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Betrayal.BetrayalSpecialKillMessage

Extends
SpecialKillMessage
Modifiers
abstract

BetrayalSpecialKillMessage Creation date: 2011-03-13 18:08 Last change: $Id$

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.LocalMessage
         |   
         +-- XGame.SpecialKillMessage
            |   
            +-- Betrayal.BetrayalSpecialKillMessage

Variables Summary
stringDecapitationByString
stringEagleEyeString
SoundImpressiveAnnouncement
stringImpressiveString
Inherited Variables from XGame.SpecialKillMessage
DecapitationString, HeadShotSound
Inherited Variables from Engine.LocalMessage
bBeep, bComplexString, bFadeMessage, bIsConsoleMessage, bIsPartiallyUnique, bIsSpecial, bIsUnique, ChildMessage, DrawColor, DrawPivot, FontSize, Lifetime, PosX, PosY, StackMode

Enumerations Summary
Inherited Enumerations from Engine.LocalMessage
EStackMode

Functions Summary
function ClientReceive (PlayerController P, optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject))
functionint GetFontSize (int MessageSwitch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer))
functionstring GetString (optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject))
Inherited Functions from XGame.SpecialKillMessage
ClientReceive, GetString
Inherited Functions from Engine.LocalMessage
AssembleString, ClientReceive, GetColor, GetConsoleColor, GetFontSize, GetLifeTime, GetPos, GetRelatedString, GetString, IsConsoleMessage, RenderComplexMessage


Variables Detail

DecapitationByString Source code

var localized string DecapitationByString;

EagleEyeString Source code

var localized string EagleEyeString;

ImpressiveAnnouncement Source code

var Sound ImpressiveAnnouncement;

ImpressiveString Source code

var localized string ImpressiveString;


Functions Detail

ClientReceive Source code

static function ClientReceive ( PlayerController P, optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) )
Play corresponding announcement.

GetFontSize Source code

static function int GetFontSize ( int MessageSwitch, PlayerReplicationInfo RelatedPRI1, PlayerReplicationInfo RelatedPRI2, PlayerReplicationInfo LocalPlayer) )
Increased font size for multi hits on 3 or more players.

GetString Source code

static function string GetString ( optional int MessageSwitch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject) )
Return special kill message string.


Defaultproperties

defaultproperties
{
	bFadeMessage       = True
	bIsSpecial         = True
	bIsUnique          = True
	bIsPartiallyUnique = True
	Lifetime           = 3
	bBeep              = False
	DrawColor          = (R=255,G=0,B=0,A=255)
	StackMode          = SM_Down
	PosY               = 0.10


	DecapitationByString = "Head Shot by %k !!"
	ImpressiveString     = "%n Hits, Impressive!"
	EagleEyeString       = "Eagle Eye!"
}

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Creation time: Do 14.8.2014 09:58:00.531 - Created with UnCodeX