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// ============================================================================ // JBGameRulesJailCard // Copyright 2007 by [GSF]JohnDoe <gsfjohndoe@hotmail.com> // Created by ?? (Someone from the Jailbreak community, most likely either // Kartoshka or tarquin) // $Id: JBGameRulesJailCard.uc,v 1.6 2007-05-19 15:06:55 johndoe Exp $ // // GameRules class for the Jailbreak Addon JailCard (Get out of jail free card) // // CHANGELOG: // 22 jan 2007 - Added first notifyround code, spawns jailcard(s) each round // Added reference to the JBAddon object // 10 feb 2007 - Added AddPRI, RemovePRI and HasJailCard methods // Fixed CardHolder reset on new rounds // Added CanSendToJail code to force card-use when a player is // the last one to die // 11 feb 2007 - Added PreventDeath code to allow people to steal JailCards by // fragging the carrier with the shieldgun // Added check for forced card-use if bAutoUseCard is set to True // 12 feb 2007 - Added UseCard method // Modified NotifyPlayerJaied according to changes in the the // JailCard (weapon) code // Fixed a bug in PreventDeath that caused dropped pickups not to // register with the SpawnedPickups list. // 19 may 2007 - Small change in NotifyPlayerJailed because of changes in // JBWeaponJailCard // ============================================================================ class JBGameRulesJailCard extends JBGameRules; //============================================================================= // Properties //============================================================================= var class<LocalMessage> ConsoleMessageClass; //============================================================================= // Variables //============================================================================= var JBAddonJailCard myAddon; var Array<PlayerReplicationInfo> CardHolders; // all PRI's of players who picked up a jailcard //============================================================================= // SetAddon //============================================================================= function SetAddon(JBAddonJailCard JBAJC) { myAddon = JBAJC; } //============================================================================= // AddPRI //============================================================================= function AddPRI(PlayerReplicationInfo myPRI) { CardHolders.Insert(CardHolders.length, 1); CardHolders[CardHolders.length - 1] = myPRI; //log("PRI added: " $ myPRI.GetHumanReadableName()); //log("CardHolders length: "$CardHolders.length); } //============================================================================= // RemovePRI //============================================================================= function RemovePRI(PlayerReplicationInfo myPRI) { local int i; i = HasJailCard(myPRI); if(i > -1) RemoveFromList(i); } //============================================================================= // RemoveFromList //============================================================================= function RemoveFromList(int i) { //log("PRI removed: " $ CardHolders[i].GetHumanReadableName()); CardHolders.Remove(i, 1); } //============================================================================= // HasJailCard // // Checks wether a given PRI is present in our CardHolders list // If it is present, it returns its position in the list, otherwise returns -1 //============================================================================= function int HasJailCard(PlayerReplicationInfo myPRI) { local int result, i; result = -1; for(i = 0; i < CardHolders.length; i++) { if(CardHolders[i] == myPRI) result = i; } return result; } //============================================================================= // UseCard // // Removes the PRI of the user from the list and spawns a new card //============================================================================= function UseCard(PlayerReplicationInfo myPRI, int i) { if(i > -1) RemoveFromList(i); else RemovePRI(myPRI); BroadcastLocalizedMessage(ConsoleMessageClass, 200, myPRI); if(PlayerController(myPRI.Owner) != none) PlayerController(myPRI.Owner).ReceiveLocalizedMessage(MessageClass, 200, myPRI); myAddon.SpawnCard(myAddon.FindSpawnPoint()); } // ============================================================================ // NotifyRound // // Called when a game round starts, including the first round in a game. // ============================================================================ function NotifyRound() { CardHolders.Remove(0, CardHolders.length); if(myAddon != none) { myAddon.ClearCards(); myAddon.SpawnCards(); } Super.NotifyRound(); } // ============================================================================ // CanSendToJail // // Called when a player is about to be sent to jail by the game. Checks if the // player has a Jail Card and if he is the last person of his team to die while // free or bAutoUseCard is set to True (forced use). // ============================================================================ function bool CanSendToJail(JBTagPlayer TagPlayer) { local int i; local PlayerReplicationInfo myPRI; super.CanSendToJail(TagPlayer); myPRI = TagPlayer.GetPlayerReplicationInfo(); i = HasJailCard(myPRI); if( (i > -1) && (TagPlayer.IsFree()) && ( (Jailbreak(Level.Game).CountPlayersJailed(TagPlayer.GetTeam()) == TagPlayer.GetTeam().Size - 1) || (myAddon.bAutoUseCard) ) ) { UseCard(myPRI, i); return false; } return true; } //============================================================================= // PreventDeath // // Check if the killed person was carrying a JailCard and if he was killed with // the shieldgun. If so, drop the JailCard. //============================================================================= function bool PreventDeath (Pawn Killed, Controller Killer, class<DamageType> myDamageType, vector HitLocation) { local int i; local PlayerReplicationInfo myPRI; Super.PreventDeath(Killed, Killer, myDamageType, HitLocation); myPRI = Killed.PlayerReplicationInfo; i = HasJailCard(myPRI); if(i > -1 && myDamageType == class'DamTypeShieldImpact' && myAddon.bAllowDropCard) { // shieldgun kill myAddon.SpawnCard(Killed.Location); RemoveFromList(i); BroadcastLocalizedMessage(ConsoleMessageClass, 400, myPRI); } return false; } //============================================================================= // NotifyPlayerJailed // // Spawn the Jail Card in the jailed players inventory, if he picked it up //============================================================================= function NotifyPlayerJailed(JBTagPlayer TagPlayer) { local JBWeaponJailCard myWeapon; local Pawn myP; Super.NotifyPlayerJailed(TagPlayer); if(HasJailCard(TagPlayer.GetController().PlayerReplicationInfo) > -1) { myP = TagPlayer.GetController().Pawn; myWeapon = Spawn(class'JBAddonJailCard.JBWeaponJailCard'); myWeapon.setVars(Self, myP); myWeapon.GiveTo(myP); if(PlayerController(TagPlayer.GetController()) != none) PlayerController(TagPlayer.GetController()).ReceiveLocalizedMessage(MessageClass, 300, TagPlayer.GetController().PlayerReplicationInfo); } } // ============================================================================ // NotifyPlayerReleased // // We remove any jailcards the player may be holding // ============================================================================ function NotifyPlayerReleased(JBTagPlayer TagPlayer, JBInfoJail Jail) { local Inventory inv; local Pawn myPawn; Super.NotifyPlayerReleased(TagPlayer, Jail); log ("oh noes!"); myPawn = TagPlayer.GetController().Pawn; for( inv=myPawn.Inventory;inv!=none;inv=inv.Inventory ) { if( inv.IsA('JBWeaponJailCard') ) { myPawn.DeleteInventory(inv); myPawn.NextWeapon(); break; } } } // ============================================================================ // Default properties // ============================================================================ defaultproperties { RemoteRole = ROLE_SimulatedProxy; MessageClass=class'JBJailCardMessageScreen'; ConsoleMessageClass=class'JBJailCardMessageConsole'; } |
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