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UTV2004c.utvReplication

Extends
Actor

Core.Object
|   
+-- Engine.Actor
   |   
   +-- UTV2004c.utvReplication

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ
Inherited Contants from Core.Object
MaxInt, Pi, RF_NotForClient, RF_NotForEdit, RF_NotForServer, RF_Public, RF_Standalone, RF_Transactional, RF_Transient

Variables Summary
stringChatString
floatcurrentTime
boolFollowPrimary
boolFreeFlight
TPlayerInterpolinterpol
boolIsDemo
floatlastSend
stringLastTargetName
intlastViewedSelf
VectorLocalPos
boolLocalPosSet
boolmoveBackward
boolmoveDown
boolmoveForward
intmovehead
boolmoveLeft
boolmoveRight
Movementmoves[1000]
intmovetail
boolmoveUp
boolMuteChat
boolNoPrimary
boolOldFollow
boolSeeAll
utvInteractionuti
stringUtvPackage
boolviewingSelf
intViewMode
boolwantBehindview
boolwasEnded
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel
Inherited Variables from Core.Object
Class, Name, ObjectFlags, ObjectInternal[7], Outer

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode
Inherited Enumerations from Core.Object
EAxis, ECamOrientation, EDetailMode, EDrawPivot, ESheerAxis

Structures Summary
Movement
time, loc, rot
TInterpol
k1, k2, y1, y2, g1, c1, dy, h1
TPlayerInterpol
x1, x2, noinfo, cords[7]
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr
Inherited Structures from Core.Object
BoundingVolume, Box, Color, CompressedPosition, Coords, FloatBox, Guid, IntBox, InterpCurve, InterpCurvePoint, Matrix, Plane, Quat, Range, RangeVector, Rotator, Scale, TMultiMap, Vector

Functions Summary
function BeginState ()))
Primary
function BeginState ()))
Secondary
function CalculateInterpol (int cord, float x1, float x2, float x3, float y1, float y2, float y3))
Secondary
function CheckGameEnd ()))
Primary
function CheckGameEnd ()))
Secondary
function FixRotDist (out int t1, out int t2, optional bool down))
Secondary
function GetFromServer (string s))
functionfloat GetInterpolatedPos (int cord))
Secondary
functionMovement GetNextMovement (int num))
Secondary
function GetNextPlayer ()))
functionPawn GetPawnFromName (string name))
function GetTarget (Actor t))
function GotInitMsg (string s))
function OnslaughtFix ()))
event PostBeginPlay ()))
function ProcessMovement ()))
Secondary
function ReceiveMovement (string s))
function ReceiveMovement (string s))
Secondary
function SendInterpolValues ()))
Primary
function SendTarget (Actor t))
function SendToServer (string s))
event Tick (float deltatime))
function Tick (float delta))
Primary
function Tick (float delta))
Secondary
function utvsay (string s))
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange
Inherited Functions from Core.Object
!, !=, $, $=, %, &, &&, *, **, *=, +, ++, +=, -, --, -=, / , /=, <, <<, <=, ==, >, >=, >>, >>>, @, @=, Abs, Acos, AllObjects, Asc, Asin, Atan, BeginState, Caps, Ceil, Chr, Clamp, ClassIsChildOf, ClearConfig, ClockwiseFrom, Cos, Created, Cross, Disable, Divide, Dot, DynamicLoadObject, EatStr, Enable, EndState, Eval, Exp, FClamp, FindObject, FMax, FMin, FRand, GetAxes, GetEnum, GetItemName, GetPerObjectNames, GetPropertyText, GetReferencers, GetStateName, GetUnAxes, GotoState, InStr, InterpCurveEval, InterpCurveGetInputDomain, InterpCurveGetOutputRange, Invert, IsA, IsInState, IsOnConsole, IsSoaking, Left, Len, Lerp, Localize, Locs, Log, Loge, Max, Mid, Min, MirrorVectorByNormal, Normal, Normalize, OrthoRotation, PlatformIs64Bit, PlatformIsMacOS, PlatformIsUnix, PlatformIsWindows, QuatFindBetween, QuatFromAxisAndAngle, QuatFromRotator, QuatInvert, QuatProduct, QuatRotateVector, QuatSlerp, QuatToRotator, Rand, RandRange, Repl, ReplaceText, ResetConfig, Right, RotRand, Round, SaveConfig, SetPropertyText, Sin, Smerp, Split, Sqrt, Square, StaticClearConfig, StaticSaveConfig, StopWatch, StrCmp, Tan, VRand, VSize, Warn, ^, ^^, |, ||, ~, ~=

States Summary
Primary Source code
state Primary
BeginState, CheckGameEnd, SendInterpolValues, Tick
Secondary Source code
state Secondary
BeginState, CalculateInterpol, CheckGameEnd, FixRotDist, GetInterpolatedPos, GetNextMovement, ProcessMovement, ReceiveMovement, Tick


Variables Detail

ChatString Source code

var config string ChatString;

currentTime Source code

var float currentTime;

FollowPrimary Source code

var bool FollowPrimary;

FreeFlight Source code

var bool FreeFlight;

interpol Source code

var TPlayerInterpol interpol;

IsDemo Source code

var bool IsDemo;

lastSend Source code

var float lastSend;

LastTargetName Source code

var string LastTargetName;

lastViewedSelf Source code

var int lastViewedSelf;

LocalPos Source code

var Vector LocalPos;

LocalPosSet Source code

var bool LocalPosSet;

moveBackward Source code

var bool moveBackward;

moveDown Source code

var bool moveDown;

moveForward Source code

var bool moveForward;

movehead Source code

var int movehead;

moveLeft Source code

var bool moveLeft;

moveRight Source code

var bool moveRight;

moves[1000] Source code

var Movement moves[1000];

movetail Source code

var int movetail;

moveUp Source code

var bool moveUp;

MuteChat Source code

var bool MuteChat;

NoPrimary Source code

var bool NoPrimary;

OldFollow Source code

var bool OldFollow;

SeeAll Source code

var bool SeeAll;

uti Source code

var utvInteraction uti;

UtvPackage Source code

var config string UtvPackage;

viewingSelf Source code

var bool viewingSelf;

ViewMode Source code

var config int ViewMode;

wantBehindview Source code

var config bool wantBehindview;

wasEnded Source code

var bool wasEnded;


Structures Detail

Movement Source code

struct Movement
{
var vector loc;
var rotator rot;
var float time;
};


TInterpol Source code

struct TInterpol
{
var float c1;
var float dy;
var float g1;
var float h1;
var float k1;
var float k2;
var float y1;
var float y2;
};


TPlayerInterpol Source code

struct TPlayerInterpol
{
var TInterpol cords[7];
var bool noinfo;
var float x1;
var float x2;
};



Functions Detail

BeginState Primary Source code

simulated function BeginState ( ) )

BeginState Secondary Source code

simulated function BeginState ( ) )

CalculateInterpol Secondary Source code

simulated function CalculateInterpol ( int cord, float x1, float x2, float x3, float y1, float y2, float y3) )

CheckGameEnd Primary Source code

simulated function CheckGameEnd ( ) )

CheckGameEnd Secondary Source code

simulated function CheckGameEnd ( ) )

FixRotDist Secondary Source code

simulated function FixRotDist ( out int t1, out int t2, optional bool down) )

GetFromServer Source code

simulated function GetFromServer ( string s) )

GetInterpolatedPos Secondary Source code

simulated function float GetInterpolatedPos ( int cord) )

GetNextMovement Secondary Source code

simulated function Movement GetNextMovement ( int num) )

GetNextPlayer Source code

simulated function GetNextPlayer ( ) )

GetPawnFromName Source code

simulated function Pawn GetPawnFromName ( string name) )

GetTarget Source code

simulated function GetTarget ( Actor t) )

GotInitMsg Source code

simulated function GotInitMsg ( string s) )

OnslaughtFix Source code

simulated function OnslaughtFix ( ) )

PostBeginPlay Source code

simulated event PostBeginPlay ( ) )

ProcessMovement Secondary Source code

simulated function ProcessMovement ( ) )

ReceiveMovement Source code

simulated function ReceiveMovement ( string s) )

ReceiveMovement Secondary Source code

simulated function ReceiveMovement ( string s) )

SendInterpolValues Primary Source code

simulated function SendInterpolValues ( ) )

SendTarget Source code

function SendTarget ( Actor t) )

SendToServer Source code

function SendToServer ( string s) )

Tick Source code

simulated event Tick ( float deltatime) )

Tick Primary Source code

simulated function Tick ( float delta) )

Tick Secondary Source code

simulated function Tick ( float delta) )

utvsay Source code

exec function utvsay ( string s) )


Defaultproperties

defaultproperties
{
	RemoteRole=ROLE_SimulatedProxy
    bHidden=true
	bTearoff=false
	bSkipActorPropertyReplication=true
	UtvPackage="UTV2004C"
	seeAll=false
	NoPrimary=false
	IsDemo=false
	followPrimary=true
	OldFollow=true
	freeFlight=true
	LocalPosSet=false
}

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Creation time: Do 14.8.2014 09:58:28.697 - Created with UnCodeX