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//============================================================================== // Create a new single player profile // // Written by Michiel Hendriks // (c) 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4SPTab_ProfileNew extends UT2K4SPTab_Base; var automated GUISectionBackground sbEditBg, sbPortraitBack, sbSponsorBack; var automated GUIButton btnPrevSkin, btnNextSkin, btnPrevSponsor, btnNextSponsor; var automated moEditBox edName, edTeam; var automated moComboBox cbDifficulty; var automated GUICharacterListTeam clPlayerSkins; var automated GUIImageList ilSponsor; var localized string DefaultTeamName; var string DefaultCharacter, TeamSponsorPrefix; var int DefaultDifficulty, DefaultTeamSponsor; /** more agents to add to the free agent pool */ var array<string> InitialFreeAgents; /** The URL to visit after a profile has been created, the profile name will be appended to the end */ var string GameIntroURL; var localized string ErrorProfileExists, ErrorCantCreateProfile; var() localized string DifficultyLevels[8]; function InitComponent(GUIController pMyController, GUIComponent MyOwner) { local int i; Super.Initcomponent(pMyController, MyOwner); edName.MyEditBox.MaxWidth=16; // as per polge, check UT2K4Tab_PlayerSettings if you change this edName.MyEditBox.AllowedCharSet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ1234567890_"; clPlayerSkins.InitListInclusive("SP"); for(i = 0; i < 8; i++) cbDifficulty.AddItem(DifficultyLevels[i]); LoadSponsorSymbols(); ResetValues(); } function ShowPanel(bool bShow) { Super.ShowPanel(bShow); if (bShow) { MainWindow.btnPlay.Caption = CaptionCreate; MainWindow.btnBack.Caption = CaptionCancel; btnPlayEnabled(true); } else { MainWindow.btnPlay.Caption = CaptionPlay; MainWindow.btnBack.Caption = CaptionBack; } } /** Create the profile and load it */ function bool onPlayClick() { local array<string> ExistingProfiles; local string ProfileName; local int i; local GUIQuestionPage QPage; ProfileName = MainWindow.ProfilePrefix$edName.GetText(); // test for existing record Controller.GetProfileList(MainWindow.ProfilePrefix, ExistingProfiles); for (i = 0; i < ExistingProfiles.length; i++) { if (ExistingProfiles[i] ~= ProfileName) { if (Controller.OpenMenu(Controller.QuestionMenuClass)) { QPage = GUIQuestionPage(Controller.ActivePage); QPage.SetupQuestion(QPage.Replace(ErrorProfileExists, "profile", edName.GetText()), QBTN_Ok, QBTN_Ok); // no prefix } SetFocus(edName); return true; } } GP = PlayerOwner().Level.Game.CreateDataObject(ProfileClass, "GameProfile", ProfileName); if ( GP != none ) { GP.CreateProfile(PlayerOwner()); GP.PlayerName = edName.GetText(); GP.TeamName = edTeam.GetText(); GP.TeamSymbolName = String(ilSponsor.Image); GP.PlayerCharacter = clPlayerSkins.GetName(); AddDefaultBots(GP); AddDefaultTeams(GP); GP.BaseDifficulty = cbDifficulty.GetIndex(); // set difficulty variables GP.InjuryChance = GP.InjuryChance+(GP.BaseDifficulty/30); GP.ChallengeChance = GP.ChallengeChance+(GP.BaseDifficulty/30); GP.FeeIncrease = GP.FeeIncrease+(GP.BaseDifficulty/300); GP.TeamPercentage = GP.TeamPercentage+(GP.BaseDifficulty/30); GP.MatchBonus = GP.MatchBonus+(GP.TeamPercentage/10); GP.InjuryTreatment = GP.InjuryTreatment+(GP.BaseDifficulty / 50); GP.MapChallengeCost = GP.MapChallengeCost+(GP.BaseDifficulty / 100); GP.AltPath = rand(MaxInt); PlayerOwner().Level.Game.CurrentGameProfile = GP; GP.Initialize(PlayerOwner().Level.Game, ProfileName); GP.SpecialEvent = "WELCOME"; PlayerOwner().Level.Game.CurrentGameProfile.bInLadderGame = true; // so it'll reload into SP menus if (!PlayerOwner().Level.Game.SavePackage(ProfileName)) { Warn("Couldn't save profile package"); } // launch the game introduction PlayerOwner().ConsoleCommand("START"@GameIntroUrl$profilename); if (MainWindow != none) MainWindow.bAllowedAsLast = true; // workaround, or else the main window will pop up Controller.CloseAll(false,true); } else { Warn("Error creating profile"); if (Controller.OpenMenu(Controller.QuestionMenuClass)) { QPage = GUIQuestionPage(Controller.ActivePage); QPage.SetupQuestion(ErrorCantCreateProfile, QBTN_Ok, QBTN_Ok); } // restore old tab MainWindow.c_Tabs.ReplaceTab(MyButton, MainWindow.PanelCaption[0], MainWindow.PanelClass[0], , MainWindow.PanelHint[0], true); MainWindow.UpdateTabs(); return true; } return true; } /** Go back to the main menu when there are not proflies */ function bool onBackClick() { local array<string> profilenames; MainWindow.btnBack.Caption = CaptionBack; Controller.GetProfileList(MainWindow.ProfilePrefix, profilenames); if ( profilenames.Length == 0 ) Controller.CloseMenu(); else MainWindow.c_Tabs.ReplaceTab(MyButton, MainWindow.PanelCaption[0], MainWindow.PanelClass[0], , MainWindow.PanelHint[0], true); return true; } /** Clear the input box when it has the default name */ function OnNameActivate() { if (edName.GetText() == clPlayerSkins.GetName()) edName.SetText(""); } /** Clear the input box when it has the default team name */ function OnTeamActivate() { if (edTeam.GetText() == DefaultTeamName) edTeam.SetText(""); } /** Check to see if we have an empty name */ function OnNameDeActivate() { if ( edName.GetText() == "") edName.SetText(repl(clPlayerSkins.GetName(), ".", "_")); if ( edTeam.GetText() == "") edTeam.SetText(DefaultTeamName); } /** Disable "create" button when names are empty */ function onNameChange( GUIComponent Sender) { btnPlayEnabled((edName.GetText() != "") && (edTeam.GetText() != "")); } /** Change the selected skin */ function bool onSelectSkin(GUIComponent Sender) { local string prev; prev = repl(clPlayerSkins.GetName(), ".", "_"); if ( Sender == btnPrevSkin ) { clPlayerSkins.ScrollLeft(); } else if ( Sender == btnNextSkin ) { clPlayerSkins.ScrollRight(); } if (edName.GetText() == prev) edName.SetText(repl(clPlayerSkins.GetName(), ".", "_")); return Super.OnClick(Sender); } /** Change the selected sponsor */ function bool onSelectSponsor(GUIComponent Sender) { if ( Sender == btnPrevSponsor ) { ilSponsor.PrevImage(); } else if ( Sender == btnNextSponsor ) { ilSponsor.NextImage(); } return Super.OnClick(Sender); } /** Will reset all the settings to their initial value */ function ResetValues() { local int i; edTeam.SetText(DefaultTeamName); cbDifficulty.SetIndex(DefaultDifficulty); clPlayerSkins.Find(DefaultCharacter); edName.SetText(clPlayerSkins.GetName()); for (i = 0; i < ilSponsor.MatNames.Length; i++) { if (ilSponsor.MatNames[i] ~= "TeamSymbols_UT2004.Design1") { ilSponsor.SetIndex(i); break; } } } /** Add the default bots to the free agent list */ function AddDefaultBots(UT2K4GameProfile GP) { local array<xUtil.PlayerRecord> FreeAgents; local int i; GP.BotStats.length = 0; class'xUtil'.static.GetPlayerList(FreeAgents); for (i = 0; i < FreeAgents.Length; i++) { if ((FreeAgents[i].Menu ~= "SP") && ((FreeAgents[i].species == class'xGame.SPECIES_Egypt') || (FreeAgents[i].species == class'xGame.SPECIES_Merc'))) { if (FreeAgents[i].DefaultName ~= GP.PlayerCharacter) continue; GP.GetBotPosition(FreeAgents[i].DefaultName, true); } } for (i = 0; i < InitialFreeAgents.length; i++) { GP.GetBotPosition(InitialFreeAgents[i], true); } } /** Add the default teams to the list (the Phantom teams) */ function AddDefaultTeams(UT2K4GameProfile GP) { local class<UT2K4RosterGroup> RGclass; local int i; RGclass = class<UT2K4RosterGroup>(DynamicLoadObject("xGame.UT2K4TeamRosterPhantom", class'Class')); for (i = 0; i < RGclass.default.Rosters.length; i++) { GP.GetTeamPosition(RGclass.default.Rosters[i], true); } } /** Loads all Sponsor symbols */ function LoadSponsorSymbols() { local int i; local Material M; local array<string> SymbolNames; Controller.GetTeamSymbolList(SymbolNames, true); // get all usable team symbols for (i = 0; i < SymbolNames.Length; i++) { M = Material(DynamicLoadObject(SymbolNames[i], class'Material')); ilSponsor.AddMaterial(SymbolNames[i], M); } } defaultproperties { Begin Object class=GUICharacterListTeam Name=SPNclPlayerSkins Hint="Your character's appearance, use arrow keys to change" WinWidth=0.199566 WinHeight=0.500000 WinLeft=0.048207 WinTop=0.191921 bCenterInBounds=true FixedItemsPerPage=1 StyleName="CharButton" TabOrder=0 bBoundToParent=true End Object clPlayerSkins=SPNclPlayerSkins Begin Object class=GUISectionBackground Name=SPNimgEditBg WinWidth=0.425171 WinHeight=0.770000 WinLeft=0.536263 WinTop=0.101463 Caption="Profile" bBoundToParent=true End Object sbEditBg=SPNimgEditBg Begin Object class=moEditBox Name=SPNmeName Caption="Player Name: " Hint="Your character's name" LabelJustification=TXTA_Left WinHeight=0.122500 WinWidth=0.345000 WinLeft=0.572258 WinTop=0.286087 bVerticalLayout=true OnChange=onNameChange OnActivate=OnNameActivate OnDeActivate=OnNameDeActivate TabOrder=1 bBoundToParent=true End Object edName=SPNmeName Begin Object class=moEditBox Name=SPNmeTeam Caption="Team Name: " Hint="The name of your team" LabelJustification=TXTA_Left WinHeight=0.122500 WinWidth=0.345000 WinLeft=0.572258 WinTop=0.428007 bVerticalLayout=true OnChange=onNameChange OnActivate=OnTeamActivate OnDeActivate=OnNameDeActivate TabOrder=2 bBoundToParent=true End Object edTeam=SPNmeTeam Begin Object class=moComboBox Name=SPNmcDifficulty Caption="Difficulty: " Hint="Customize your challenge" LabelJustification=TXTA_Left WinWidth=0.345000 WinHeight=0.068311 WinLeft=0.572258 WinTop=0.568803 bVerticalLayout=true bReadOnly=true TabOrder=3 bBoundToParent=true End Object cbDifficulty=SPNmcDifficulty Begin Object class=GUIImageList Name=SPNilSponsor Hint="Your team's sponsor, use arrow keys to change" WinWidth=0.185561 WinHeight=0.506378 WinLeft=0.304401 WinTop=0.189296 ImageRenderStyle=MSTY_Normal ImageStyle=ISTY_Justified ImageAlign=IMGA_Center bWrap=true TabOrder=7 bBoundToParent=true End Object ilSponsor=SPNilSponsor Begin Object class=GUISectionBackground Name=SPNimgPortraitBack WinWidth=0.234133 WinHeight=0.770000 WinLeft=0.030428 WinTop=0.101463 Caption="Portrait" bBoundToParent=true End Object sbPortraitBack=SPNimgPortraitBack Begin Object Class=GUIButton Name=SPNbtnPrevSkin Hint="Selects a new appearance for your character" StyleName="ArrowLeft" WinWidth=0.048750 WinHeight=0.080000 WinLeft=0.060867 WinTop=0.733722 bNeverFocus=true bRepeatClick=true OnClickSound=CS_Down OnClick=onSelectSkin TabOrder=5 bBoundToParent=true End Object btnPrevSkin=SPNbtnPrevSkin Begin Object Class=GUIButton Name=SPNbtnNextSkin Hint="Selects a new appearance for your character" StyleName="ArrowRight" WinWidth=0.048750 WinHeight=0.080000 WinLeft=0.178054 WinTop=0.733722 bNeverFocus=true bRepeatClick=true OnClickSound=CS_Up OnClick=onSelectSkin TabOrder=6 bBoundToParent=true End Object btnNextSkin=SPNbtnNextSkin Begin Object class=GUISectionBackground Name=SPNimgSponsorBack WinWidth=0.253265 WinHeight=0.770000 WinLeft=0.273865 WinTop=0.101463 Caption="Team symbol" bBoundToParent=true End Object sbSponsorBack=SPNimgSponsorBack Begin Object Class=GUIButton Name=SPNbtnPrevSponsor Hint="Selects a new symbol for your team" StyleName="ArrowLeft" WinWidth=0.048750 WinHeight=0.080000 WinLeft=0.311505 WinTop=0.733722 bNeverFocus=true bRepeatClick=true OnClickSound=CS_Down OnClick=onSelectSponsor TabOrder=8 bBoundToParent=true End Object btnPrevSponsor=SPNbtnPrevSponsor Begin Object Class=GUIButton Name=SPNbtnNextSponsor Hint="Selects a new symbol for your team" StyleName="ArrowRight" WinWidth=0.055000 WinHeight=0.080000 WinLeft=0.433380 WinTop=0.733722 bNeverFocus=true bRepeatClick=true OnClickSound=CS_Up OnClick=onSelectSponsor TabOrder=9 bBoundToParent=true End Object btnNextSponsor=SPNbtnNextSponsor PanelCaption="New profile" DefaultTeamName="Team" DefaultTeamSponsor=1 DefaultDifficulty=2 TeamSponsorPrefix="TeamSymbols_UT2003.sym" DefaultCharacter="Jakob" ErrorProfileExists="Profile with name '%profile%' already exists!" ErrorCantCreateProfile="Profile creation failed." GameIntroURL="MOV-UT2004-Intro?quickstart=true?TeamScreen=False?savegame=" DifficultyLevels(0)="Novice" DifficultyLevels(1)="Average" DifficultyLevels(2)="Experienced" DifficultyLevels(3)="Skilled" DifficultyLevels(4)="Adept" DifficultyLevels(5)="Masterful" DifficultyLevels(6)="Inhuman" DifficultyLevels(7)="Godlike" InitialFreeAgents(0)="Hathor" InitialFreeAgents(1)="Huntress" InitialFreeAgents(2)="Sunspear" InitialFreeAgents(3)="Cipher" InitialFreeAgents(4)="Medusa" InitialFreeAgents(5)="Jackhammer" InitialFreeAgents(6)="Avarice" InitialFreeAgents(7)="Darkling" } |
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