties |
|---|
defaultproperties
{
bFadeMessage = True
bIsSpecial = True
bIsUnique = True
bIsPartiallyUnique = True
Lifetime = 3
bBeep = False
DrawColor = (R=255,G=0,B=0,A=255)
StackMode = SM_Down
PosY = 0.10
DecapitationByString = "Head Shot by %k !!"
ImpressiveString = "%n Hits, Impressive!"
EagleEyeString = "Eagle Eye!"
} |
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