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//============================================================================= // JBGUIPanelConfigJailCard // Copyright 2007 by [GSF]JohnDoe <gsfjohndoe@hotmail.com> // Created by tarquin <tarquin@planetjailbreak.com> // $Id: JBGUIPanelConfigJailCard.uc,v 1.6 2007-05-19 15:06:55 johndoe Exp $ // // GUI options for the Get Out of Jail Free Card Addon // // CHANGELOG: // 15 jan 2007 - Fixed GUI page to correctly communicate its changed variables // to the main addon class // Changed code to use the 'var automated' UT2004 exclusive // syntax //============================================================================= class JBGUIPanelConfigJailCard extends JBGUIPanelConfig; //============================================================================= // Constants //============================================================================= /* Add-on class vars and defaults for reference: var config bool bAutoUseCard; // the GOOJF card is used automatically when jailed const DEFAULT_AUTOUSE_CARD = False; var config bool bAllowDropCard; // can the GOOJF card be dropped? const DEFAULT_ALLOW_DROP = True; var config int SpawnDelay; // delay at round start before spawning card const DEFAULT_SPAWN_DELAY = 0; var config int NumCards; // number of cards to spawn const DEFAULT_NUM_CARDS = 1; */ //============================================================================= // Variables //============================================================================= var automated JBGUIComponentTrackbar ctbSliderSpawnDelay; var automated JBGUIComponentTrackbar ctbSliderNumCards; var automated moCheckBox cbAutoUseCard; var automated moCheckBox cbAllowDropCard; var private bool bInitialized; // used to prevent executing SaveINISettings() during initialization //============================================================================= // InitComponent // // Loads the configurable values. //============================================================================= function InitComponent(GUIController MyController, GUIComponent MyOwner) { Super.InitComponent(MyController, MyOwner); LoadINISettings(); } //============================================================================= // LoadINISettings // // Loads the values of all config GUI controls. //============================================================================= function LoadINISettings() { bInitialized = False; cbAutoUseCard.Checked(class'JBAddonJailCard'.default.bAutoUseCard); cbAllowDropCard.Checked(class'JBAddonJailCard'.default.bAllowDropCard); ctbSliderSpawnDelay.SetValue(class'JBAddonJailCard'.default.SpawnDelay); ctbSliderNumCards.SetValue(class'JBAddonJailCard'.default.NumCards); bInitialized = True; } //============================================================================= // SaveINISettings // // Called when a value of a control changed. // Saves the values of all config GUI controls. //============================================================================= function SaveINISettings(GUIComponent Sender) { if ( !bInitialized ) return; class'JBAddonJailCard'.default.SpawnDelay = int(ctbSliderSpawnDelay.GetValue()); class'JBAddonJailCard'.default.NumCards = int(ctbSliderNumCards.GetValue()); class'JBAddonJailCard'.default.bAutoUseCard = cbAutoUseCard.IsChecked(); class'JBAddonJailCard'.default.bAllowDropCard = cbAllowDropCard.IsChecked(); class'JBAddonJailCard'.static.StaticSaveConfig(); } //============================================================================= // ResetConfiguration // // Resets the configurable properties to their default values. //============================================================================= function ResetConfiguration() { class'JBAddonJailCard'.static.ResetConfiguration(); LoadINISettings(); } //============================================================================= // Default properties //============================================================================= defaultproperties { Begin Object Class=moCheckBox Name=CheckBoxAutoUseCard WinTop = 0.01; // Check box text is a tiny bit too high at 0. WinLeft = 0.0; WinHeight = 0.07; // for button to be right size WinWidth = 0.667; // sets how far button is from left edge bHeightFromComponent = False; CaptionWidth = 0.9; bSquare = True; // makes button round Caption="Use card automatically" Hint="You are freed as soon as you are jailed!" OnChange=SaveINISettings End Object cbAutoUseCard = CheckBoxAutoUseCard Begin Object Class=moCheckBox Name=CheckBoxAllowDropCard WinTop = 0.21; WinLeft = 0.0; WinHeight = 0.07; // for button to be right size WinWidth = 0.667; // sets how far button is from left edge bHeightFromComponent = False; CaptionWidth = 0.9; bSquare = True; // makes button round Caption="Card can be dropped (shieldgun frag)" Hint="You may drop the card for another player to pick up." OnChange=SaveINISettings End Object cbAllowDropCard = CheckBoxAllowDropCard Begin Object Class=JBGUIComponentTrackbar Name=SliderSpawnDelay WinTop =0.4 // row 3 WinLeft =0.0 WinHeight =0.1 WinWidth =1.0 CaptionWidth = -1; SliderWidth = 0.34; EditBoxWidth = 0.18; Caption="Spawn delay" Hint="Seconds after round start before card spawns." MinValue=0 MaxValue=180 bIntegerOnly=True OnChange=SaveINISettings End Object ctbSliderSpawnDelay = SliderSpawnDelay Begin Object Class=JBGUIComponentTrackbar Name=SliderNumCards WinTop =0.6 // row 4 WinLeft =0.0 WinHeight =0.1 WinWidth =1.0 CaptionWidth = -1; SliderWidth = 0.34; EditBoxWidth = 0.18; Caption="Number of cards" Hint="How many cards are spawned in the game." MinValue=1 MaxValue=4 // only for testing, not sure if a game should have more than 1 JailCard bIntegerOnly=True OnChange=SaveINISettings End Object ctbSliderNumCards = SliderNumCards } |
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