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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- XWeapons.UTWeaponPickup | +-- UTClassic.ClassicSniperRiflePickup
Variables Summary |
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Inherited Variables from XWeapons.UTWeaponPickup |
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LockerOffset, StandUp |
Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary | ||
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StaticPrecache (LevelInfo L)) | ||
UpdatePrecacheMaterials ())) |
Inherited Functions from XWeapons.UTWeaponPickup |
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BeginState, ClientTrigger, RespawnEffect, Tick |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Functions Detail |
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Defaultproperties |
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defaultproperties { InventoryType=class'ClassicSniperRifle' PickupMessage="You got the Sniper Rifle." PickupSound=Sound'NewWeaponSounds.NewSniper_Load' PickupForce="SniperRiflePickup" MaxDesireability=+0.75 StaticMesh=StaticMesh'NewWeaponStatic.NewSniperPickup' DrawType=DT_StaticMesh DrawScale=0.21 } |
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