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// ==================================================================== // Class: BonusPack.MutantGlow // // Glowing particle effect for mutant // // Written by James Golding // (c) 2002, Epic Games, Inc. All Rights Reserved // ==================================================================== #exec OBJ LOAD FILE=EpicParticles.utx class MutantGlow extends Emitter; defaultproperties { Begin Object Class=SpriteEmitter Name=GlowEm0 UseColorScale=True ColorScale(0)=(Color=(B=130,G=20,R=91,A=255)) ColorScale(1)=(RelativeTime=0.400000,Color=(B=145,G=80,R=110)) ColorScale(2)=(RelativeTime=0.800000,Color=(B=72,G=50,R=133)) ColorScale(3)=(RelativeTime=1.000000) ColorMultiplierRange=(X=(Min=0.200000,Max=0.200000),Y=(Min=0.200000,Max=0.200000),Z=(Min=0.200000,Max=0.200000)) FadeOutStartTime=0.800000 MaxParticles=90 StartLocationRange=(X=(Min=-3.000000,Max=3.000000),Y=(Min=-3.000000,Max=3.000000),Z=(Min=-3.000000,Max=3.000000)) StartSizeRange=(X=(Min=5.000000,Max=12.000000),Y=(Min=5.000000,Max=5.000000)) UniformSize=True SkeletalScale=(X=0.400000,Y=0.400000,Z=0.370000) InitialParticlesPerSecond=5000.000000 AutomaticInitialSpawning=False Texture=Texture'EpicParticles.Flares.HotSpot' LifetimeRange=(Min=0.250000,Max=0.500000) SecondsBeforeInactive=0 UseSkeletalLocationAs=PTSU_Location //UseSkeletalLocationAs=PTSU_SpawnOffset //CoordinateSystem=PTCS_Independent CoordinateSystem=PTCS_Relative //UseRotationFrom=PTRS_Actor Name="SpriteEmitter0" End Object Emitters(0)=SpriteEmitter'GlowEm0' bHighDetail=false bHardAttach=true bNoDelete=false RemoteRole=ROLE_None bNetTemporary=true bHidden=false AutoDestroy=true bOwnerNoSee=true } |
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