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// ==================================================================== // Class: UnrealGame.CinematicPlayer // Parent: UnrealGame.UnrealPlayer // // <Enter a description here> // ==================================================================== class CinematicPlayer extends UnrealPlayer; function string FindMenu() { local int i; local ScriptedSequence SS; if ( Level.Game.CurrentGameProfile != none ) { // SP menu is started natively on disconnect return ""; } foreach AllActors(class'ScriptedSequence',SS) { for (i=0;i<SS.Actions.Length;i++) { if (ACTION_GotoMenu(SS.Actions[i])!=None) return ACTION_GotoMenu(SS.Actions[i]).GetMenuName(); } } return class'GameEngine'.default.MainMenuClass; // Default back to the main menu } exec function Fire( optional float F ) { ShowMenu(); } exec function AltFire( optional float F ) { ShowMenu(); } exec function ShowMenu() { GotoMenu(FindMenu()); } exec function GotoMenu(string MenuName) { if (MenuName != "") Player.GUIController.OpenMenu(MenuName); ConsoleCommand( "DISCONNECT" ); } defaultproperties { } |
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