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Fire.WetTexture

Extends
WaterTexture
Modifiers
native noexport

Core.Object
|   
+-- Engine.Material
   |   
   +-- Engine.RenderedMaterial
      |   
      +-- Engine.BitmapMaterial
         |   
         +-- Engine.Texture
            |   
            +-- Fire.FractalTexture
               |   
               +-- Fire.WaterTexture
                  |   
                  +-- Fire.WetTexture

Variables Summary
pointerLocalSourceBitmap
textureOldSourceTex
WaterPaint
textureSourceTexture
Inherited Variables from Fire.WaterTexture
Drops[256], DropType, FX_Amplitude, FX_Depth, FX_Frequency, FX_Phase, FX_Radius, FX_Size, FX_Speed, FX_Time, NumDrops, OldWaveAmp, RenderTable[1028], SourceFields, WaterParity, WaterTable[1536], WaveAmp
Inherited Variables from Fire.FractalTexture
AuxPhase, DrawPhase, GlobalPhase, LightOutput, SoundOutput, UMask, VMask

Enumerations Summary
Inherited Enumerations from Fire.WaterTexture
WDrop

Structures Summary
Inherited Structures from Fire.WaterTexture
ADrop


Variables Detail

LocalSourceBitmap Source code

var transient pointer LocalSourceBitmap;

OldSourceTex Source code

var transient texture OldSourceTex;

WaterPaint

SourceTexture Source code

var(WaterPaint) texture SourceTexture;


Defaultproperties

defaultproperties
{
}

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Creation time: Do 14.8.2014 09:58:29.520 - Created with UnCodeX