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//============================================================================== // Contains all client-side (mostly) game configuration properties // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class UT2K4Tab_GameSettings extends Settings_Tabs; var automated GUISectionBackground i_BG1, i_BG2, i_BG3, i_BG4, i_BG5; var automated moCheckBox ch_WeaponBob, ch_AutoSwitch, ch_Speech, ch_Dodging, ch_AutoAim, ch_ClassicTrans, ch_LandShake; var automated moComboBox co_GoreLevel; var GUIComponent LastGameOption; // Hack var bool bBob, bDodge, bAim, bAuto, bClassicTrans, bLandShake, bLandShakeD, bSpeechRec; var int iGore; // From network tab var localized string NetSpeedText[4]; var localized string StatsURL; var localized string EpicIDMsg; var automated GUILabel l_Warning, l_ID; var automated GUIButton b_Stats; var automated moCheckBox ch_TrackStats, ch_DynNetspeed, ch_Precache; var automated moComboBox co_Netspeed; var automated moEditBox ed_Name, ed_Password; var int iNetspeed, iNetSpeedD; var string sPassword, sName; var bool bStats, bDynNet, bPrecache; function InitComponent(GUIController MyController, GUIComponent MyOwner) { local int i; Super.InitComponent(MyController, MyOwner); if ( class'GameInfo'.Default.bAlternateMode ) RemoveComponent(co_GoreLevel); else { for (i = 0; i < ArrayCount(class'GameInfo'.default.GoreLevelText); i++) co_GoreLevel.AddItem(class'GameInfo'.default.GoreLevelText[i]); } LastGameOption = ch_LandShake; // Network for(i = 0;i < ArrayCount(NetSpeedText);i++) co_Netspeed.AddItem(NetSpeedText[i]); ed_Name.MyEditBox.bConvertSpaces = true; ed_Name.MyEditBox.MaxWidth=14; ed_Password.MyEditBox.MaxWidth=14; ed_Password.MaskText(true); l_ID.Caption = FormatID(PlayerOwner().GetPlayerIDHash()); } function string FormatID(string id) { id=Caps(id); return mid(id,0,8)$"-"$mid(id,8,8)$"-"$mid(id,16,8)$"-"$mid(id,24,8); } function ShowPanel(bool bShow) { Super.ShowPanel(bShow); if ( bShow ) { if ( bInit ) { i_BG1.ManageComponent(ch_WeaponBob); i_BG1.Managecomponent(ch_AutoSwitch); i_BG1.ManageComponent(ch_Dodging); i_BG1.ManageComponent(ch_AutoAim); i_BG1.ManageComponent(ch_ClassicTrans); i_BG1.ManageComponent(ch_LandShake); i_BG1.Managecomponent(co_GoreLevel); // No speech recognition except on win32... --ryan. if ( (!PlatformIsWindows()) || (PlatformIs64Bit()) ) ch_Speech.DisableMe(); } UpdateStatsItems(); } } function InternalOnLoadINI(GUIComponent Sender, string s) { local int i; local PlayerController PC; if (GUIMenuOption(Sender) != None) { PC = PlayerOwner(); switch (GUIMenuOption(Sender)) { case ch_AutoSwitch: bAuto = !PC.bNeverSwitchOnPickup; ch_AutoSwitch.Checked(bAuto); break; case ch_WeaponBob: if ( PC.Pawn != None ) bBob = PC.Pawn.bWeaponBob; else bBob = class'Pawn'.default.bWeaponBob; ch_WeaponBob.Checked(bBob); break; case co_GoreLevel: if ( PC.Level.Game != None ) iGore = PC.Level.Game.GoreLevel; else iGore = class'GameInfo'.default.GoreLevel; co_GoreLevel.SetIndex(iGore); break; case ch_Dodging: bDodge = PC.DodgingIsEnabled(); ch_Dodging.Checked(bDodge); break; case ch_AutoAim: bAim = PC.bAimingHelp; ch_AutoAim.Checked(bAim); break; case ch_ClassicTrans: if ( xPlayer(PC) != None ) bClassicTrans = xPlayer(PC).bClassicTrans; else bClassicTrans = class'xPlayer'.default.bClassicTrans; ch_ClassicTrans.Checked(bClassicTrans); break; case ch_LandShake: bLandShake = PC.bLandingShake; ch_LandShake.Checked(bLandShake); break; case ch_Speech: bSpeechRec = bool(PC.ConsoleCommand("get ini:Engine.Engine.ViewportManager UseSpeechRecognition")); ch_Speech.SetComponentValue(bSpeechRec, True); break; // Network case ch_Precache: bPrecache = PC.Level.bDesireSkinPreload; ch_Precache.Checked(bPrecache); break; case co_Netspeed: if ( PC.Player != None ) i = PC.Player.ConfiguredInternetSpeed; else i = class'Player'.default.ConfiguredInternetSpeed; if (i <= 2600) iNetSpeed = 0; else if (i <= 5000) iNetSpeed = 1; else if (i <= 10000) iNetSpeed = 2; else iNetSpeed = 3; iNetSpeedD = iNetSpeed; co_NetSpeed.SetIndex(iNetSpeed); break; case ed_Name: sName = PC.StatsUserName; ed_Name.SetText(sName); break; case ed_Password: sPassword = PC.StatsPassword; ed_Password.SetText(sPassword); break; case ch_TrackStats: bStats = PC.bEnableStatsTracking; ch_TrackStats.Checked(bStats); UpdateStatsItems(); break; case ch_DynNetspeed: bDynNet = PC.bDynamicNetSpeed; ch_DynNetspeed.Checked(bDynNet); break; } } } function SaveSettings() { local PlayerController PC; local bool bSave; Super.SaveSettings(); PC = PlayerOwner(); if ( bSpeechRec != bool(PC.ConsoleCommand("get ini:Engine.Engine.ViewportManager UseSpeechRecognition")) ) PC.ConsoleCommand("set ini:Engine.Engine.ViewportManager UseSpeechRecognition"@bSpeechRec); if ( xPlayer(PC) != None && xPlayer(PC).bClassicTrans != bClassicTrans) { xPlayer(PC).bClassicTrans = bClassicTrans; xPlayer(PC).ServerSetClassicTrans(bClassicTrans); bSave = True; } if (class'XGame.xPlayer'.default.bClassicTrans != bClassicTrans) { class'XGame.xPlayer'.default.bClassicTrans = bClassicTrans; class'XGame.xPlayer'.static.StaticSaveConfig(); } if (PC.bLandingShake != bLandShake) { PC.bLandingShake = bLandShake; bSave = True; } if (PC.DodgingIsEnabled() != bDodge) { PC.SetDodging(bDodge); bSave = True; } if (PC.bNeverSwitchOnPickup == bAuto) { PC.bNeverSwitchOnPickup = !bAuto; bSave = True; } if ( PC.bAimingHelp != bAim ) { PC.bAimingHelp = bAim; bSave = True; } if (PC.Pawn != None) { PC.Pawn.bWeaponBob = bBob; PC.Pawn.SaveConfig(); } else if (class'Engine.Pawn'.default.bWeaponBob != bBob) { class'Engine.Pawn'.default.bWeaponBob = bBob; class'Engine.Pawn'.static.StaticSaveConfig(); } if (PC.Level != None && PC.Level.Game != None) { if ( PC.Level.Game.GoreLevel != iGore ) { PC.Level.Game.GoreLevel = iGore; PC.Level.Game.SaveConfig(); } } else { if ( class'Engine.GameInfo'.default.GoreLevel != iGore ) { class'Engine.GameInfo'.default.GoreLevel = iGore; class'Engine.GameInfo'.static.StaticSaveConfig(); } } // Network if ( bPrecache != PC.Level.bDesireSkinPreload ) { PC.Level.bDesireSkinPreload = bPrecache; PC.Level.SaveConfig(); } if ( iNetSpeed != iNetSpeedD || (class'Player'.default.ConfiguredInternetSpeed == 9636) ) { if ( PC.Player != None ) { switch (iNetSpeed) { case 0: PC.Player.ConfiguredInternetSpeed = 2600; break; case 1: PC.Player.ConfiguredInternetSpeed = 5000; break; case 2: PC.Player.ConfiguredInternetSpeed = 10000; break; case 3: PC.Player.ConfiguredInternetSpeed = 15000; break; } PC.Player.SaveConfig(); } else { switch (iNetSpeed) { case 0: class'Player'.default.ConfiguredInternetSpeed = 2600; break; case 1: class'Player'.default.ConfiguredInternetSpeed = 5000; break; case 2: class'Player'.default.ConfiguredInternetSpeed = 10000; break; case 3: class'Player'.default.ConfiguredInternetSpeed = 15000; break; } class'Player'.static.StaticSaveConfig(); } } if ( bStats != PC.bEnableStatsTracking ) { PC.bEnableStatsTracking = bStats; bSave = True; } if ( sName != PC.StatsUserName ) { PC.StatsUserName = sName; bSave = True; } if ( PC.StatsPassword != sPassword ) { PC.StatsPassword = sPassword; bSave = True; } if ( PC.bDynamicNetSpeed != bDynNet ) { PC.bDynamicNetSpeed = bDynNet; bSave = True; } if (bSave) PC.SaveConfig(); } function ResetClicked() { local class<Client> ViewportClass; local bool bTemp; local PlayerController PC; local int i; Super.ResetClicked(); PC = PlayerOwner(); ViewportClass = class<Client>(DynamicLoadObject(GetNativeClassName("Engine.Engine.ViewportManager"), class'Class')); ViewportClass.static.ResetConfig("UseSpeechRecognition"); ViewportClass.static.ResetConfig("ScreenFlashes"); class'XGame.xPlayer'.static.ResetConfig("bClassicTrans"); PC.ResetConfig("bNeverSwitchOnPickup"); PC.ResetConfig("bEnableDodging"); PC.ResetConfig("bLandingShake"); PC.ResetConfig("bAimingHelp"); class'Engine.Pawn'.static.ResetConfig("bWeaponBob"); class'Engine.GameInfo'.static.ResetConfig("GoreLevel"); // Network class'Engine.Player'.static.ResetConfig("ConfiguredInternetSpeed"); class'Engine.LevelInfo'.static.ResetConfig("bDesireSkinPreload"); PC.ResetConfig("bEnableStatsTracking"); PC.ClearConfig("StatsUserName"); PC.ClearConfig("StatsPassword"); PC.ResetConfig("bDynamicNetSpeed"); bTemp = Controller.bCurMenuInitialized; Controller.bCurMenuInitialized = False; for (i = 0; i < Components.Length; i++) Components[i].LoadINI(); Controller.bCurMenuInitialized = bTemp; } function InternalOnChange(GUIComponent Sender) { local PlayerController PC; Super.InternalOnChange(Sender); if (GUIMenuOption(Sender) != None) { PC = PlayerOwner(); switch (GUIMenuOption(Sender)) { case ch_Speech: bSpeechRec = ch_Speech.IsChecked(); break; case ch_AutoSwitch: bAuto = ch_AutoSwitch.IsChecked(); break; case ch_WeaponBob: bBob = ch_WeaponBob.IsChecked(); break; case co_GoreLevel: iGore = co_GoreLevel.GetIndex(); break; case ch_Dodging: bDodge = ch_Dodging.IsChecked(); break; case ch_AutoAim: bAim = ch_AutoAim.IsChecked(); break; case ch_ClassicTrans: bClassicTrans = ch_ClassicTrans.IsChecked(); break; case ch_LandShake: bLandShake = ch_LandShake.IsChecked(); break; // Network case ch_Precache: bPrecache = ch_Precache.IsChecked(); break; case co_Netspeed: iNetSpeed = co_NetSpeed.GetIndex(); break; case ed_Name: sName = ed_Name.GetText(); break; case ed_Password: sPassword = ed_Password.GetText(); break; case ch_TrackStats: bStats = ch_TrackStats.IsChecked(); UpdateStatsItems(); break; case ch_DynNetspeed: bDynNet = ch_DynNetspeed.IsChecked(); break; } } l_Warning.SetVisibility(!ValidStatConfig()); } function bool ValidStatConfig() { if(bStats) { if(Len(ed_Name.GetText()) < 4) return false; if(Len(ed_Password.GetText()) < 6) return false; } return true; } function bool OnViewStats(GUIComponent Sender) { PlayerOwner().ConsoleCommand("start"@StatsURL); return true; } function UpdateStatsItems() { if ( bStats ) { EnableComponent(ed_Name); EnableComponent(ed_Password); EnableComponent(b_Stats); } else { DisableComponent(ed_Name); DisableComponent(ed_Password); DisableComponent(b_Stats); } l_Warning.SetVisibility(!ValidStatConfig()); } defaultproperties { Begin Object class=GUISectionBackground Name=GameBK1 WinWidth=0.449609 WinHeight=0.748936 WinLeft=0.014649 WinTop=0.033853 RenderWeight=0.1001 Caption="Gameplay" End Object i_BG1=GameBK1 Begin Object class=GUISectionBackground Name=GameBK2 WinWidth=0.496484 WinHeight=0.199610 WinLeft=0.486328 WinTop=0.033853 RenderWeight=0.1002 Caption="Network" End Object i_BG2=GameBK2 Begin Object class=GUISectionBackground Name=GameBK3 WinWidth=0.496484 WinHeight=0.308985 WinLeft=0.486328 WinTop=0.240491 RenderWeight=0.1002 Caption="Stats" End Object i_BG3=GameBK3 Begin Object class=GUISectionBackground Name=GameBK4 WinWidth=0.496484 WinHeight=0.219141 WinLeft=0.486328 WinTop=0.559889 RenderWeight=0.1002 Caption="Misc" End Object i_BG4=GameBK4 Begin Object class=GUISectionBackground Name=GameBK5 WinWidth=0.965712 WinHeight=0.200706 WinLeft=0.017419 WinTop=0.791393 RenderWeight=0.1002 Caption="Unique ID / Messages" End Object i_BG5=GameBK5 Begin Object class=moCheckBox Name=GameWeaponBob WinWidth=0.400000 WinLeft=0.050000 WinTop=0.290780 Caption="Weapon Bob" INIOption="@Internal" OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange Hint="Prevent your weapon from bobbing up and down while moving" ComponentJustification=TXTA_Right LabelJustification=TXTA_Left ComponentWidth=-1 CaptionWidth=0.8 RenderWeight=1.04 TabOrder=1 End Object ch_WeaponBob=GameWeaponBob Begin Object class=moComboBox Name=GameGoreLevel WinWidth=0.400000 WinLeft=0.050000 WinTop=0.415521 Caption="Gore Level" INIOption="@Internal" OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange Hint="Configure the amount of blood and gore you see while playing the game" ComponentJustification=TXTA_Right LabelJustification=TXTA_Left ComponentWidth=-1 CaptionWidth=0.5 RenderWeight=1.04 TabOrder=2 bReadOnly=True End Object co_GoreLevel=GameGoreLevel Begin Object class=moCheckBox Name=GameDodging WinWidth=0.400000 WinLeft=0.050000 WinTop=0.541563 Caption="Dodging" INIOption="@Internal" OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange Hint="Turn this option off to disable special dodge moves." ComponentJustification=TXTA_Right LabelJustification=TXTA_Left ComponentWidth=-1 CaptionWidth=0.8 RenderWeight=1.04 TabOrder=3 End Object ch_Dodging=GameDodging Begin Object class=moCheckBox Name=GameAutoAim WinWidth=0.400000 WinLeft=0.050000 WinTop=0.692344 Caption="Auto Aim" INIOption="@Internal" OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange Hint="Enabling this option will activate computer-assisted aiming in single player games." ComponentJustification=TXTA_Right LabelJustification=TXTA_Left ComponentWidth=-1 CaptionWidth=0.8 RenderWeight=1.04 TabOrder=4 End Object ch_AutoAim=GameAutoAim Begin Object class=moCheckBox Name=GameClassicTrans Caption="High Beacon Trajectory" IniOption="@Internal" OnChange=InternalOnChange OnLoadINI=InternalOnLoadINI Hint="Enable to use traditional-style high translocator beacon toss trajectory" bSquare=True ComponentJustification=TXTA_Right LabelJustification=TXTA_Left ComponentWidth=-1 CaptionWidth=0.8 RenderWeight=1.04 TabOrder=5 End Object ch_ClassicTrans=GameClassicTrans Begin Object class=moCheckBox Name=WeaponAutoSwitch Caption="Weapon Switch On Pickup" Hint="Automatically change weapons when you pick up a better one." IniOption="@Internal" OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange bSquare=true ComponentJustification=TXTA_Right LabelJustification=TXTA_Left ComponentWidth=-1 CaptionWidth=0.8 RenderWeight=1.04 TabOrder=6 End Object ch_AutoSwitch=WeaponAutoSwitch Begin Object class=moCheckBox Name=LandShaking WinWidth=0.266797 WinLeft=0.705430 WinTop=0.150261 Caption="Landing Viewshake" OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange INIOption="@Internal" Hint="Enable view shaking upon landing." CaptionWidth=0.9 bSquare=True bHeightFromComponent=False ComponentJustification=TXTA_Right LabelJustification=TXTA_Left TabOrder=7 End Object ch_LandShake=LandShaking // Network Begin Object class=moComboBox Name=OnlineNetSpeed WinWidth=0.419297 WinLeft=0.528997 WinTop=0.122944 Caption="Connection" INIOption="@Internal" INIDefault="Cable Modem/DSL" OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange Hint="How fast is your connection?" CaptionWidth=0.55 ComponentJustification=TXTA_Left bReadOnly=true bHeightFromComponent=false TabOrder=8 End Object co_Netspeed=OnlineNetSpeed Begin Object class=moCheckBox Name=NetworkDynamicNetspeed WinWidth=0.419297 WinLeft=0.528997 WinTop=0.166017 Caption="Dynamic Netspeed" Hint="Netspeed is automatically adjusted based on the speed of your network connection" CaptionWidth=0.94 bSquare=true ComponentJustification=TXTA_Left IniOption="@Internal" OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange TabOrder=9 End Object ch_DynNetspeed=NetworkDynamicNetspeed Begin Object class=moCheckBox Name=OnlineTrackStats WinWidth=0.170273 WinLeft=0.642597 WinTop=0.321733 Caption="Track Stats" INIOption="@Internal" INIDefault="True" OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange Hint="Enable this option to join the online ranking system." CaptionWidth=0.9 bSquare=true ComponentJustification=TXTA_Left TabOrder=10 End Object ch_TrackStats=OnlineTrackStats Begin Object class=moEditBox Name=OnlineStatsName WinWidth=0.419316 WinLeft=0.524912 WinTop=0.373349 INIOption="@Internal" OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange Caption="UserName" Hint="Please select a name to use for UT Stats!" CaptionWidth=0.4 TabOrder=11 End Object ed_Name=OnlineStatsName Begin Object class=moEditBox Name=OnlineStatsPW WinWidth=0.419316 WinLeft=0.524912 WinTop=0.430677 Caption="Password" INIOption="@Internal" OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange Hint="Please select a password that will secure your UT Stats!" CaptionWidth=0.4 TabOrder=12 End Object ed_Password=OnlineStatsPW Begin Object class=GUIButton Name=ViewOnlineStats WinWidth=0.166055 WinHeight=0.05 WinLeft=0.780383 WinTop=0.469391 Caption="View Stats" Hint="Click to launch the UT stats website." OnClick=OnViewStats TabOrder=13 End Object b_Stats=ViewOnlineStats Begin Object Class=moCheckBox Name=SpeechRecognition WinWidth=0.403353 WinLeft=0.540058 WinTop=0.654527 Caption="Speech Recognition" Hint="Enable speech recognition" IniOption="@Internal" OnLoadIni=InternalOnLoadIni OnChange=InternalOnChange ComponentJustification=TXTA_Left CaptionWidth=0.9 TabOrder=14 bBoundToParent=True bScaleToParent=True End Object ch_Speech=SpeechRecognition Begin Object class=moCheckBox Name=PrecacheSkins WinWidth=0.403353 WinLeft=0.540058 WinTop=0.707553 Caption="Preload all player skins" Hint="Preloads all player skins, increasing level load time but reducing hitches during network games. You must have at least 512 MB of system memory to use this option." CaptionWidth=0.9 bSquare=True ComponentJustification=TXTA_Left IniOption="@Internal" OnLoadINI=InternalOnLoadINI OnChange=InternalOnChange TabOrder=15 End Object ch_Precache=PrecacheSkins Begin Object class=GUILabel Name=InvalidWarning WinWidth=0.887965 WinHeight=0.058335 WinLeft=0.057183 WinTop=0.916002 Caption="Your stats username or password is invalid. Your username must be at least 4 characters long, and your password must be at least 6 characters long." TextAlign=TXTA_Center bMultiLine=True TextColor=(R=255,G=255,B=0,A=255) TextFont="UT2SmallFont" End Object l_Warning=InvalidWarning Begin Object class=GUILabel Name=EpicID WinWidth=0.888991 WinHeight=0.067703 WinLeft=0.054907 WinTop=0.858220 Caption="Your Unique id is:" TextAlign=TXTA_Center bMultiLine=false StyleName="TextLabel" RenderWeight=0.2 End Object l_ID=EpicID NetSpeedText(0)="Modem" NetSpeedText(1)="ISDN" NetSpeedText(2)="Cable/ADSL" NetSpeedText(3)="LAN/T1" StatsURL="http://ut2004stats.epicgames.com/" EpicIDMsg="Your Unique id is:" WinTop=0.15 WinLeft=0 WinWidth=1 WinHeight=0.74 bAcceptsInput=false PanelCaption="Game" } |
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