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//============================================================================== // Created on: 08/18/2003 // Description // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4DisconnectOptionPage extends BlackoutWindow; var Automated GUIButton b_MainMenu, b_ServerBrowser, b_Reconnect, b_Quit; var automated GUILabel l_Status; var() bool bReconnectAllowed; function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(MyController, MyOwner); PlayerOwner().ClearProgressMessages(); SetSizingCaption(); } function SetSizingCaption() { local string s; local GUIButton b; local int i; for ( i = 0; i < Components.Length; i++ ) { b = GUIButton(Components[i]); if ( b == None ) continue; if ( s == "" || Len(b.Caption) > len(s) ) s = b.Caption; } for ( i = 0; i< Components.Length; i++ ) { b = GUIButton(Components[i]); if ( b == None ) continue; b.SizingCaption = s; } } event HandleParameters(string Param1, string Param2) { // If we received any type of failure message, cancel any pending connections // as these aren't always cancelled, even when there has been a failure if ( Param1 != "" || Param2 != "" ) Controller.ViewportOwner.Console.DelayedConsoleCommand("CANCEL"); if ( InStr(Locs(Param1), "?failed") != -1 ) bReconnectAllowed = false; if ( Param1 != "" ) l_Status.Caption = Param1; if ( l_Status.Caption != "" ) l_Status.Caption $= "|"; if ( Param2 == "noreconnect" ) bReconnectAllowed = False; else if ( !(Param1 ~= Param2) ) l_Status.Caption $= Param2; UpdateButtons(); } function UpdateButtons() { if ( bReconnectAllowed && !PlayerOwner().Level.IsPendingConnection() ) b_Reconnect.EnableMe(); else b_Reconnect.DisableMe(); } event Opened(GUIComponent Sender) { // Make sure we remove any other menus like this from the stack if ( Controller != None ) Controller.ConsolidateMenus(); Super.Opened(Sender); } function bool InternalOnClick(GUIComponent Sender) { local GUIController C; if ( GUIButton(Sender) == None ) return false; C = Controller; switch (GUIButton(Sender).Caption) { case b_MainMenu.Caption: UT2K4GUIController(C).ReturnToMainMenu(); return true; case b_ServerBrowser.Caption: // If we still have a pending connection, do not close this menu when opening the server browser // or the player will be stuck in the menus if the connection succeeds, since the server browser // isn't allowed as last (closing the server browser would then cause the main menu to appear) if ( PlayerOwner().Level.IsPendingConnection() ) C.OpenMenu( C.GetServerBrowserPage() ); else { // Clear the controller's restore menu array or things will get very messy C.CloseAll(true,true); C.RestoreMenus.Length = 0; C.OpenMenu( C.GetServerBrowserPage() ); // Controller.ReplaceMenu( Controller.GetServerBrowserPage() ); } return true; case b_Quit.Caption: C.OpenMenu(C.GetQuitPage()); return true; case b_Reconnect.Caption: C.ViewportOwner.Console.DelayedConsoleCommand("Reconnect"); C.CloseMenu(false); return True; // Controller.CloseAll(false,true); } return false; } function UpdateStatus(string NewStatus) { l_Status.Caption = NewStatus; } function bool InternalOnPreDraw(Canvas C) { local int i; local float X, width; for ( i = 0; i < Components.Length; i++ ) if ( GUIButton(Components[i]) != None ) width += Components[i].ActualWidth(); width += 30; X = ((ActualLeft() + ActualWidth()) / 2) - (width / 2); for ( i = 0; i < Components.Length; i++ ) { if ( GUIButton(Components[i]) != None ) { Components[i].WinLeft = RelativeLeft(X); X += Components[i].ActualWidth() + 10; } } return false; } function bool InternalOnKeyEvent(out byte Key, out byte State, float delta) { if ( Key == 0x0D && State == 3 ) // Enter return InternalOnClick( GUIButton(FocusedControl) ); return false; } event bool NotifyLevelChange() { return false; } function bool CanClose( bool bCancelled ) { // Only allow this menu to be closed (using escape) if we are currently connected // to a server, or we still have a pending connection, unless we were in some other menu if ( bCancelled && Controller.KeyPressed(IK_Escape) && !PlayerOwner().Level.IsPendingConnection() && PlayerOwner().Level.IsEntry() ) return Controller.Count() > 1; return true; } function bool AllowOpen(string MenuClass) { if (MenuClass~= "GUI2k4.UT2K4DisconnectOptionPage") return false; else return true; } DefaultProperties { OnKeyEvent=InternalOnKeyEvent OnPreDraw=InternalOnPreDraw OnCanClose=CanClose Begin Object Class=GUILabel Name=cNetStatLabel Caption="Select an option" TextALign=TXTA_Center StyleName="TextLabel" FontScale=FNS_Large WinWidth=1.000000 WinHeight=0.099922 WinLeft=0.000000 WinTop=0.314687 bMultiLine=true bBoundToParent=true VertAlign=TXTA_Left End Object l_Status=cNetStatLabel Begin Object Class=GUIButton Name=ReconnectButton Caption="RECONNECT" StyleName="SquareButton" OnClick=InternalOnClick TabOrder=0 WinWidth=0.132806 WinHeight=0.040000 WinLeft=0.345702 WinTop=0.548235 bAutoSize=True End Object b_Reconnect=ReconnectButton Begin Object Class=GUIButton Name=MainMenuButton Caption="MAIN MENU" StyleName="SquareButton" OnClick=InternalOnClick TabOrder=1 WinWidth=0.132806 WinHeight=0.040000 WinLeft=0.157811 WinTop=0.548235 bAutoSize=True End Object b_MainMenu=MainMenuButton Begin Object Class=GUIButton Name=ServerBrowserButton Caption="SERVER BROWSER" StyleName="SquareButton" OnClick=InternalOnClick TabOrder=2 WinWidth=0.223632 WinHeight=0.040000 WinLeft=0.398437 WinTop=0.548235 bAutoSize=True End Object b_ServerBrowser=ServerBrowserButton Begin Object Class=GUIButton Name=QuitButton Caption="EXIT UT2004" StyleName="SquareButton" OnClick=InternalOnClick TabOrder=3 WinWidth=0.223632 WinHeight=0.040000 WinLeft=0.627929 WinTop=0.548235 bAutoSize=True End Object b_Quit=QuitButton OpenSound=Sound'MenuSounds.SelectDshort' // bDisconnectOnOpen=true bReconnectAllowed=True bAllowedAsLast=true } |
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