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BetrayalSpecialKillMessage Creation date: 2011-03-13 18:08 Last change: $Id$
Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- Engine.LocalMessage | +-- XGame.SpecialKillMessage | +-- Betrayal.BetrayalSpecialKillMessage
Variables Summary | |
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string | DecapitationByString |
string | EagleEyeString |
Sound | ImpressiveAnnouncement |
string | ImpressiveString |
Inherited Variables from XGame.SpecialKillMessage |
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DecapitationString, HeadShotSound |
Inherited Variables from Engine.LocalMessage |
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bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode |
Enumerations Summary |
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Inherited Enumerations from Engine.LocalMessage |
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EStackMode |
Functions Summary | ||
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ClientReceive (PlayerController P, optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)) | ||
int | GetFontSize (int MessageSwitch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer)) | |
string | GetString (optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)) |
Inherited Functions from XGame.SpecialKillMessage |
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ClientReceive, GetString |
Inherited Functions from Engine.LocalMessage |
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AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage |
Variables Detail |
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Functions Detail |
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Play corresponding announcement.
Increased font size for multi hits on 3 or more players.
Return special kill message string.
Defaultproperties |
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defaultproperties { bFadeMessage = True bIsSpecial = True bIsUnique = True bIsPartiallyUnique = True Lifetime = 3 bBeep = False DrawColor = (R=255,G=0,B=0,A=255) StackMode = SM_Down PosY = 0.10 DecapitationByString = "Head Shot by %k !!" ImpressiveString = "%n Hits, Impressive!" EagleEyeString = "Eagle Eye!" } |
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