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/****************************************************************************** ACTION_HealNode Creation date: 2010-08-26 17:38 Last change: $Id$ Copyright (c) 2010, Wormbo ******************************************************************************/ class ACTION_HealPowerNode extends ScriptedAction; var() name NodeTag; var() int HealAmount; var() bool bWithEffect; var ONSPowerCore Node; function bool InitActionFor(ScriptedController C) { if (Node == None && NodeTag != '') { foreach C.AllActors(class'ONSPowerCore', Node, NodeTag) { break; } if (Node == None) { log(C.SequenceScript@C.ActionNum@Name@"- No power node/core for tag '"$NodeTag$"'"); NodeTag = ''; } } if (Node == None || Node.Health == 0 || Node.Health == Node.DamageCapacity || HealAmount <= 0 || Node.CoreStage != 0 && Node.CoreStage != 2) return false; if (bWithEffect && Node.IsA('ONSPowerNodeSpecial')) { Node.HealDamage(HealAmount, None, None); } else { Node.Health = Min(Node.Health + HealAmount, Node.DamageCapacity); Node.NetUpdateTime = C.Level.TimeSeconds - 1; } if (Node.Health == Node.DamageCapacity && C.Level.TimeSeconds - Node.HealingTime < 0.5) Node.PlaySound(Node.HealedSound, SLOT_Misc, 5.0); return false; } //============================================================================= // Default values //============================================================================= defaultproperties { HealAmount = 10 } |
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