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//============================================================================== // Single Player Challenge Bloodrite Trade page // Message that you won a player and have to assign it to your team // // Written by Michiel Hendriks // (c) 2003, 2004, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4SP_CGBRTrade extends UT2K4SP_CGBRUnTrade; var automated GUICharacterListTeam clSelChar; var automated GUIButton btnNextChar, btnPrevChar; /** Warn the player that there's no empty spot */ var localized string FullTeamWarning; /** Info about the player being fires */ var localized string FireInfo; /** true if the player has afull team */ var bool bHasFullTeam; var UT2K4GameProfile GP; event InitComponent(GUIController MyController, GUIComponent MyOwner) { lblTitle.WinWidth=0.762501; lblTitle.WinHeight=0.058750; lblTitle.WinLeft=0.024063; lblTitle.WinTop=0.067846; imgPictureBg.WinWidth=0.121667; imgPictureBg.WinHeight=0.326250; imgPictureBg.WinLeft=0.044722; imgPictureBg.WinTop=0.149198; imgPicture.WinWidth=0.116667; imgPicture.WinHeight=0.312500; imgPicture.WinLeft=0.048472; imgPicture.WinTop=0.164198; btnOk.WinWidth=0.222222; btnOk.WinHeight=0.050694; btnOk.WinLeft=0.360070; btnOk.WinTop=0.821064; sbMessage.WinWidth=0.458332; sbMessage.WinHeight=0.306111; sbMessage.WinLeft=0.213542; sbMessage.WinTop=0.182976; super.InitComponent(MyController, MyOwner); GP = UT2K4GameProfile(PlayerOwner().Level.Game.CurrentGameProfile); bHasFullTeam = GP.HasFullTeam(); clSelChar.PopulateList(GP.PlayerTeam); clSelChar.Index = 0; if (!bHasFullTeam) { btnNextChar.DisableMe(); btnPrevChar.DisableMe(); clSelChar.DisableMe(); } } function SetDescription() { local string tmp; if (bHasFullTeam) { tmp = Message$"||"$FullTeamWarning$"||"$FireInfo; tmp = repl(tmp, "%player%", TargetPlayerName); tmp = repl(tmp, "%enemyteam%", ETI.default.TeamName); tmp = repl(tmp, "%fireplayer%", clSelChar.GetName()); tmp = repl(tmp, "%refund%", GP.MoneyToString(GP.GetBotPrice(clSelChar.GetName()))); sbMessage.SetContent(tmp); } else super.SetDescription(); } function UpdateDetails(GUIComponent Sender) { SetDescription(); } function bool onSelectChar(GUIComponent Sender) { if ( Sender == btnPrevChar ) { clSelChar.ScrollLeft(); } else if ( Sender == btnNextChar ) { clSelChar.ScrollRight(); } return true; } function OnClose(optional bool bCancel) { if (bHasFullTeam) GP.ReleaseTeammate(clSelChar.GetName()); GP.AddTeammate(TargetPlayerName); } DefaultProperties { Begin Object Class=GUIButton Name=CGBbtnPrevChar Hint="Select the team mate you want to fire" StyleName="ArrowLeft" WinWidth=0.048750 WinHeight=0.061250 WinLeft=0.805001 WinTop=0.806667 bNeverFocus=true bRepeatClick=true OnClickSound=CS_Down OnClick=onSelectChar bBoundToParent=true End Object btnPrevChar=CGBbtnPrevChar Begin Object Class=GUIButton Name=CGBbtnNextChar Hint="Select the team mate you want to fire" StyleName="ArrowRight" WinWidth=0.048750 WinHeight=0.061250 WinLeft=0.898438 WinTop=0.806667 bNeverFocus=true bRepeatClick=true OnClickSound=CS_Up OnClick=onSelectChar bBoundToParent=true End Object btnNextChar=CGBbtnNextChar Begin Object class=GUICharacterListTeam Name=CGBclSelChar Hint="You will fire this team mate" WinWidth=0.124694 WinHeight=0.325000 WinLeft=0.807213 WinTop=0.149584 bCenterInBounds=true FixedItemsPerPage=1 StyleName="CharButton" TabOrder=0 OnChange=UpdateDetails bBoundToParent=true End Object clSelChar=CGBclSelChar DefaultWidth=0.8 DefaultHeight=0.5 DefaultLeft=0.1 DefaultTop=0.25 WinWidth=0.8 WinHeight=0.5 WinLeft=0.1 WinTop=0.25 Message="You have won the challenge against %enemyteam%. %player% will now become part of your team." FullTeamWarning="However your team is already at capacity. You will have to fire one of your team mates first. You will be refunded for the loss of the selected player." FireInfo="You have selected to fire %fireplayer%, the refund will be %refund%." } |
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