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// ============================================================================ // JBEmitter1stPersonFlames // Copyright 2007 by Jrubzjeknf <rrvanolst@hotmail.com> // $Id: JBEmitter1stPersonFlames.uc,v 1.1 2007-09-09 18:14:45 jrubzjeknf Exp $ // // An emitter that sets a player on fire in first person. // ============================================================================ class JBEmitter1stPersonFlames extends Emitter; // ============================================================================ // Imports // ============================================================================ #exec obj load file=..\Textures\EmitterTextures.utx #exec obj load file=..\Sounds\GeneralAmbience.uax // ============================================================================ // TornOff // // Destroy the emitter as soon as the player dies. // ============================================================================ simulated function TornOff() { Destroy(); } // ============================================================================ // Tick // // Update the emitter's location and rotation. // ============================================================================ simulated function Tick(float DeltaTime) { local Controller C; if (Pawn(Owner) != None && Pawn(Owner).Controller != None) { C = Pawn(Owner).Controller; SetLocation(Owner.Location + Pawn(Owner).EyePosition() + Vector(C.Rotation)*20); SetRotation(Owner.Rotation); // Show only in first person. if (PlayerController(C) != None && Emitters[0].Disabled != PlayerController(C).bBehindView) Emitters[0].Disabled = PlayerController(C).bBehindView; } } // ============================================================================ // Default properties // ============================================================================ defaultproperties { Begin Object Class=SpriteEmitter Name=PlayerFlames FadeOut=True FadeIn=True SpinParticles=True UseSizeScale=True UseRegularSizeScale=False UniformSize=True UseRandomSubdivision=True AddVelocityFromOwner=True Acceleration=(Z=20.000000) Opacity=0.500000 FadeOutStartTime=0.200000 FadeInEndTime=0.200000 MaxParticles=25 StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=8.00000,Max=16.000000) StartSpinRange=(X=(Min=0.375000,Max=0.375000)) SizeScale(0)=(RelativeSize=0.300000) SizeScale(1)=(RelativeTime=0.700000,RelativeSize=2.000000) SizeScale(2)=(RelativeTime=1.000000,RelativeSize=3.000000) StartSizeRange=(X=(Min=10.000000,Max=15.000000),Y=(Min=10.000000,Max=15.000000),Z=(Min=10.000000,Max=15.000000)) Texture=Texture'EmitterTextures.MultiFrame.LargeFlames' TextureUSubdivisions=4 TextureVSubdivisions=4 SecondsBeforeInactive=0.000000 LifetimeRange=(Min=0.500000,Max=0.500000) StartVelocityRange=(Z=(Min=10.000000,Max=20.000000)) VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=5.000000,Max=5.000000),Z=(Min=5.000000,Max=5.000000)) CoordinateSystem=PTCS_Relative End Object Emitters(0)=SpriteEmitter'PlayerFlames' bNoDelete = False bHardAttach = True } |
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