Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 00097 00098 00099 00100 00101 00102 00103 00104 00105 00106 00107 00108 00109 00110 00111 00112 00113 00114 00115 00116 00117 00118 00119 |
//============================================================================== // Created on: 10/05/2003 // This menu contains an editbox for entering a single data item // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4GetDataMenu extends UT2K4GenericMessageBox; var automated GUIButton b_Cancel; var automated moEditbox ed_Data; function InitComponent( GUIController MyController, GUIComponent MyOwner ) { ed_Data.TabOrder = 0; b_OK.TabOrder = 1; b_Cancel.TabOrder = 2; Super.InitComponent( MyController, MyOwner ); RemoveComponent(l_Text2); b_Ok.bBoundtoParent=true; b_Ok.bStandardized=true; b_Ok.bScaletoPArent=true; b_Cancel.bBoundtoParent=true; b_Cancel.bStandardized=true; b_Cancel.bScaletoPArent=true; } function HandleParameters( string A, string B ) { l_Text.Caption = A; ed_Data.SetCaption(B); } function string GetDataString() { return ed_Data.GetText(); } function SetDataString( string Str ) { Super.SetDataString(Str); ed_Data.SetText(Str); } function bool InternalOnClick( GUIComponent Sender ) { Controller.CloseMenu( Sender == b_Cancel ); return true; } function bool InternalOnKeyEvent( out byte Key, out byte State, float Delta ) { if ( State == 3 && Key == 0x0B ) // Escape return InternalOnClick(b_Cancel); return Super.InternalOnKeyEvent(Key,State,Delta); } function bool InternalOnPreDraw( Canvas C ) { local bool b; local float w,l,t; b = super.InternalOnPreDraw(c); t = 1 - ( 64/ActualHeight() ) - b_Cancel.WinHeight; w = 0.15 + (b_Cancel.WinWidth*2); l = 0.5 - (w*0.5); b_Cancel.SetPosition(l,t,b_Cancel.WinWidth,b_Cancel.WinHeight); l+= 0.15 + b_Cancel.WinWidth; b_Ok.SetPosition(l,t,b_Cancel.WinWidth,b_Cancel.WinHeight); return b; } DefaultProperties { WinWidth=1.000000 WinHeight=0.423438 WinLeft=0.000000 WinTop=0.289583 Begin Object class=GUILabel Name=DialogText TextALign=TXTA_Center StyleName="TextButton" FontScale=FNS_Large WinWidth=1 WinLeft=0 WinTop=0.388281 WinHeight=0.09375 End Object l_Text=DialogText Begin Object Class=GUIButton Name=CancelButton OnClick=InternalOnClick WinWidth=0.131641 WinHeight=0.047812 WinLeft=0.573047 WinTop=0.554167 Caption="CANCEL" Hint="Close this menu, discarding changes." End Object b_Cancel=CancelButton Begin Object class=moEditBox Name=Data WinWidth=0.500000 WinHeight=0.047305 WinLeft=0.250000 WinTop=0.487710 CaptionWidth=0.4 TabOrder=0 End Object ed_Data=Data } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |