- Extends
- PlayerController
- Modifiers
- config ( User )
Core.Object
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+-- Engine.Actor
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+-- Engine.Controller
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+-- Engine.PlayerController
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+-- UnrealGame.UnrealPlayer
Direct Known Subclasses:
CinematicPlayer, DemoRecSpectator, xPlayer
Inherited Variables from Engine.PlayerController |
aBaseX, aBaseY, aBaseZ, AcknowledgedPawn, ActiveRoom, AdminManager, AdminMenuClass, aForward, aLastForward, aLastStrafe, aLastUp, aLookUp, AmbientShakeFalloffStartTime, AmbientShakeFalloffTime, AmbientShakeOffsetFreq, AmbientShakeOffsetMag, AmbientShakeRotFreq, AmbientShakeRotMag, aMouseX, aMouseY, AnnouncerLevel, AnnouncerQueueManager, AnnouncerVolume, aStrafe, aTurn, aUp, AutoJoinMask, bAcuteHearing, bAimingHelp, bAllActorsRelevant, bAlwaysLevel, bAlwaysMouseLook, bAutoTaunt, bBehindView, bBlockCloseCamera, bCameraPositionLocked, bCenterView, bCheatFlying, bClientDemo, bCustomListener, bDoubleJump, bDynamicNetSpeed, bEnableAmbientShake, bEnableDamageForceFeedback, bEnableGUIForceFeedback, bEnableInitialChatRoom, bEnablePickupForceFeedback, bEnableStatsTracking, bEnableWeaponForceFeedback, bFixedCamera, bForceFeedbackSupported, bForcePrecache, bFreeCam, bFreeCamera, bFreeCamSwivel, bFreeCamZoom, bFreeLook, bFrozen, bHideSpectatorBeacons, bHideVehicleNoEntryIndicator, bIsSpaceFighter, bIsTyping, bJumpStatus, bKeyboardLook, bLandingShake, bLastPressedJump, BlendedTargetViewRotation, bLook, bLookUpStairs, bMenuBeforeRespawn, bNeverSwitchOnPickup, bNoAutoTaunts, bNoMatureLanguage, bNoTextToSpeechVoiceMessages, bNoVoiceMessages, bNoVoiceTaunts, bOnlySpeakTeamText, bPendingDestroy, bPressedJump, bSetTurnRot, bShortConnectTimeOut, bSkippedLastUpdate, bSmallWeapons, bSnapLevel, bSnapToLevel, bStrafe, bSuccessfulUse, bTurn180, bTurnToNearest, bUpdatePosition, bUpdating, bValidBehindCamera, bViewBot, bViewingMatineeCinematic, bVoiceChatEnabled, bWasSaturated, bWasSpeedHack, bWeaponViewShake, bXAxis, bYAxis, bZeroRoll, bZooming, CalcViewActor, CalcViewActorLocation, CalcViewLocation, CalcViewRotation, CameraDeltaRad, CameraDeltaRotation, CameraDist, CameraDistRange, CameraEffects, CameraSwivel, ChatManager, ChatPassword, ChatPasswordMenuClass, ChatRoomMessageClass, CheatClass, CheatManager, ClientCap, ClientUpdateTime, ConstantGlowFog, ConstantGlowScale, CurrentDistanceFogEnd, CurrentTimeStamp, DefaultActiveChannel, DefaultFOV, DemoMenuClass, DemoViewer, DemoViewPitch, DemoViewYaw, DesiredFOV, DesiredZoomLevel, DoubleClickDir, DynamicPingThreshold, EnemyTurnSpeed, ExactPing, FailedPathStart, FixedLocation, FixedRotation, FlashFog, FlashScale, ForcePrecacheTime, FOVBias, FreeMoves, GameReplicationInfo, GroundPitch, InputClass, LastActiveChannel, LastActiveTime, LastBroadcastString[4], LastBroadcastTime, LastDistanceFogColor, LastDistanceFogEnd, LastDistanceFogStart, LastPingUpdate, LastPlayerCalcView, LastPlaySound, LastPlaySpeech, LastSpeedHackLog, LastUpdateTime, LastZone, LinkBeaconTexture, ListenerLocation, ListenerRotation, LocalMessageClass, LoginDelay, MapHandler, MaxResponseTime, MaxTimeMargin, MidGameMenuClass, Misc1, Misc2, myHUD, NextLoginTime, NextSpeedChange, NoPauseMessage, NumServerDrives, NumSkips, OldCameraLoc, OldCameraRot, OldClientWeapon, OldFloor, OldPing, OrthoZoom, OwnCamera, PendingAdjustment, PendingMove, Player, PlayerChatType, PlayerInput, PlayerNameArray, PlayerOwnerName, PlayerSecurity, ProgressColor[4], ProgressMessage[4], ProgressTimeOut, QuickSaveString, RealViewTarget, RenderWorldToCamera, RendMap, RewardAnnouncer, SavedMoves, ScreenFlashScaling, ServerTimeStamp, ShakeOffset, ShakeOffsetMax, ShakeOffsetRate, ShakeOffsetTime, ShakeRot, ShakeRotMax, ShakeRotRate, ShakeRotTime, ShowFlags, Song, SpeakingBeaconTexture, SpectateSpeed, StatsPassword, StatsUsername, StatusAnnouncer, StoredChatPasswords, TargetEyeHeight, TargetViewRotation, TargetWeaponViewOffset, TeamBeaconCustomColor, TeamBeaconMaxDist, TeamBeaconPlayerInfoMaxDist, TeamBeaconTeamColors[2], TeamBeaconTexture, TextToSpeechVoiceVolume, TimeMargin, TimeMarginSlack, TimeSinceLastFogChange, Transition, TurnRot180, TurnTarget, UseFixedVisibility, VehicleCheckRadius, ViewingFrom, ViewTarget, VoiceChangeLimit, VoiceChatCodec, VoiceChatLANCodec, VoiceReplicationInfo, VoteReplicationInfo, WaitDelay, WeaponUpdate, ZoomLevel |
Inherited Variables from Engine.Controller |
AcquisitionYawRate, AdjustLoc, Adrenaline, AdrenalineMax, bAdjusting, bAdrenalineEnabled, bAdvancedTactics, bAllowedToImpactJump, bAllowedToTranslocate, bAltFire, bCanDoSpecial, bCanOpenDoors, bControlAnimations, bDuck, bEnemyAcquired, bEnemyInfoValid, bFire, bForceStrafe, bGodMode, bHuntPlayer, bInDodgeMove, bIsPlayer, bJumpOverWall, bLOSflag, bNotifyApex, bNotifyFallingHitWall, bNotifyPostLanded, bPreparingMove, bRun, bSlowerZAcquire, bSoaking, bUsePlayerHearing, bVehicleTransition, bVoiceTalk, CurrentPath, CurrentPathDir, Destination, DirectionHint, DodgeLandZ, DodgeToGoalPct, Enemy, FailedReachLocation, FailedReachTime, FearSpots[2], FocalPoint, Focus, FocusLead, FovAngle, GoalList[4], GroundPitchTime, Handedness, home, LastBlockingVehicle, LastFailedReach, LastPawnWeapon, LastRouteFind, LastSeeingPos, LastSeenPos, LastSeenTime, MinHitWall, MonitoredPawn, MonitorMaxDistSq, MonitorStartLoc, MoveTarget, MoveTimer, nextController, NextRoutePath, OldMessageTime, Pawn, PawnClass, PendingMover, PlayerNum, PlayerReplicationInfo, PlayerReplicationInfoClass, PreviousPawnClass, RespawnPredictionTime, RouteCache[16], RouteDist, RouteGoal, ShotTarget, SightCounter, StartSpot, Stimulus, Target, ViewX, ViewY, ViewZ, VoiceType, WarningDelay, WarningProjectile |
Functions Summary |
| | AutoJoinVoiceChat ()))
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| bool | AutoTaunt ()))
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| | AwardAdrenaline (float amount))
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| | BasePath (byte num))
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| bool | CanRestartPlayer ())) PlayerWaiting |
| | ClientDelayedAnnouncement (sound AnnouncementSound, byte Delay))
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| | ClientDelayedAnnouncementNamed (name Announcement, byte Delay))
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| | ClientGameEnded ()))
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| | ClientPlayTakeHit (vector HitLoc, byte Damage, class<DamageType> damageType))
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| | ClientReceiveBotDebugString (string DebugString))
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| | ClientReceiveLoginMenu (string MenuClass, bool bForce))
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| | ClientSendCombos (TeamPlayerReplicationInfo PRI, yte Combos0, byte Combos1, byte Combos2, byte Combos3, byte Combos4))
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| | ClientSendMultiKills (TeamPlayerReplicationInfo PRI, byte MultiKills0, byte MultiKills1, byte MultiKills2, byte MultiKills3, byte MultiKills4, byte MultiKills5, byte MultiKills6))
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| | ClientSendSprees (TeamPlayerReplicationInfo PRI, yte Spree0, yte Spree1, yte Spree2, yte Spree3, yte Spree4, yte Spree5))
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| | ClientSendStats (TeamPlayerReplicationInfo PRI, int newgoals, bool bNewFirstBlood, int newkills, int newsuicides, int newFlagTouches, int newFlagReturns, int newFlakCount, int newComboCount, int newHeadCount, int newRanOverCount, int newDaredevilPoints))
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| | ClientSendVehicle (TeamPlayerReplicationInfo PRI, class<Vehicle> V, int Kills, int Deaths, int DeathsDriving, int i))
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| | ClientSendWeapon (TeamPlayerReplicationInfo PRI, class<Weapon> W, int kills, int deaths, int deathsholding, int i))
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| | DisplayDebug (Canvas Canvas, out float YL, out float YPos))
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| bool | DontReuseTaunt (int T))
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| | DropFlag ()))
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| | Fire (optional float F )) Dead |
| | Fire (optional float F)) PlayerWaiting |
| string | GetCustomRewardAnnouncerClass ()))
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| string | GetCustomStatusAnnouncerClass ()))
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| byte | GetMessageIndex (name PhraseName))
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| | InitInputSystem ()))
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| | KickWarning ()))
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| | LogMultiKills (float Reward, bool bEnemyKill))
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| bool | NeedNetNotify ()))
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| | NetDebugBot ()))
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| | NewClientPlayTakeHit (vector AttackLoc, vector HitLoc, byte Damage, class<DamageType> damageType))
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| bool | NotifyLanded (vector HitNormal)) PlayerWalking |
| | NotifyTakeHit (pawn InstigatedBy, vector HitLocation, int Damage, class<DamageType> damageType, vector Momentum))
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| | PlayAnnouncement (sound ASound, byte AnnouncementLevel, optional bool bForce))
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| | PlayRewardAnnouncement (name AName, byte AnnouncementLevel, optional bool bForce))
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| | PlayStartupMessage (byte StartupStage))
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| | PlayStatusAnnouncement (name AName, byte AnnouncementLevel, optional bool bForce))
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| | PlayVehicleHorn (int HornIndex ))
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| | PlayWinMessage (bool bWinner))
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| | Possess (Pawn aPawn))
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| | PostBeginPlay ()))
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| | PostNetBeginPlay ()))
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| | PostNetReceive ()))
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| | ProcessMove (float DeltaTime, vector NewAccel, eDoubleClickDir DoubleClickMove, rotator DeltaRot)) PlayerWalking |
| | RandomTaunt ()))
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| | ServerChatDebug ()))
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| | ServerDropFlag ()))
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| | ServerGetNextVehicleStats (TeamPlayerReplicationInfo PRI, int i))
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| | ServerGetNextWeaponStats (TeamPlayerReplicationInfo PRI, int i))
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| | ServerPlayVehicleHorn (int HornIndex ))
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| | ServerSendBotDebugString ()))
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| | ServerSetReadyToStart ()))
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| | ServerShowPathToBase (int TeamNum))
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| | ServerTaunt (name AnimName ))
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| | ServerUpdateStatArrays (TeamPlayerReplicationInfo PRI))
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| | ServerUpdateStats (TeamPlayerReplicationInfo PRI))
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| | SetCustomRewardAnnouncerClass (string NewAnnouncerClass))
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| | SetCustomStatusAnnouncerClass (string NewAnnouncerClass))
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| | ShowAI ()))
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| | ShowLoginMenu ()))
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| | ShowMidGameMenu (bool bPause))
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| | SoakBots ()))
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| | SoakPause (Pawn P))
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| | Taunt (name Sequence ))
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Inherited Functions from Engine.PlayerController |
AcknowledgePossession, ActivateInventoryItem, ActivateItem, AddCameraEffect, AddCheats, AdjustAim, AdjustView, Admin, AdminCommand, AdminDebug, AdminGUI, AdminLogin, AdminLogout, AdminReply, AllowTextMessage, AllowTextToSpeech, AllowVoiceMessage, AltFire, AskForPawn, AutoJoinVoiceChat, BecomeActivePlayer, BecomeSpectator, BeginState, BehindView, BeyondViewDistance, BlendRot, CacheCalcView, CalcBehindView, CalcFirstPersonView, CallServerMove, CanRestartPlayer, ChangeAlwaysMouseLook, ChangedWeapon, ChangeName, ChangeStairLook, ChangeTeam, ChangeVoiceChatMode, ChangeVoiceType, ChatBan, ChatDebug, ChatRoomMessage, CheckShake, CheckSpeedHack, CleanOutSavedMoves, ClearDoubleClick, ClearProgressMessages, ClientAdjustGlow, ClientAdjustPosition, ClientBecameActivePlayer, ClientBecameSpectator, ClientCapBandwidth, ClientCloseMenu, ClientDamageShake, ClientFlash, ClientGotoState, ClientHearSound, ClientMessage, ClientNetworkMessage, ClientOpenMenu, ClientPlayForceFeedback, ClientPlaySound, ClientReliablePlaySound, ClientReplaceMenu, ClientReset, ClientRestart, ClientSetActiveRoom, ClientSetBehindView, ClientSetClassicView, ClientSetFixedCamera, ClientSetHUD, ClientSetInitialMusic, ClientSetMusic, ClientSetViewTarget, ClientSetWeaponViewShake, ClientStopForceFeedback, ClientTravel, ClientUpdateFlagHolder, ClientUpdatePosition, ClientValidate, ClientVoiceMessage, command, CompressAccel, ConsoleCommand, CopyToClipboard, CreateCameraEffect, CustomizeAnnouncer, damageAttitudeTo, DamageShake, DemoClientSetHUD, Destroyed, DisableVoiceChat, DodgingIsEnabled, DualRocketServerMove, DualServerMove, DualSpaceFighterServerMove, DualTurretServerMove, EnableVoiceChat, EndState, EndZoom, EnterStartState, FindChannelPassword, FindGoodView, FindStairRotation, Fire, FixFOV, ForceDeathUpdate, ForceReload, FOV, GainedChild, GetCustomRewardAnnouncerClass, GetCustomStatusAnnouncerClass, GetDefaultActiveChannel, GetDefaultURL, GetEntryLevel, GetFacingDirection, GetFreeMove, GetPathTo, GetPlayerIDHash, GetPlayerNetworkAddress, GetServerNetworkAddress, GetURLProtocol, GetViewRotation, GetWeapon, GetWeaponStats, GivePawn, HandlePickup, HandleWalking, InitializeVoiceChat, InitInputSystem, InitPrivateChatRoom, InvertLook, InvertMouse, IsDead, IsMouseInverted, IsSpectating, Join, Jump, KickWarning, KillAll, KillAllPawns, Leave, LoadPlayers, LocalTravel, LongClientAdjustPosition, LostChild, MakeAdmin, MoveAutonomous, Mutate, NeedNetNotify, NextWeapon, NotifyHitWall, NotifyLanded, NotifyPhysicsVolumeChange, PasteFromClipboard, Pause, PawnDied, PendingStasis, PipedSwitchWeapon, PlayAnnouncement, PlayBeepSound, PlayerCalcView, PlayerMove, PlayerTick, PlayRewardAnnouncement, PlayStatusAnnouncement, Possess, PostBeginPlay, PrecacheAnnouncements, PreClientTravel, PrevItem, PrevWeapon, ProcessDrive, ProcessMove, ProgressCommand, QueueAnnouncement, QuickLoad, QuickSave, ReceiveLocalizedMessage, RemoveCameraEffect, ReplicateMove, ReportAdmin, Reset, ResetFOV, ResetInput, ResetKeyboard, ResetTimeMargin, Restart, RestartLevel, RocketServerMove, Say, SendClientAdjustment, ServerAcknowledgePossession, ServerAdminLogin, ServerChangeTeam, ServerChangeVoiceChatMode, ServerChatDebug, ServerChatRestriction, ServerDrive, ServerGetWeaponStats, ServerGivePawn, ServerJoinVoiceChannel, ServerLeaveVoiceChannel, ServerMove, ServerMutate, ServerPause, ServerRequestBanInfo, ServerRestartGame, ServerReStartPlayer, ServerSay, ServerSetAutoTaunt, ServerSetChatPassword, ServerSetClientDemo, ServerSetHandedness, ServerShortTimeout, ServerSpeak, ServerSpectate, ServerSpectateSpeed, ServerSpeech, ServerTeamSay, ServerThrowWeapon, ServerToggleBehindView, ServerUpdatePing, ServerUse, ServerValidationResponse, ServerVerifyViewTarget, ServerViewNextPlayer, ServerViewSelf, ServerVoiceCommand, SetAmbientShake, SetAutoTaunt, SetChannelPassword, SetChatPassword, SetCustomRewardAnnouncerClass, SetCustomStatusAnnouncerClass, SetDodging, SetFlashScaling, SetFOV, SetFOVAngle, SetHand, SetMouseAccel, SetMouseSmoothing, SetName, SetNetSpeed, SetPause, SetProgressMessage, SetProgressTime, SetSensitivity, SetSpectateSpeed, SetViewTarget, SetVoice, SetWeaponHand, ShakeView, ShakeViewEvent, ShortClientAdjustPosition, ShortServerMove, ShowGun, ShowMenu, ShowMidGameMenu, ShowVoteMenu, SpaceFighterServerMove, SpawnDefaultHUD, Speak, SpeakDefault, SpeakLast, Speech, StartClientDemoRec, StartZoom, StartZoomWithMax, StopForceFeedback, StopViewShaking, StopZoom, StreamFinished, Suicide, SwitchLevel, SwitchTeam, SwitchWeapon, TeamMessage, TeamSay, ThrowWeapon, Timer, ToggleBehindView, ToggleScreenShotMode, ToggleZoom, ToggleZoomWithMax, TravelPostAccept, TurnAround, TurnTowardNearestEnemy, TurretServerMove, Typing, UnPossess, UnPressButtons, UpdateFlashComponent, UpdateRotation, UpdateShakeRotComponent, Use, VeryShortClientAdjustPosition, ViewFlash, ViewNextBot, ViewShake, VoiceCommand, WantsSmoothedView, WeaponShakeView |
Inherited Functions from Engine.Controller |
actorReachable, AddController, AdjustAim, AdjustDesireFor, AdjustToss, AdjustView, AIHearSound, AllowDetourTo, AllowVoiceMessage, AutoTaunt, AvoidCertainDeath, AwardAdrenaline, BeginState, BotVoiceMessage, CanMakePathTo, CanSee, ChangedWeapon, CheckFutureSight, ClientDying, ClientGameEnded, ClientRoundEnded, ClientSetLocation, ClientSetRotation, ClientSetWeapon, ClientSwitchToBestWeapon, ClientVoiceMessage, damageAttitudeTo, DamageShake, DelayedWarning, Desireability, Destroyed, DisplayDebug, DontReuseTaunt, EAdjustJump, EndClimbLadder, EnemyNotVisible, FearThisSpot, FindBestInventoryPath, FindBestSuperPickup, FindPathTo, FindPathToIntercept, FindPathToward, FindPathTowardNearest, FindRandomDest, FinishRotation, FireWeaponAt, GameHasEnded, GetFacingDirection, GetHumanReadableName, GetLastWeapon, GetMessageIndex, GetTeamNum, GetViewRotation, HandlePickup, HearNoise, InitPlayerReplicationInfo, InLatentExecution, InstantWarnTarget, LineOfSightTo, LongFall, MayDodgeToMoveTarget, MayFall, MissedDodge, MonitoredPawnAlert, MoverFinished, MoveTo, MoveToward, NeedsAdrenaline, NotifyAddInventory, NotifyBump, NotifyFallingHitWall, NotifyHeadVolumeChange, NotifyHitMover, NotifyHitWall, NotifyJumpApex, NotifyKilled, NotifyLanded, NotifyMissedJump, NotifyPhysicsVolumeChange, NotifyPostLanded, NotifyTakeHit, ParseChatPercVar, PawnDied, PawnIsInPain, PendingStasis, PickAnyTarget, PickTarget, PickWallAdjust, pointReachable, Possess, PostBeginPlay, PreBeginPlay, PrepareForMove, RateWeapon, ReceiveProjectileWarning, ReceiveWarning, RemoveController, RenderOverlays, Reset, Restart, RoundHasEnded, SameTeamAs, SeeMonster, SeePlayer, SendMessage, SendVoiceMessage, ServerGivePawn, ServerReStartPlayer, SetDoubleJump, SetFall, SetPawnClass, SetPawnFemale, SetupSpecialPathAbilities, ShakeView, SoakStop, StartMonitoring, StopFiring, StopWaiting, SuperDesireability, SwitchToBestWeapon, UnderLift, UnPossess, WaitForLanding, WaitForMover, WantsSmoothedView, WasKilledBy, WeaponPreference, WouldReactToNoise, WouldReactToSeeing |
var bool bDisplayLoser;
var bool bDisplayWinner;
var globalconfig bool bDontShowLoginMenu;
var bool bForceLoginMenu;
var bool bLatecomer;
var bool bReadyToStart;
var bool bRising;
CustomizedAnnouncerPack Source code
var globalconfig string CustomizedAnnouncerPack;
CustomRewardAnnouncerPack Source code
var globalconfig string CustomRewardAnnouncerPack;
CustomStatusAnnouncerPack Source code
var globalconfig string CustomStatusAnnouncerPack;
var float LastAutoTauntTime;
var float LastKickWarningTime;
var int LastTaunt;
var float LastTauntAnimTime;
var float LastWhispTime;
var string LoginMenuClass;
var globalconfig int MaxRecentServers;
var string NetBotDebugString;
var globalconfig array<string> RecentServers;
var transient globalconfig array<string> RejoinChannels;
UnrealPlayer
simulated function AutoJoinVoiceChat ( ) )
function bool AutoTaunt ( ) )
function AwardAdrenaline ( float amount) )
exec function BasePath ( byte num) )
CanRestartPlayer PlayerWaiting Source code
function bool CanRestartPlayer ( ) )
ClientDelayedAnnouncement Source code
function ClientDelayedAnnouncement (
sound AnnouncementSound,
byte Delay) )
ClientDelayedAnnouncementNamed Source code
function ClientDelayedAnnouncementNamed ( name Announcement, byte Delay) )
function ClientGameEnded ( ) )
ClientReceiveBotDebugString Source code
simulated function ClientReceiveBotDebugString ( string DebugString) )
ClientReceiveLoginMenu Source code
simulated function ClientReceiveLoginMenu ( string MenuClass, bool bForce) )
simulated function ClientSendCombos (
TeamPlayerReplicationInfo PRI,
byte Combos0,
byte Combos1,
byte Combos2,
byte Combos3,
byte Combos4) )
simulated function ClientSendMultiKills (
TeamPlayerReplicationInfo PRI,
byte MultiKills0,
byte MultiKills1,
byte MultiKills2,
byte MultiKills3,
byte MultiKills4,
byte MultiKills5,
byte MultiKills6) )
simulated function ClientSendSprees (
TeamPlayerReplicationInfo PRI,
byte Spree0,
byte Spree1,
byte Spree2,
byte Spree3,
byte Spree4,
byte Spree5) )
simulated function ClientSendStats (
TeamPlayerReplicationInfo PRI,
int newgoals,
bool bNewFirstBlood,
int newkills,
int newsuicides,
int newFlagTouches,
int newFlagReturns,
int newFlakCount,
int newComboCount,
int newHeadCount,
int newRanOverCount,
int newDaredevilPoints) )
simulated function DisplayDebug (
Canvas Canvas, out
float YL, out
float YPos) )
function bool DontReuseTaunt ( int T) )
exec function DropFlag ( ) )
exec function Fire ( optional float F ) )
exec function Fire ( optional float F) )
GetCustomRewardAnnouncerClass Source code
simulated function string GetCustomRewardAnnouncerClass ( ) )
GetCustomStatusAnnouncerClass Source code
simulated function string GetCustomStatusAnnouncerClass ( ) )
function byte GetMessageIndex ( name PhraseName) )
simulated function InitInputSystem ( ) )
event KickWarning ( ) )
function LogMultiKills ( float Reward, bool bEnemyKill) )
simulated function bool NeedNetNotify ( ) )
exec function NetDebugBot ( ) )
NotifyLanded PlayerWalking Source code
function
bool NotifyLanded (
vector HitNormal) )
simulated function PlayAnnouncement (
sound ASound,
byte AnnouncementLevel, optional
bool bForce) )
PlayRewardAnnouncement Source code
simulated function PlayRewardAnnouncement ( name AName, byte AnnouncementLevel, optional bool bForce) )
function PlayStartupMessage ( byte StartupStage) )
PlayStatusAnnouncement Source code
simulated function PlayStatusAnnouncement ( name AName, byte AnnouncementLevel, optional bool bForce) )
exec function PlayVehicleHorn ( int HornIndex ) )
function PlayWinMessage ( bool bWinner) )
function Possess (
Pawn aPawn) )
simulated event PostBeginPlay ( ) )
simulated event PostNetBeginPlay ( ) )
simulated event PostNetReceive ( ) )
ProcessMove PlayerWalking Source code
exec function RandomTaunt ( ) )
function ServerChatDebug ( ) )
function ServerDropFlag ( ) )
ServerGetNextVehicleStats Source code
ServerGetNextWeaponStats Source code
function ServerPlayVehicleHorn ( int HornIndex ) )
ServerSendBotDebugString Source code
function ServerSendBotDebugString ( ) )
function ServerSetReadyToStart ( ) )
function ServerShowPathToBase ( int TeamNum) )
function ServerTaunt ( name AnimName ) )
ServerUpdateStatArrays Source code
SetCustomRewardAnnouncerClass Source code
simulated function SetCustomRewardAnnouncerClass ( string NewAnnouncerClass) )
SetCustomStatusAnnouncerClass Source code
simulated function SetCustomStatusAnnouncerClass ( string NewAnnouncerClass) )
exec function ShowAI ( ) )
simulated function ShowLoginMenu ( ) )
function ShowMidGameMenu ( bool bPause) )
exec function SoakBots ( ) )
function SoakPause (
Pawn P) )
exec function Taunt ( name Sequence ) )
defaultproperties
{
FovAngle=+00085.000000
LocalMessageClass=class'LocalMessage'
PlayerReplicationInfoClass=Class'UnrealGame.TeamPlayerReplicationInfo'
MaxRecentServers=25
PlayerChatType="UnrealGame.UnrealPlayerChatManager"
CustomStatusAnnouncerPack="UnrealGame.FemaleAnnouncer"
CustomRewardAnnouncerPack="UnrealGame.MaleAnnouncer"
LastKickWarningTime=-1000.0
}
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Creation time: Do 14.8.2014 09:58:25.855 - Created with
UnCodeX