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Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- StreamlineFX.STR_minigunshell_spewer
| Constants Summary | 
|---|
| Inherited Contants from Engine.Actor | 
|---|
| MAXSTEPHEIGHT, MINFLOORZ | 
| Variables Summary | 
|---|
| Enumerations Summary | 
|---|
| Inherited Enumerations from Engine.Actor | 
|---|
| EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode | 
| Structures Summary | 
|---|
| Inherited Structures from Engine.Actor | 
|---|
| ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr | 
| Functions Summary | 
|---|
| Inherited Functions from Engine.Emitter | 
|---|
| Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials | 
| Defaultproperties | 
|---|
defaultproperties
{
     Begin Object Class=MeshEmitter Name=STR_minigunshell_spewer
         StaticMesh=XEffects.ShellCasing
         UseCollision=True
         UseSpawnedVelocityScale=True
         FadeOut=True
         SpinParticles=True
         DampRotation=True
         AutomaticInitialSpawning=False
         Acceleration=(Z=-1000.000000)
         DampingFactorRange=(X=(Min=-1.000000),Y=(Min=-1.000000),Z=(Min=0.750000,Max=0.950000))
         MaxCollisions=(Min=4.000000,Max=4.000000)
         MaxParticles=100
         StartLocationShape=PTLS_Sphere
         UseRotationFrom=PTRS_Actor
         SpinCCWorCW=(X=50.000000,Y=15.000000,Z=6.000000)
         SpinsPerSecondRange=(X=(Max=0.300000),Y=(Max=0.400000),Z=(Max=0.200000))
         StartSpinRange=(X=(Min=0.250000,Max=0.500000),Y=(Min=0.250000,Max=0.500000),Z=(Min=0.250000,Max=0.500000))
         RotationDampingFactorRange=(Z=(Min=0.500000,Max=0.900000))
         StartSizeRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
         ParticlesPerSecond=10.000000
         InitialParticlesPerSecond=10.000000
         LifetimeRange=(Min=64.000000,Max=64.000000)
         StartVelocityRange=(Y=(Min=-30.000000,Max=-50.000000),Z=(Min=180.000000,Max=200.000000))
         Name="STR_minigunshell_spewer"
     End Object
     Emitters(0)=MeshEmitter'streamlinefx.STR_minigunshell_spewer'
     bNoDelete=False
     bStatic=False
     bLightChanged=True
     bHardAttach=True
     bFixedRotationDir=True
     bDirectional=True
}
 | 
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