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//============================================================================= // InfoPod //============================================================================= // Place this actor in your level to display information on HUD. // For example to tell the destination of a Teleporter //============================================================================= class InfoPod extends Keypoint placeable; var() enum EIP_AssaultTeam { EIP_All, EIP_Attackers, EIP_Defenders, } Team; var() enum EIP_InfoType { EIPT_PlainText, EIPT_TextBrackets, EIPT_Texture, } InfoType; var() enum EIP_InfoEffect { EIPE_Normal, EIPE_Blink, EIPE_Pulse, } InfoEffect; var() bool bIsTriggered; // do not replicate if not triggered var() bool bDisabled; var bool BACKUP_bDisabled; var() bool bOverrideZoneCheck; // Override Zone check (USE DrawDistThreshold to minimize CPU resources!!) var() bool bOverrideVisibilityCheck; // No line trace var() float DrawDistThreshold; // Don't draw beyond this distance (0 = unlimited) var() ERenderStyle InfoPodDrawStyle; // Draw style used for text or textures var() byte DrawOpacity; // Opacity var() Material POD_Texture; var() float TextureScale; var() localized string POD_Message; var() byte FontSize; // 0 (tiny) - 16 ( huge) replication { unreliable if ( (Role==ROLE_Authority) && bNetDirty ) bDisabled; } event PostBeginPlay() { super.PostBeginPlay(); BACKUP_bDisabled = bDisabled; if ( !bIsTriggered ) RemoteRole = Role_None; } event Trigger( Actor Other, Pawn EventInstigator ) { bDisabled = !bDisabled; TriggerEvent( Event, Self, EventInstigator ); } function Reset() { super.Reset(); bDisabled = BACKUP_bDisabled; } /* Return true if InfoPod is visible */ simulated final function bool IsInfoPodVisible( Canvas C, Pawn P, vector CamLoc, rotator CamRot ) { local vector TargetLocation, TargetDir; local float Dist; // Check if in same Zone if ( !bOverrideZoneCheck && P.Region.Zone != Region.Zone ) return false; Dist = VSize(Location - CamLoc); // Check Distance Threshold if ( (DrawDistThresHold > 0) && ( Dist > DrawDistThresHold) ) return false; // Check Min Distance if ( Dist < CollisionRadius ) return false; // Target is located behind camera if ((Location - CamLoc) Dot vector(CamRot) < 0) return false; if ( !bOverrideVisibilityCheck ) { // Simple Line check to see if we hit geometry TargetDir = Location - CamLoc; TargetDir.Z = 0; TargetLocation = Location - 2.f * CollisionRadius * vector(rotator(TargetDir)); return FastTrace( Location, CamLoc ); } return true; } /* Render Info Pod. Visibility checking and Color is done in HUD_Assault */ simulated function Render( Canvas C, Vector IPScreenPos, PlayerController PC ) { C.Style = InfoPodDrawStyle; switch ( InfoType ) { case EIPT_PlainText : DrawInfoPod_PlainText( C, IPScreenPos, PC ); break; case EIPT_TextBrackets : DrawInfoPod_TextBrackets( C, IPScreenPos, PC ); break; case EIPT_Texture : DrawInfoPod_Texture( C, IPScreenPos ); break; } } /* Draw InfoPod Plain Text */ simulated function DrawInfoPod_PlainText( Canvas C, Vector IPScreenPos, PlayerController PC ) { local float XL, YL; local string FinalString; FinalString = class'HUD_Assault'.default.IP_Bracket_Open @ POD_Message @ class'HUD_Assault'.default.IP_Bracket_Close; C.Font = PC.myHUD.GetFontSizeIndex( C, FontSize - 8 ); C.StrLen(FinalString, XL, YL); // Clipping if ( IPScreenPos.X + XL*0.5 > C.ClipX ) IPScreenPos.X = C.ClipX - XL*0.5; if ( IPScreenPos.Y + YL*0.5 > C.ClipY ) IPScreenPos.Y = C.ClipY - YL*0.5; // Drawing... C.SetPos(IPScreenPos.X - XL*0.5, IPScreenPos.Y - YL*0.5); C.DrawText(FinalString, false); } /* Draw InfoPod Text Brackets (Draws an additional box surrounding the InfoPod's collision cylinder) */ simulated function DrawInfoPod_TextBrackets( Canvas C, Vector IPScrO, PlayerController PC ) { local string Description; // Info Pod Description C.Font = PC.myHUD.GetFontSizeIndex( C, FontSize - 8 ); Description = class'HUD_Assault'.default.IP_Bracket_Open @ POD_Message @ class'HUD_Assault'.default.IP_Bracket_Close; class'HUD_Assault'.static.Draw_2DCollisionBox( C, Self, IPScrO, Description, DrawScale, false ); } /* Draw InfoPod Texture */ simulated function DrawInfoPod_Texture( Canvas C, Vector IPScrO ) { local float W, H; if ( POD_Texture != None ) { W = POD_Texture.MaterialUSize() * TextureScale * C.SizeX / 640.f; H = POD_Texture.MaterialVSize() * TextureScale * C.SizeY / 480.f; C.SetPos(IPScrO.X - W*0.5, IPScrO.Y - H*0.5); C.DrawTile(POD_Texture, W, H, 0.f, 0.f, POD_Texture.MaterialUSize(), POD_Texture.MaterialVSize()); } } defaultproperties { bIsTriggered=true FontSize=5 TextureScale=1.0 DrawOpacity=200 POD_Message="-= info pod =-" InfoPodDrawStyle=STY_Alpha InfoEffect=EIPE_Normal RemoteRole=ROLE_DumbProxy //bAlwaysRelevant=true bNoDelete=true bStatic=false bReplicateMovement=false bOnlyDirtyReplication=true bStasis=true } |
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