defaultproperties
{
Begin Object Class=MeshEmitter Name=STR_minigunshell_spewer
StaticMesh=XEffects.ShellCasing
UseCollision=True
UseSpawnedVelocityScale=True
FadeOut=True
SpinParticles=True
DampRotation=True
AutomaticInitialSpawning=False
Acceleration=(Z=-1000.000000)
DampingFactorRange=(X=(Min=-1.000000),Y=(Min=-1.000000),Z=(Min=0.750000,Max=0.950000))
MaxCollisions=(Min=4.000000,Max=4.000000)
MaxParticles=100
StartLocationShape=PTLS_Sphere
UseRotationFrom=PTRS_Actor
SpinCCWorCW=(X=50.000000,Y=15.000000,Z=6.000000)
SpinsPerSecondRange=(X=(Max=0.300000),Y=(Max=0.400000),Z=(Max=0.200000))
StartSpinRange=(X=(Min=0.250000,Max=0.500000),Y=(Min=0.250000,Max=0.500000),Z=(Min=0.250000,Max=0.500000))
RotationDampingFactorRange=(Z=(Min=0.500000,Max=0.900000))
StartSizeRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
ParticlesPerSecond=10.000000
InitialParticlesPerSecond=10.000000
LifetimeRange=(Min=64.000000,Max=64.000000)
StartVelocityRange=(Y=(Min=-30.000000,Max=-50.000000),Z=(Min=180.000000,Max=200.000000))
Name="STR_minigunshell_spewer"
End Object
Emitters(0)=MeshEmitter'streamlinefx.STR_minigunshell_spewer'
bNoDelete=False
bStatic=False
bLightChanged=True
bHardAttach=True
bFixedRotationDir=True
bDirectional=True
}
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