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//============================================================================== // Notification of a team mate injury // // Written by Michiel Hendriks // (c) 2003, 2004, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4SP_Injury extends LargeWindow; var automated GUIImage imgPictureBg, imgPicture; var automated GUIButton btnCancel, btnTreat; var automated GUILabel lblTitle, lblMessage; var UT2K4GameProfile GP; /** price to heal the injured player */ var int TreatmentCost; /** the offset in the GameProfile's botstats array, set in HandleParameters */ var int InjuredPlayer; event HandleParameters(string Param1, string Param2) { local XUtil.PlayerRecord PR; InjuredPlayer = int(Param1); GP = UT2K4GameProfile(PlayerOwner().Level.Game.CurrentGameProfile); if ((GP == none) || (InjuredPlayer < 0) || (InjuredPlayer >= GP.BotStats.length)) { Warn("Invalid injury menu request:"@(GP == none)@(InjuredPlayer < 0)@(InjuredPlayer >= GP.BotStats.length)); Controller.CloseMenu(true); return; } if (GP.BotStats[InjuredPlayer].Health >= 100) { Controller.CloseMenu(true); return; } lblMessage.Caption = repl(lblMessage.Caption, "%player%", GP.BotStats[InjuredPlayer].Name); lblMessage.Caption = repl(lblMessage.Caption, "%health%", GP.BotStats[InjuredPlayer].Health); TreatmentCost = round((100-GP.BotStats[InjuredPlayer].Health)*GP.BotStats[InjuredPlayer].Price/100*GP.InjuryTreatment); lblMessage.Caption = repl(lblMessage.Caption, "%treatment%", GP.MoneyToString(TreatmentCost)); lblMessage.Caption = repl(lblMessage.Caption, "%balance%", GP.MoneyToString(GP.Balance)); PR = class'xGame.xUtil'.static.FindPlayerRecord(GP.BotStats[InjuredPlayer].Name); imgPicture.Image = PR.Portrait; if (TreatmentCost > GP.Balance-GP.MinBalance) btnTreat.DisableMe(); // cant afford it, but still report } function bool btnCancelOnClick(GUIComponent Sender) { Controller.CloseMenu(true); return true; } function bool btnTreatOnClick(GUIComponent Sender) { GP.BotStats[InjuredPlayer].Health = 100; GP.Balance -= TreatmentCost; Controller.CloseMenu(false); return true; } defaultproperties { Begin Object Class=GUIButton Name=SPMbtnCancel Caption="CANCEL" WinWidth=0.200000 WinHeight=0.040000 WinLeft=0.051563 WinTop=0.857292 OnClick=btnCancelOnClick FontScale=FNS_Small bBoundToParent=true End Object btnCancel=SPMbtnCancel Begin Object Class=GUIButton Name=SPMbtnTreat Caption="TREAT NOW" WinWidth=0.200000 WinHeight=0.040000 WinLeft=0.664063 WinTop=0.857292 OnClick=btnTreatOnClick FontScale=FNS_Small bBoundToParent=true End Object btnTreat=SPMbtnTreat Begin Object class=GUIImage name=SPMimgPicture WinWidth=0.174500 WinHeight=0.452000 WinLeft=0.059000 WinTop=0.146500 Image=Material'2K4Menus.Controls.thinpipe_b' ImageColor=(R=255,G=255,B=255,A=255); ImageRenderStyle=MSTY_Normal ImageStyle=ISTY_Scaled RenderWeight=0.3 bBoundToParent=true End Object imgPicture=SPMimgPicture Begin Object class=GUIImage name=SPMimgPictureBg WinWidth=0.177000 WinHeight=0.464500 WinLeft=0.057750 WinTop=0.136499 ImageRenderStyle=MSTY_Normal Image=Material'2K4Menus.Controls.sectionback' ImageStyle=ISTY_Scaled RenderWeight=0.2 bBoundToParent=true End Object imgPictureBg=SPMimgPictureBg Begin Object Class=GUILabel Name=SPLlblTitle WinWidth=0.661250 WinHeight=0.072500 WinLeft=0.028750 WinTop=0.051667 Caption="Injury" StyleName="TextLabel" FontScale=FNS_Large TextAlign=TXTA_Center RenderWeight=0.4 bBoundToParent=true End Object lblTitle=SPLlblTitle Begin Object Class=GUILabel Name=SPLlblMessage WinWidth=0.373749 WinHeight=0.391250 WinLeft=0.372500 WinTop=0.176667 Caption="%player% got injured in the last match.|%player%'s health is down to %health%%, treatment of the injuries costs %treatment%.|Balance: %balance%." StyleName="TextLabel" RenderWeight=0.4 bMultiline=true bBoundToParent=true End Object lblMessage=SPLlblMessage DefaultWidth=0.7 DefaultHeight=0.7 DefaultLeft=0.15 DefaultTop=0.15 WinWidth=0.7 WinHeight=0.7 WinLeft=0.15 WinTop=0.15 } |
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