Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 00097 00098 00099 00100 00101 00102 00103 00104 00105 00106 00107 00108 00109 00110 00111 00112 00113 |
//============================================================================== // Created on: 08/29/2003 // This page pops up when attempting to enter a chatroom which has a password. // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4ChatPassword extends UT2K4GetDataMenu; var string ChatRoomTitle; var localized string IncorrectPassword; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(Mycontroller, MyOwner); PlayerOwner().ClearProgressMessages(); ed_Data.MyEditBox.bConvertSpaces = true; ed_Data.MaskText(True); } function HandleParameters(string Title, string FailCode) { ChatRoomTitle = Title; if ( FailCode ~= "WRONGPW" ) l_Text.Caption = Repl(IncorrectPassword, "%ChatRoom%", ChatRoomTitle); } function bool InternalOnClick(GUIComponent Sender) { if ( Sender == b_OK ) // Retry RetryPassword(); else if ( Sender == b_Cancel ) // Fail Controller.CloseMenu(True); return true; } function RetryPassword() { local string Password; local PlayerController PC; Password = GetDataString(); PC = PlayerOwner(); if ( Password == "" || PC == None ) return; Controller.CloseAll(false,True); PC.Join(ChatRoomTitle,Password); } DefaultProperties { IncorrectPassword="Incorrect password specified for channel '%ChatRoom%' ." Begin Object class=moEditBox Name=GetPassPW WinWidth=0.643751 WinHeight=0.047305 WinLeft=0.212500 WinTop=0.497450 Caption="Chat Room Password" CaptionWidth=0.4 TabOrder=0 End Object ed_Data=GetPassPW Begin Object Class=GUIButton Name=GetPassRetry Caption="RETRY" StyleName="SquareButton" OnClick=InternalOnClick bBoundToParent=true WinWidth=0.131641 WinHeight=0.040000 WinLeft=0.346289 WinTop=0.561667 TabOrder=1 End Object b_OK=GetPassRetry Begin Object Class=GUIButton Name=GetPassFail Caption="CANCEL" StyleName="SquareButton" OnClick=InternalOnClick bBoundToParent=true WinWidth=0.1475 WinHeight=0.045000 WinLeft=0.586523 WinTop=0.561667 TabOrder=2 End Object b_Cancel=GetPassFail Begin Object Class=GUILabel Name=GetPassLabel Caption="A password is required to join this chat room" TextAlign=TXTA_Center StyleName="TextLabel" FontScale=FNS_Large WinWidth=0.995117 WinHeight=0.054688 WinLeft=0.010742 WinTop=0.318897 bBoundToParent=true bMultiLine=True End Object l_Text=GetPassLabel OpenSound=sound'MenuSounds.SelectDshort' bAllowedAsLast=true } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |