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// ============================================================================ // JBScreenMapPanorama // Copyright 2003 by Mychaeel <mychaeel@planetjailbreak.com> // $Id: JBScreenMapPanorama.uc,v 1.1.1.1 2003/06/30 22:05:18 mychaeel Exp $ // // Renders a panoramic minimap similar to the scoreboard on a ScriptedTexture. // ============================================================================ class JBScreenMapPanorama extends JBScreenMap placeable showcategories(Movement); // ============================================================================ // Replication // ============================================================================ replication { reliable if (Role == ROLE_Authority) RepLocation, RepRotation, FieldOfView; } // ============================================================================ // Properties // ============================================================================ var() float FieldOfView; // field of view for panoramic overview // ============================================================================ // Variables // ============================================================================ var private vector RepLocation; // replicated actor location var private rotator RepRotation; // replicated actor rotation var private Coords CoordsPanorama; // coordinate system of viewpoint var private float ScaleDepth; // field of view depth adjustment // ============================================================================ // PostBeginPlay // // Replicated the actor's location and rotation to clients. Required because // movement variables are only unreliably replicated and thus haven't reached // the client already when PostNetBeginPlay is called. // ============================================================================ event PostBeginPlay() { RepLocation = Location; RepRotation = Rotation; } // ============================================================================ // PrepareCoords // // Prepares the panorama's coordinate system for location translations. // ============================================================================ simulated protected function bool PrepareCoords() { if (FieldOfView <= 0.0) return False; CoordsPanorama.Origin = RepLocation; GetAxes(RepRotation, CoordsPanorama.XAxis, CoordsPanorama.YAxis, CoordsPanorama.ZAxis); ScaleDepth = 1.0 / Tan(FieldOfView * Pi / 360.0); return True; } // ============================================================================ // CalcLocation // // Calculates and returns the texture pixel coordinates corresponding to the // given world coordinates. // ============================================================================ simulated function vector CalcLocation(vector LocationWorld) { local float ScaleLateral; local vector LocationIcon; LocationWorld -= CoordsPanorama.Origin; LocationIcon.X = LocationWorld dot CoordsPanorama.YAxis; LocationIcon.Y = LocationWorld dot CoordsPanorama.ZAxis; LocationIcon.Z = LocationWorld dot CoordsPanorama.XAxis; if (LocationIcon.Z == 0.0) return vect(0,0,0); // undefined ScaleLateral = ScaleDepth / LocationIcon.Z * SizeScriptedTexture.X / 2; LocationIcon.X *= ScaleLateral; LocationIcon.X += SizeScriptedTexture.X / 2; LocationIcon.Y *= -ScaleLateral; LocationIcon.Y += SizeScriptedTexture.Y / 2; return LocationIcon; } // ============================================================================ // Defaults // ============================================================================ defaultproperties { FieldOfView = 90.0; bDirectional = True; } |
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