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//============================================================================== // Set the team roles for the next match // // Written by Michiel Hendriks // (c) 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4SP_TeamRoles extends LargeWindow; #exec OBJ LOAD FILE=2K4Menus.utx var UT2K4GameProfile GP; var material PortraitBGMat; var array<GUIImage> imgFaces; var array<GUIComboBox> cbRoles; var automated GUIButton btnOk, btnCancel; var automated GUILabel lblTitle, lblInfo, lblNoMoney, lblBalance; var automated GUIScrollTextBox sbCharInfo; var localized string InactiveMsg, MinimalFeeCaption, InjuredCaption; var localized string AggressionCaption, AccuracyCaption, AgilityCaption, TacticsCaption; /** Used to check the number of roles assigned */ var int MaxTeamMates; /** Currently assigned roles */ var int AssignedRoles; /** used to check if the current team can be payed */ var array<int> TeamFee; /** the fee for the currently selected team */ var int CurrentFee; /** if true no balance check is done */ var bool bNoBalanceCheck; /** Will be called when the user clicks the "ok" button */ delegate OnOkClick(); function InitComponent(GUIController MyController, GUIComponent MyOwner) { local MatchInfo mi; local CacheManager.MapRecord MR; bInit = true; Super.Initcomponent(MyController, MyOwner); GP = UT2K4GameProfile(PlayerOwner().Level.Game.CurrentGameProfile); if (GP == none) { Log("GP == none"); Controller.CloseMenu(false); return; } MaxTeamMates = GP.GetNumTeammatesForMatch(); lblInfo.Caption = repl(lblInfo.Caption, "%teammates%", string(MaxTeamMates)); lblInfo.Caption = repl(lblInfo.Caption, "%gametype%", GP.GetMatchDescription()); lblBalance.Caption = repl(lblBalance.Caption, "%balance%", GP.MoneyToString(GP.Balance)); mi = GP.GetMatchInfo(GP.CurrentLadder, GP.CurrentMenuRung); if ( mi.MenuName != "" ) lblInfo.Caption = repl("%map%", mi.MenuName, lblInfo.Caption); else { MR = class'CacheManager'.static.GetMapRecord(mi.LevelName); if (MR.FriendlyName != "") lblInfo.Caption = repl(lblInfo.Caption, "%map%", MR.FriendlyName); else lblInfo.Caption = repl(lblInfo.Caption, "%map%", MR.MapName); } } event HandleParameters(string Param1, string Param2) { bNoBalanceCheck = (Param1 != ""); drawButtons(); bInit = false; } /** draw team member faces and role selection controlls */ function drawButtons() { local int i, j, health; local GUIImage img, img2; local GUIComboBox cb; local GUILabel lbl; local GUIButton btn; local float X, Y, BaseWidth, Spacing; local xUtil.PlayerRecord PR; BaseWidth = i_FrameBG.WinWidth/(1+GP.GetMaxTeamSize()); Spacing = BaseWidth/(1+GP.GetMaxTeamSize()); X = i_FrameBG.WinLeft+Spacing; Y = lblInfo.WinTop+lblInfo.WinHeight; AssignedRoles = 0; CurrentFee = 0; for (i = 0; i < GP.GetMaxTeamSize(); i++) { PR = class'xGame.xUtil'.static.FindPlayerRecord(GP.PlayerTeam[i]); j = GP.GetBotPosition(PR.DefaultName); if (j == -1) { TeamFee[i] = 0; health = 100; } else { TeamFee[i] = GP.BotStats[j].Price; health = GP.BotStats[j].Health; } img = new class'GUIImage'; img.WinLeft = X; img.WinTop = Y; img.WinWidth = BaseWidth; img.WinHeight = img.WinWidth*2.7; img.Image = PortraitBGMat; img.ImageStyle = ISTY_Scaled; img.RenderWeight = 0.11; img.Hint = PR.DefaultName; img.bBoundToParent = true; AppendComponent(img, true); btn = new class'GUIButton'; btn.WinLeft = img.WinLeft; btn.WinTop = img.WinTop; btn.WinWidth = img.WinWidth; btn.WinHeight = img.WinHeight; btn.RenderWeight = 0.5; btn.OnHover = ShowPlayerDetails; btn.StyleName = "NoBackground"; btn.Tag = i; btn.bBoundToParent = true; AppendComponent(btn, true); img2 = new class'GUIImage'; img2.WinLeft = img.WinLeft+0.00125; img2.WinTop = img.WinTop+0.008; img2.WinWidth = img.WinWidth-0.0025; img2.WinHeight = img.WinHeight-0.015; img2.Image = PR.Portrait; img2.ImageStyle = ISTY_Scaled; img2.RenderWeight = 0.12; img2.Hint = PR.DefaultName; img2.ImageRenderStyle = MSTY_Alpha; img2.ImageColor.A = 255; img2.bBoundToParent = true; if (Health < 100) { img2.ImageColor.G = Health*1.5; img2.ImageColor.B = Health*1.5; } AppendComponent(img2, true); imgFaces[i] = img2; lbl = new class'GUILabel'; lbl.WinLeft = img.WinLeft; lbl.WinWidth = img.WinWidth; lbl.WinHeight = 0.09; lbl.WinTop = img.WinTop+0.01; lbl.RenderWeight = 0.13; lbl.StyleName = "TextLabel"; lbl.bMultiLine = true; if (j > -1) lbl.Caption = GP.BotStats[j].Name; lbl.TextALign = TXTA_Center; lbl.ShadowOffsetX = 1.5; lbl.ShadowOffsetY = 1.5; lbl.bBoundToParent = true; AppendComponent(lbl, true); if (!bNoBalanceCheck) { lbl = new class'GUILabel'; lbl.WinLeft = img.WinLeft-0.01; lbl.WinWidth = img.WinWidth; lbl.WinHeight = 0.09; lbl.WinTop = img.WinTop+(img.WinHeight*(WinWidth/WinHeight))-lbl.WinHeight; lbl.RenderWeight = 0.13; lbl.StyleName = "TextLabel"; lbl.bMultiLine = true; lbl.Caption = repl(MinimalFeeCaption, "%fee%", GP.MoneyToString(round(float(TeamFee[i])*GP.LoserFee))); lbl.TextALign=TXTA_Right; lbl.ShadowOffsetX = 1.5; lbl.ShadowOffsetY = 1.5; lbl.bBoundToParent = true; AppendComponent(lbl, true); } if (Health < 100) { lbl = new class'GUILabel'; lbl.WinLeft = img.WinLeft; lbl.WinWidth = img.WinWidth; lbl.WinHeight = 0.05; lbl.WinTop = img.WinTop+(img.WinHeight/3); lbl.RenderWeight = 0.13; lbl.TextColor.R = 255; lbl.TextColor.G = 0; lbl.TextColor.B = 0; lbl.Caption = InjuredCaption; lbl.TextALign=TXTA_Center; lbl.bBoundToParent = true; AppendComponent(lbl, true); } cb = new class'GUIComboBox'; cb.WinLeft = X-0.005; cb.WinTop = img.WinTop+(img.WinHeight*(WinWidth/WinHeight)); cb.WinWidth = BaseWidth+0.01; cb.WinHeight = 0.036; cb.bReadOnly = true; cb.bShowListOnFocus = true; cb.OnChange = onRoleChange; cb.tag = i; cb.TabOrder = 3+i; cb.bBoundToParent = true; cb.Edit.FontScale = FNS_Small; AppendComponent(cb); cbRoles[i] = cb; for (j = 0; j < GP.GetNumPositions(); j++) { cb.AddItem(GP.PositionName[j]); } cb.AddItem(InactiveMsg); cb.Find(InactiveMsg); // only set assigned role when there's still room if ((AssignedRoles < MaxTeamMates) && (img2.Image != none) && (Health >= 100)) { for (j = 0; j < GP.LINEUP_SIZE; j++) { if (GP.PlayerLineup[j] == i) { cb.Find(GP.TextPositionDescription(GP.PlayerPositions[i])); if(!bNoBalanceCheck) CurrentFee += TeamFee[i]; AssignedRoles++; break; } } } if ((cb.Get() ~= InactiveMsg) || (img2.Image == none) || (Health < 100)) { // no free spot, so disable cb.DisableMe(); img2.ImageColor.A = 128; } X += BaseWidth+Spacing; } // check to see if we need more team mates for (i = 0; i < GP.GetMaxTeamSize(); i++) { if ((cbRoles[i].Get() ~= InactiveMsg) && (imgFaces[i].Image != none) && (imgFaces[i].ImageColor.G >= 255) && (AssignedRoles < MaxTeamMates)) // activate player { cbRoles[i].SetIndex(0); // auto assign cbRoles[i].EnableMe(); imgFaces[i].ImageColor.A = 255; AssignedRoles++; if(!bNoBalanceCheck) CurrentFee += TeamFee[i]; } } setOkButtonState(); } function bool InternalOnClick(GUIComponent Sender) { local int i, cpos; local bool res; res = Controller.CloseMenu(Sender != btnOk); if (Sender == btnOk) { // reset old data for (i = 0; i < GP.LINEUP_SIZE; i++) { GP.PlayerLineup[i] = -1; } // set new data cpos = 0; for (i = 0; i < cbRoles.length; i++) { if (cbRoles[i].Get() != InactiveMsg) { GP.SetLineup(cpos, i); GP.SetPosition(cpos, cbRoles[i].Get()); cpos++; } } OnOkClick(); } return res; } /** A role has changed, check the constraints */ function onRoleChange(GUIComponent Sender) { local int i; if (bInit) return; AssignedRoles = 0; CurrentFee = 0; if (cbRoles[Sender.Tag].Get() ~= InactiveMsg) imgFaces[Sender.Tag].ImageColor.A = 128; else imgFaces[Sender.Tag].ImageColor.A = 255; for (i = 0; i < cbRoles.length; i++) { if (cbRoles[i].Get() != InactiveMsg) { AssignedRoles++; if(!bNoBalanceCheck) CurrentFee += TeamFee[i]; } } // enable/disable assigned roles for (i = 0; i < cbRoles.length; i++) { if ((cbRoles[i].Get() ~= InactiveMsg) && (imgFaces[i].Image != none) && (imgFaces[i].ImageColor.G >= 255)) { if (AssignedRoles < MaxTeamMates) { cbRoles[i].EnableMe(); } else { cbRoles[i].DisableMe(); } } } // enable ok if all is assigned setOkButtonState(); } function setOkButtonState() { local bool enable; enable = (AssignedRoles == MaxTeamMates); if(!bNoBalanceCheck) { if ((float(CurrentFee)*GP.LoserFee) < GP.Balance) { // has enough cache to pay out enable = enable && true; lblNoMoney.bVisible = false; } else { enable = false; lblNoMoney.bVisible = true; } } else lblNoMoney.bVisible = false; if (enable) btnOk.EnableMe(); else btnOk.DisableMe(); } function bool ShowPlayerDetails( GUIComponent Sender ) { local string PlayerDetails; local XUtil.PlayerRecord ActivePR; if (Sender.Tag < 0) return false; ActivePR = class'XUtil'.static.FindPlayerRecord(GP.PlayerTeam[Sender.Tag]); PlayerDetails = ActivePR.DefaultName; PlayerDetails $= "|"$AccuracyCaption@class'XUtil'.static.AccuracyRating(ActivePR)$"%"; PlayerDetails $= "|"$AggressionCaption@class'XUtil'.static.AggressivenessRating(ActivePR)$"%"; PlayerDetails $= "|"$AgilityCaption@class'XUtil'.static.AgilityRating(ActivePR)$"%"; PlayerDetails $= "|"$TacticsCaption@class'XUtil'.static.TacticsRating(ActivePR)$"%"; PlayerDetails $= "|"$class'xUtil'.static.GetFavoriteWeaponFor(ActivePR); sbCharInfo.SetContent(PlayerDetails); return true; } defaultproperties { Begin Object Class=GUIButton Name=SPMbtnOk Caption="OK" WinWidth=0.200000 WinHeight=0.040000 WinLeft=0.764064 WinTop=0.912292 OnClick=InternalOnClick RenderWeight=0.2 FontScale=FNS_Small TabOrder=1 bBoundToParent=True End Object btnOk=SPMbtnOk Begin Object Class=GUIButton Name=SPTbtnCancel Caption="CANCEL" WinWidth=0.200000 WinHeight=0.040000 WinLeft=0.532813 WinTop=0.912292 OnClick=InternalOnClick RenderWeight=0.2 FontScale=FNS_Small TabOrder=2 bBoundToParent=True End Object btnCancel=SPTbtnCancel Begin Object Class=GUILabel Name=SPTlblTitle Caption="Team roster" WinWidth=0.806251 WinHeight=0.065000 WinLeft=0.089063 WinTop=0.041666 RenderWeight=0.2 StyleName="TextLabel" FontScale=FNS_Large TextALign=TXTA_Center bBoundToParent=True End Object lblTitle=SPTlblTitle Begin Object Class=GUILabel Name=SPTlblInfo Caption="%gametype% in %map% with %teammates% team mates" WinWidth=0.931251 WinHeight=0.058750 WinLeft=0.032813 WinTop=0.100000 RenderWeight=0.2 StyleName="TextLabel" bMultiLine=true TextALign=TXTA_Center bBoundToParent=True End Object lblInfo=SPTlblInfo Begin Object Class=GUILabel Name=SPTlblNoMoney Caption="You do not have enough money to pay this team's minimal fee" WinWidth=0.431250 WinHeight=0.102500 WinLeft=0.532813 WinTop=0.758334 RenderWeight=0.2 TextColor=(R=228,G=0,B=0,A=255) bMultiLine=true TextALign=TXTA_Center //bVisible=false ShadowOffsetX=1 ShadowOffsetY=1 bBoundToParent=True End Object lblNoMoney=SPTlblNoMoney Begin Object Class=GUILabel Name=SPTlblBalance Caption="Balance: %balance%" WinWidth=0.415000 WinHeight=0.040000 WinLeft=0.556563 WinTop=0.049999 RenderWeight=0.2 StyleName="TextLabel" bMultiLine=true TextALign=TXTA_Right bBoundToParent=True End Object lblBalance=SPTlblBalance Begin Object Class=GUIScrollTextBox Name=SPTsbCharInfo WinWidth=0.468750 WinHeight=0.212500 WinLeft=0.032500 WinTop=0.726666 bNoTeletype=true RenderWeight=0.2 bVisibleWhenEmpty=true FontScale=FNS_Medium TabOrder=3 bBoundToParent=True End Object sbCharInfo=SPTsbCharInfo PortraitBGMat=material'2K4Menus.Controls.sectionback' DefaultWidth=1 DefaultHeight=0.88 DefaultLeft=0.00 DefaultTop=0.06 WinWidth=1 WinHeight=0.88 WinLeft=0.00 WinTop=0.06 InactiveMsg="INACTIVE" MinimalFeeCaption="Minimal fee:|%fee%" InjuredCaption="INJURED" AggressionCaption="Aggressiveness:" AgilityCaption="Agility:" AccuracyCaption="Accuracy:" TacticsCaption="Tactics:" } |
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