- Extends
- Object
- Modifiers
- native
Core.Object
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+-- XGame.xUtil
Direct Known Subclasses:
CachePlayers
Structures Summary |
MutatorRecord mutClass, ClassName, FriendlyName, Description, IconMaterialName, ConfigMenuClassName, GroupName, RecordIndex, bActivated |
PlayerRecord DefaultName, Species, MeshName, BodySkinName, FaceSkinName, Portrait, TextName, VoiceClassName, Sex, Accuracy, Aggressiveness, StrafingAbility, CombatStyle, Tactics, ReactionTime, Jumpiness, Race, FavoriteWeapon, Menu, Skeleton, RecordIndex, Ragdoll, BotUse, UseSpecular, TeamFace, ZeroWeaponOffsets |
Inherited Structures from Core.Object |
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector |
Functions Summary |
| int | AccuracyRating (PlayerRecord PRE))
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| int | AggressivenessRating (PlayerRecord PRE))
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| int | AgilityRating (PlayerRecord PRE))
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| PlayerRecord | FindPlayerRecord (string charName))
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| PlayerRecord | FindUPLPlayerRecord (string charName)
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| string | GetFavoriteWeaponFor (PlayerRecord PRE))
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| array<class<Mutator>> | GetMutatorClasses (optional array<string> MutClassNames))
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| | GetMutatorList (array MutatorRecords ))
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| | GetPlayerList (out array<PlayerRecord> PlayerRecords)
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| PlayerRecord | GetPlayerRecord (int index)
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| int | GetSalaryFor (PlayerRecord PRE))
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| int | GetTeamInfoSalaryFor (UnrealTeamInfo UT, optional int lineupsize ))
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| int | GetTeamSalaryFor (GameProfile GP, optional int lineupsize ))
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| DecoText | LoadDecoText (string PackageName, string DecoTextName, optional int ColumnCount)
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| int | RatingModifier (string CharacterName))
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| int | TacticsRating (PlayerRecord PRE))
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| int | TeamAccuracyRating (GameProfile GP, optional int lineupsize))
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| int | TeamAggressivenessRating (GameProfile GP, optional int lineupsize ))
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| int | TeamAgilityRating (GameProfile GP, optional int lineupsize ))
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| int | TeamArrayAccuracyRating (array Players ))
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| int | TeamArrayAggressivenessRating (array Players ))
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| int | TeamArrayAgilityRating (array Players ))
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| int | TeamArrayTacticsRating (array Players ))
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| int | TeamInfoAccuracyRating (UnrealTeamInfo UT, optional int lineupsize))
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| int | TeamInfoAggressivenessRating (UnrealTeamInfo UT, optional int lineupsize ))
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| int | TeamInfoAgilityRating (UnrealTeamInfo UT, optional int lineupsize ))
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| int | TeamInfoTacticsRating (UnrealTeamInfo UT, optional int lineupsize ))
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| int | TeamTacticsRating (GameProfile GP, optional int lineupsize ))
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Inherited Functions from Core.Object |
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~= |
var localized string AccuracyString;
var localized string AggressivenessString;
var localized string AgilityString;
var localized string FavoriteWeapon;
var localized string NoPreference;
var localized string TacticsString;
xUtil
var(
xUtil) protected const
string FileExtension;
var(
xUtil) protected const
string SectionName;
struct
MutatorRecord
{
var const byte bActivated;
var(xUtil) const string ClassName;
var(xUtil) const string ConfigMenuClassName;
var(xUtil) const string Description;
var(xUtil) const string FriendlyName;
var(xUtil) const string GroupName;
var(xUtil) const string IconMaterialName;
var(xUtil) const class<Mutator> mutClass;
var(xUtil) const int RecordIndex;
};
struct native
PlayerRecord
{
var string Accuracy;
var string Aggressiveness;
var(xUtil) String BodySkinName;
var byte BotUse;
var string CombatStyle;
var(xUtil) String DefaultName;
var(xUtil) String FaceSkinName;
var string FavoriteWeapon;
var string Jumpiness;
var string Menu;
var(xUtil) String MeshName;
var(xUtil) Material Portrait;
var string Race;
var string Ragdoll;
var string ReactionTime;
var(xUtil) const int RecordIndex;
var string Sex;
var string Skeleton;
var(xUtil) class<SpeciesType> Species;
var string StrafingAbility;
var string Tactics;
var bool TeamFace;
var(xUtil) String TextName;
var bool UseSpecular;
var(xUtil) String VoiceClassName;
var bool ZeroWeaponOffsets;
};
final simulated static function
int AccuracyRating (
PlayerRecord PRE) )
final simulated static function
int AggressivenessRating (
PlayerRecord PRE) )
final simulated static function
int AgilityRating (
PlayerRecord PRE) )
final simulated static function
PlayerRecord FindPlayerRecord (
string charName) )
native(
564) final simulated static function
PlayerRecord FindUPLPlayerRecord (
string charName )
final simulated static function
string GetFavoriteWeaponFor (
PlayerRecord PRE) )
simulated static function array<
class<
Mutator>> GetMutatorClasses ( optional array<
string> MutClassNames) )
final static function GetMutatorList ( array<
MutatorRecord>
MutatorRecords ) )
native(
562) final simulated static function GetPlayerList ( out array<
PlayerRecord> PlayerRecords )
native(
563) final simulated static function
PlayerRecord GetPlayerRecord (
int index )
final simulated static function
int GetSalaryFor (
PlayerRecord PRE) )
final simulated static function
int GetTeamInfoSalaryFor (
UnrealTeamInfo UT, optional
int lineupsize ) )
final simulated static function
int GetTeamSalaryFor (
GameProfile GP, optional
int lineupsize ) )
native final static function
DecoText LoadDecoText (
string PackageName,
string DecoTextName, optional
int ColumnCount )
final simulated static function int RatingModifier ( string CharacterName) )
final simulated static function
int TacticsRating (
PlayerRecord PRE) )
final simulated static function
int TeamAccuracyRating (
GameProfile GP, optional
int lineupsize) )
TeamAggressivenessRating Source code
final simulated static function
int TeamAggressivenessRating (
GameProfile GP, optional
int lineupsize ) )
final simulated static function
int TeamAgilityRating (
GameProfile GP, optional
int lineupsize ) )
TeamArrayAccuracyRating Source code
final simulated static function int TeamArrayAccuracyRating ( array<string> Players ) )
TeamArrayAggressivenessRating Source code
final simulated static function int TeamArrayAggressivenessRating ( array<string> Players ) )
TeamArrayAgilityRating Source code
final simulated static function int TeamArrayAgilityRating ( array<string> Players ) )
TeamArrayTacticsRating Source code
final simulated static function int TeamArrayTacticsRating ( array<string> Players ) )
TeamInfoAccuracyRating Source code
final simulated static function
int TeamInfoAccuracyRating (
UnrealTeamInfo UT, optional
int lineupsize) )
TeamInfoAggressivenessRating Source code
final simulated static function
int TeamInfoAggressivenessRating (
UnrealTeamInfo UT, optional
int lineupsize ) )
final simulated static function
int TeamInfoAgilityRating (
UnrealTeamInfo UT, optional
int lineupsize ) )
final simulated static function
int TeamInfoTacticsRating (
UnrealTeamInfo UT, optional
int lineupsize ) )
final simulated static function
int TeamTacticsRating (
GameProfile GP, optional
int lineupsize ) )
defaultproperties
{
NoPreference="No Weapon Preference"
FavoriteWeapon="Favorite Weapon:"
AgilityString="Agility:"
TacticsString="Team Tactics:"
AccuracyString="Accuracy:"
AggressivenessString="Aggression:"
}
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Creation time: Do 14.8.2014 09:58:30.918 - Created with
UnCodeX