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//==================================================================== // Base class for all main menu pages. // // Written by Ron Prestenback // (c) 2003, Epic Games, Inc. All Rights Reserved // ==================================================================== class UT2K4MainPage extends UT2K4GUIPage; var automated GUITabControl c_Tabs; var automated GUIHeader t_Header; var automated ButtonFooter t_Footer; var automated BackgroundImage i_Background; var automated GUIImage i_bkChar, i_bkScan; /** file where the higscores are stored */ var string HighScoreFile; var private globalconfig string TotalUnlockedCharacters; var array<string> PanelClass; var localized array<string> PanelCaption; var localized array<string> PanelHint; function InitComponent(GUIController MyC, GUIComponent MyO) { Super.InitComponent(MyC, MyO); c_Tabs.MyFooter = t_Footer; t_Header.DockedTabs = c_Tabs; } function InternalOnChange(GUIComponent Sender); /* event Opened(GUIComponent Sender) { Super.Opened(Sender); if ( bPersistent && c_Tabs != None && c_Tabs.FocusedControl == None ) c_Tabs.SetFocus(None); } */ function HandleParameters(string Param1, string Param2) { if ( Param1 != "" ) { if ( c_Tabs != none ) c_Tabs.ActivateTabByName(Param1, True); } } function bool GetRestoreParams( out string Param1, out string Param2 ) { if ( c_Tabs != None && c_Tabs.ActiveTab != None ) { Param1 = c_Tabs.ActiveTab.Caption; return True; } return False; } static function bool UnlockCharacter( string CharName ) { local int i; local array<string> Unlocked; if ( CharName == "" ) return false; Split(default.TotalUnlockedCharacters, ";", Unlocked); for ( i = 0; i < Unlocked.Length; i++ ) if ( Unlocked[i] ~= CharName ) return false; Unlocked[Unlocked.Length] = CharName; default.TotalUnlockedCharacters = JoinArray(Unlocked, ";", True); StaticSaveConfig(); return true; } // Caution: you must verify that the specified CharName is a locked character by default, before calling this function static function bool IsUnlocked( string CharName ) { return CharName != "" && (InStr(";" $ Caps(default.TotalUnlockedCharacters) $ ";", ";" $ Caps(CharName) $ ";") != -1); } defaultproperties { Begin Object Class=GUITabControl Name=PageTabs WinWidth=0.98 WinLeft=0.01 WinTop=0.0 WinHeight=0.04 TabHeight=0.04 TabOrder=3 RenderWeight=0.49 bFillSpace=False bAcceptsInput=True bDockPanels=True OnChange=InternalOnChange BackgroundStyleName="TabBackground" End Object Begin Object Class=BackgroundImage Name=PageBackground // Image=material'2K4Menus.Controls.menuBackground' ImageStyle=ISTY_PartialScaled Image=Material'2K4Menus.BKRenders.bgndTile' X1=0 Y1=0 X2=4 Y2=768 RenderWeight=0.01 End Object Begin Object Class=BackgroundImage Name=PageScanLine ImageStyle=ISTY_Tiled Image=Material'2K4Menus.BKRenders.ScanLines' ImageRenderStyle=MSTY_Alpha ImageColor=(R=255,G=255,B=255,A=32) WinWidth=1.0 WinHeight=1.0 WinLeft=0.0 WinTop=0.0 X1=0 Y1=0 X2=32 Y2=32 RenderWeight=0.03 End Object Begin Object Class=GUIImage Name=BkChar Image=material'2K4Menus.BKRenders.Char01' ImageStyle=ISTY_Scaled ImageColor=(R=255,G=255,B=255,A=255) X1=0 Y1=0 X2=1024 Y2=768 WinWidth=1 WinHeight=1 WinTop=0 WinLeft=0 RenderWeight=0.02 End Object WinWidth=1.0 WinHeight=1.0 WinLeft=0.0 WinTop=0.0 bRenderWorld=False bRequire640x480=True bPersistent=True bRestorable=True Background=none i_bkScan=PageScanLine i_Background=PageBackground i_BkChar=BkChar c_Tabs=PageTabs HighScoreFile="UT2004HighScores" } |
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